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-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs10
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs6
-rw-r--r--OpenSim/Framework/Communications/LoginService.cs10
-rw-r--r--OpenSim/Framework/Communications/UserManagerBase.cs18
-rw-r--r--OpenSim/Framework/UserProfileData.cs146
5 files changed, 95 insertions, 95 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 75fe1aa..6e07e7c 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Framework.Communications.Cache
114// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}", 114// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
115// folderInfo.name, folderInfo.folderID, userID); 115// folderInfo.name, folderInfo.folderID, userID);
116 116
117 if (userID == UserProfile.Id) 117 if (userID == UserProfile.ID)
118 { 118 {
119 if (RootFolder == null) 119 if (RootFolder == null)
120 { 120 {
@@ -169,7 +169,7 @@ namespace OpenSim.Framework.Communications.Cache
169 /// <param name="folderInfo"></param> 169 /// <param name="folderInfo"></param>
170 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) 170 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
171 { 171 {
172 if ((userID == UserProfile.Id) && (RootFolder != null)) 172 if ((userID == UserProfile.ID) && (RootFolder != null))
173 { 173 {
174 if (itemInfo.Folder == RootFolder.ID) 174 if (itemInfo.Folder == RootFolder.ID)
175 { 175 {
@@ -194,7 +194,7 @@ namespace OpenSim.Framework.Communications.Cache
194 194
195 public void AddItem(LLUUID userID, InventoryItemBase itemInfo) 195 public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
196 { 196 {
197 if ((userID == UserProfile.Id) && (RootFolder != null)) 197 if ((userID == UserProfile.ID) && (RootFolder != null))
198 { 198 {
199 ItemReceive(userID, itemInfo); 199 ItemReceive(userID, itemInfo);
200 m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo); 200 m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
@@ -203,7 +203,7 @@ namespace OpenSim.Framework.Communications.Cache
203 203
204 public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo) 204 public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
205 { 205 {
206 if ((userID == UserProfile.Id) && (RootFolder != null)) 206 if ((userID == UserProfile.ID) && (RootFolder != null))
207 { 207 {
208 m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo); 208 m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
209 } 209 }
@@ -212,7 +212,7 @@ namespace OpenSim.Framework.Communications.Cache
212 public bool DeleteItem(LLUUID userID, InventoryItemBase item) 212 public bool DeleteItem(LLUUID userID, InventoryItemBase item)
213 { 213 {
214 bool result = false; 214 bool result = false;
215 if ((userID == UserProfile.Id) && (RootFolder != null)) 215 if ((userID == UserProfile.ID) && (RootFolder != null))
216 { 216 {
217 result = RootFolder.DeleteItem(item.ID); 217 result = RootFolder.DeleteItem(item.ID);
218 if (result) 218 if (result)
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index 6b01d8f..192c8e3 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -164,9 +164,9 @@ namespace OpenSim.Framework.Communications
164 } 164 }
165 else 165 else
166 { 166 {
167 m_inventoryService.CreateNewUserInventory(userProf.Id); 167 m_inventoryService.CreateNewUserInventory(userProf.ID);
168 m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName); 168 m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName);
169 return userProf.Id; 169 return userProf.ID;
170 } 170 }
171 } 171 }
172 172
@@ -249,7 +249,7 @@ namespace OpenSim.Framework.Communications
249 UserProfileData profileData = m_userService.GetUserProfile(uuid); 249 UserProfileData profileData = m_userService.GetUserProfile(uuid);
250 if (profileData != null) 250 if (profileData != null)
251 { 251 {
