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-rw-r--r--OpenSim/Framework/IClientAPI.cs21
-rw-r--r--OpenSim/Framework/ISceneEntity.cs1
-rw-r--r--OpenSim/Framework/Serialization/ArchiveConstants.cs33
-rw-r--r--OpenSim/Framework/Serialization/TarArchiveWriter.cs7
4 files changed, 49 insertions, 13 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 562d69e..96223ff 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -458,8 +458,6 @@ namespace OpenSim.Framework
458 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client); 458 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
459 459
460 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 460 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
461
462 public delegate double UpdatePriorityHandler(UpdatePriorityData data);
463 461
464 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID); 462 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID);
465 463
@@ -571,17 +569,16 @@ namespace OpenSim.Framework
571 public float dwell; 569 public float dwell;
572 } 570 }
573 571
574 public struct UpdatePriorityData { 572 public class EntityUpdate
575 private double m_priority; 573 {
576 private uint m_localID; 574 public ISceneEntity Entity;
575 public PrimUpdateFlags Flags;
577 576
578 public UpdatePriorityData(double priority, uint localID) { 577 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags)
579 this.m_priority = priority; 578 {
580 this.m_localID = localID; 579 Entity = entity;
580 Flags = flags;
581 } 581 }
582
583 public double priority { get { return this.m_priority; } }
584 public uint localID { get { return this.m_localID; } }
585 } 582 }
586 583
587 /// <summary> 584 /// <summary>
@@ -1026,7 +1023,7 @@ namespace OpenSim.Framework
1026 1023
1027 void SendAvatarDataImmediate(ISceneEntity avatar); 1024 void SendAvatarDataImmediate(ISceneEntity avatar);
1028 void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags); 1025 void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
1029 void ReprioritizeUpdates(UpdatePriorityHandler handler); 1026 void ReprioritizeUpdates();
1030 void FlushPrimUpdates(); 1027 void FlushPrimUpdates();
1031 1028
1032 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, 1029 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
diff --git a/OpenSim/Framework/ISceneEntity.cs b/OpenSim/Framework/ISceneEntity.cs
index fa3c514..5ac364f 100644
--- a/OpenSim/Framework/ISceneEntity.cs
+++ b/OpenSim/Framework/ISceneEntity.cs
@@ -33,5 +33,6 @@ namespace OpenSim.Framework
33 { 33 {
34 UUID UUID { get; } 34 UUID UUID { get; }
35 uint LocalId { get; } 35 uint LocalId { get; }
36 Vector3 AbsolutePosition { get; }
36 } 37 }
37} 38}
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs
index 1cd80db..475a9de 100644
--- a/OpenSim/Framework/Serialization/ArchiveConstants.cs
+++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using OpenMetaverse; 30using OpenMetaverse;
30 31
@@ -85,6 +86,11 @@ namespace OpenSim.Framework.Serialization
85 /// </value> 86 /// </value>
86 public const string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__"; 87 public const string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
87 88
89 /// <summary>
90 /// Template used for creating filenames in OpenSim Archives.
91 /// </summary>
92 public const string OAR_OBJECT_FILENAME_TEMPLATE = "{0}_{1:000}-{2:000}-{3:000}__{4}.xml";
93
88 /// <value> 94 /// <value>
89 /// Extensions used for asset types in the archive 95 /// Extensions used for asset types in the archive
90 /// </value> 96 /// </value>
@@ -139,5 +145,32 @@ namespace OpenSim.Framework.Serialization
139 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; 145 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
140 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; 146 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
141 } 147 }
148
149 /// <summary>
150 /// Create the filename used to store an object in an OpenSim Archive.
151 /// </summary>
152 /// <param name="objectName"></param>
153 /// <param name="uuid"></param>
154 /// <param name="pos"></param>
155 /// <returns></returns>
156 public static string CreateOarObjectFilename(string objectName, UUID uuid, Vector3 pos)
157 {
158 return string.Format(
159 OAR_OBJECT_FILENAME_TEMPLATE, objectName,
160 Math.Round(pos.X), Math.Round(pos.Y), Math.Round(pos.Z),
161 uuid);
162 }
163
164 /// <summary>
165 /// Create the path used to store an object in an OpenSim Archives.
166 /// </summary>
167 /// <param name="objectName"></param>
168 /// <param name="uuid"></param>
169 /// <param name="pos"></param>
170 /// <returns></returns>
171 public static string CreateOarObjectPath(string objectName, UUID uuid, Vector3 pos)
172 {
173 return OBJECTS_PATH + CreateOarObjectFilename(objectName, uuid, pos);
174 }
142 } 175 }
143} 176}
diff --git a/OpenSim/Framework/Serialization/TarArchiveWriter.cs b/OpenSim/Framework/Serialization/TarArchiveWriter.cs
index 0bd639f..fca909f 100644
--- a/OpenSim/Framework/Serialization/TarArchiveWriter.cs
+++ b/OpenSim/Framework/Serialization/TarArchiveWriter.cs
@@ -28,7 +28,9 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection;
31using System.Text; 32using System.Text;
33using log4net;
32 34
33namespace OpenSim.Framework.Serialization 35namespace OpenSim.Framework.Serialization
34{ 36{
@@ -37,7 +39,7 @@ namespace OpenSim.Framework.Serialization
37 /// </summary> 39 /// </summary>
38 public class TarArchiveWriter 40 public class TarArchiveWriter
39 { 41 {
40 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 43
42 protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); 44 protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
43 protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding(); 45 protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
@@ -148,6 +150,9 @@ namespace OpenSim.Framework.Serialization
148 /// <param name="fileType"></param> 150 /// <param name="fileType"></param>
149 protected void WriteEntry(string filePath, byte[] data, char fileType) 151 protected void WriteEntry(string filePath, byte[] data, char fileType)
150 { 152 {
153// m_log.DebugFormat(
154// "[TAR ARCHIVE WRITER]: Data for {0} is {1} bytes", filePath, (null == data ? "null" : data.Length.ToString()));
155
151 byte[] header = new byte[512]; 156 byte[] header = new byte[512];
152 157
153 // file path field (100) 158 // file path field (100)