252 LLUUID profileId = profileData.Id; 252 LLUUID profileId = profileData.ID;
253 string firstname = profileData.FirstName; 253 string firstname = profileData.FirstName;
254 string lastname = profileData.SurName; 254 string lastname = profileData.SurName;
255 255
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index e5ad7a0..4f314bc 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Framework.UserManagement
207 207
208 try 208 try
209 { 209 {
210 LLUUID agentID = userProfile.Id; 210 LLUUID agentID = userProfile.ID;
211 211
212 // Inventory Library Section 212 // Inventory Library Section
213 InventoryData inventData = GetInventorySkeleton(agentID); 213 InventoryData inventData = GetInventorySkeleton(agentID);
@@ -349,7 +349,7 @@ namespace OpenSim.Framework.UserManagement
349 349
350 try 350 try
351 { 351 {
352 LLUUID agentID = userProfile.Id; 352 LLUUID agentID = userProfile.ID;
353 353
354 // Inventory Library Section 354 // Inventory Library Section
355 InventoryData inventData = GetInventorySkeleton(agentID); 355 InventoryData inventData = GetInventorySkeleton(agentID);
@@ -491,7 +491,7 @@ namespace OpenSim.Framework.UserManagement
491 if (goodweblogin) 491 if (goodweblogin)
492 { 492 {
493 LLUUID webloginkey = LLUUID.Random(); 493 LLUUID webloginkey = LLUUID.Random();
494 m_userManager.StoreWebLoginKey(user.Id, webloginkey); 494 m_userManager.StoreWebLoginKey(user.ID, webloginkey);
495 statuscode = 301; 495 statuscode = 301;
496 496
497 string redirectURL = "about:blank?redirect-http-hack=" + 497 string redirectURL = "about:blank?redirect-http-hack=" +
@@ -639,7 +639,7 @@ namespace OpenSim.Framework.UserManagement
639 public virtual bool AuthenticateUser(UserProfileData profile, string password) 639 public virtual bool AuthenticateUser(UserProfileData profile, string password)
640 { 640 {
641 bool passwordSuccess = false; 641 bool passwordSuccess = false;
642 m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id); 642 m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
643 643
644 // Web Login method seems to also occasionally send the hashed password itself 644 // Web Login method seems to also occasionally send the hashed password itself
645 645
@@ -664,7 +664,7 @@ namespace OpenSim.Framework.UserManagement
664 public virtual bool AuthenticateUser(UserProfileData profile, LLUUID webloginkey) 664 public virtual bool AuthenticateUser(UserProfileData profile, LLUUID webloginkey)
665 { 665 {
666 bool passwordSuccess = false; 666 bool passwordSuccess = false;
667 m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id); 667 m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
668 668
669 // Match web login key unless it's the default weblogin key LLUUID.Zero 669 // Match web login key unless it's the default weblogin key LLUUID.Zero
670 passwordSuccess = ((profile.WebLoginKey==webloginkey) && profile.WebLoginKey != LLUUID.Zero); 670 passwordSuccess = ((profile.WebLoginKey==webloginkey) && profile.WebLoginKey != LLUUID.Zero);
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index 02be6bd..91c284c 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Framework.UserManagement
96 96
97 if (profile != null) 97 if (profile != null)
98 { 98 {
99 profile.CurrentAgent = getUserAgent(profile.Id); 99 profile.CurrentAgent = getUserAgent(profile.ID);
100 return profile; 100 return profile;
101 } 101 }
102 } 102 }
@@ -113,7 +113,7 @@ namespace OpenSim.Framework.UserManagement
113 113
114 if (null != profile) 114 if (null != profile)
115 { 115 {
116 profile.CurrentAgent = getUserAgent(profile.Id); 116 profile.CurrentAgent = getUserAgent(profile.ID);
117 return profile; 117 return profile;
118 } 118 }
119 } 119 }
@@ -355,7 +355,7 @@ namespace OpenSim.Framework.UserManagement
355 agent.sessionID = new LLUUID(randDataS, 0); 355 agent.sessionID = new LLUUID(randDataS, 0);
356 356
357 // Profile UUID 357 // Profile UUID
358 agent.UUID = profile.Id; 358 agent.UUID = profile.ID;
359 359
360 // Current position (from Home) 360 // Current position (from Home)
361 agent.currentHandle = profile.HomeRegion; 361 agent.currentHandle = profile.HomeRegion;
@@ -481,7 +481,7 @@ namespace OpenSim.Framework.UserManagement
481 agent.sessionID = new LLUUID(randDataS, 0); 481 agent.sessionID = new LLUUID(randDataS, 0);
482 482
483 // Profile UUID 483 // Profile UUID
484 agent.UUID = profile.Id; 484 agent.UUID = profile.ID;
485 485
486 // Current position (from Home) 486 // Current position (from Home)
487 agent.currentHandle = profile.HomeRegion; 487 agent.currentHandle = profile.HomeRegion;
@@ -523,7 +523,7 @@ namespace OpenSim.Framework.UserManagement
523 { 523 {
524 UserProfileData user = new UserProfileData(); 524 UserProfileData user = new UserProfileData();
525 user.HomeLocation = new LLVector3(128, 128, 100); 525 user.HomeLocation = new LLVector3(128, 128, 100);
526 user.Id = LLUUID.Random(); 526 user.ID = LLUUID.Random();
527 user.FirstName = firstName; 527 user.FirstName = firstName;
528 user.SurName = lastName; 528 user.SurName = lastName;
529 user.PasswordHash = pass; 529 user.PasswordHash = pass;
@@ -545,14 +545,14 @@ namespace OpenSim.Framework.UserManagement
545 } 545 }
546 } 546 }
547 547
548 return user.Id; 548 return user.ID;
549 } 549 }
550 550
551 public bool UpdateUserProfileProperties(UserProfileData UserProfile) 551 public bool UpdateUserProfileProperties(UserProfileData UserProfile)
552 { 552 {
553 if (null == GetUserProfile(UserProfile.Id)) 553 if (null == GetUserProfile(UserProfile.ID))
554 { 554 {
555 m_log.Info("[USERSTORAGE]: Failed to find User by UUID " + UserProfile.Id.ToString()); 555 m_log.Info("[USERSTORAGE]: Failed to find User by UUID " + UserProfile.ID.ToString());
556 return false; 556 return false;
557 } 557 }
558 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 558 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
@@ -563,7 +563,7 @@ namespace OpenSim.Framework.UserManagement
563 } 563 }
564 catch (Exception e) 564 catch (Exception e)
565 { 565 {
566 m_log.Info("[USERSTORAGE]: Unable to update user " + UserProfile.Id.ToString() 566 m_log.Info("[USERSTORAGE]: Unable to update user " + UserProfile.ID.ToString()
567 + " via " + plugin.Key + "(" + e.ToString() + ")"); 567 + " via " + plugin.Key + "(" + e.ToString() + ")");
568 return false; 568 return false;
569 } 569 }
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index 016dc8d..73c9137 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -43,42 +43,42 @@ namespace OpenSim.Framework
43 /// <summary> 43 /// <summary>
44 /// The last used Web_login_key 44 /// The last used Web_login_key
45 /// </summary> 45 /// </summary>
46 private LLUUID webLoginKey; 46 private LLUUID _webLoginKey;
47 /// <summary> 47 /// <summary>
48 /// The first component of a users account name 48 /// The first component of a users account name
49 /// </summary> 49 /// </summary>
50 private string username; 50 private string _firstname;
51 51
52 /// <summary> 52 /// <summary>
53 /// The second component of a users account name 53 /// The second component of a users account name
54 /// </summary> 54 /// </summary>
55 private string surname; 55 private string _surname;
56 56
57 /// <summary> 57 /// <summary>
58 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) 58 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
59 /// </summary> 59 /// </summary>
60 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> 60 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
61 private string passwordHash; 61 private string _passwordHash;
62 62
63 /// <summary> 63 /// <summary>
64 /// The salt used for the users hash, should be 32 bytes or longer 64 /// The salt used for the users hash, should be 32 bytes or longer
65 /// </summary> 65 /// </summary>
66 private string passwordSalt; 66 private string _passwordSalt;
67 67
68 /// <summary> 68 /// <summary>
69 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 69 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
70 /// </summary> 70 /// </summary>
71 public ulong HomeRegion 71 public ulong HomeRegion
72 { 72 {
73 get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); } 73 get { return Helpers.UIntsToLong((_homeRegionX * (uint)Constants.RegionSize), (_homeRegionY * (uint)Constants.RegionSize)); }
74 set 74 set
75 { 75 {
76 homeRegionX = (uint) (value >> 40); 76 _homeRegionX = (uint) (value >> 40);
77 homeRegionY = (((uint) (value)) >> 8); 77 _homeRegionY = (((uint) (value)) >> 8);
78 } 78 }
79 } 79 }
80 80
81 public LLUUID Id { 81 public LLUUID ID {
82 get { 82 get {
83 return _id; 83 return _id;
84 } 84 }
@@ -89,261 +89,261 @@ namespace OpenSim.Framework
89 89
90 public LLUUID WebLoginKey { 90 public LLUUID WebLoginKey {
91 get { 91 get {
92 return webLoginKey; 92 return _webLoginKey;
93 } 93 }
94 set { 94 set {
95 webLoginKey = value; 95 _webLoginKey = value;
96 } 96 }
97 } 97 }
98 98
99 public string FirstName { 99 public string FirstName {
100 get { 100 get {
101 return username; 101 return _firstname;
102 } 102 }
103 set { 103 set {
104 username = value; 104 _firstname = value;
105 } 105 }
106 } 106 }
107 107
108 public string SurName { 108 public string SurName {
109 get { 109 get {
110 return surname; 110 return _surname;
111 } 111 }
112 set { 112 set {
113 surname = value; 113 _surname = value;
114 } 114 }
115 } 115 }
116 116
117 public string PasswordHash { 117 public string PasswordHash {
118 get { 118 get {
119 return passwordHash; 119 return _passwordHash;
120 } 120 }
121 set { 121 set {
122 passwordHash = value; 122 _passwordHash = value;
123 } 123 }
124 } 124 }
125 125
126 public string PasswordSalt { 126 public string PasswordSalt {
127 get { 127 get {
128 return passwordSalt; 128 return _passwordSalt;
129 } 129 }
130 set { 130 set {
131 passwordSalt = value; 131 _passwordSalt = value;
132 } 132 }
133 } 133 }
134 134
135 public uint HomeRegionX { 135 public uint HomeRegionX {
136 get { 136 get {
137 return homeRegionX; 137 return _homeRegionX;
138 } 138 }
139 set { 139 set {
140 homeRegionX = value; 140 _homeRegionX = value;
141 } 141 }
142 } 142 }
143 143
144 public uint HomeRegionY { 144 public uint HomeRegionY {
145 get { 145 get {
146 return homeRegionY; 146 return _homeRegionY;
147 } 147 }
148 set { 148 set {
149 homeRegionY = value; 149 _homeRegionY = value;
150 } 150 }
151 } 151 }
152 152
153 public LLVector3 HomeLocation { 153 public LLVector3 HomeLocation {
154 get { 154 get {
155 return homeLocation; 155 return _homeLocation;
156 } 156 }
157 set { 157 set {
158 homeLocation = value; 158 _homeLocation = value;
159 } 159 }
160 } 160 }
161 161
162 public LLVector3 HomeLookAt { 162 public LLVector3 HomeLookAt {
163 get { 163 get {
164 return homeLookAt; 164 return _homeLookAt;
165 } 165 }
166 set { 166 set {
167 homeLookAt = value; 167 _homeLookAt = value;
168 } 168 }
169 } 169 }
170 170
171 public int Created { 171 public int Created {
172 get { 172 get {
173 return created; 173 return _created;
174 } 174 }
175 set { 175 set {
176 created = value; 176 _created = value;
177 } 177 }
178 } 178 }
179 179
180 public int LastLogin { 180 public int LastLogin {
181 get { 181 get {
182 return lastLogin; 182 return _lastLogin;
183 } 183 }
184 set { 184 set {
185 lastLogin = value; 185 _lastLogin = value;
186 } 186 }
187 } 187 }
188 188
189 public LLUUID RootInventoryFolderID { 189 public LLUUID RootInventoryFolderID {
190 get { 190 get {
191 return rootInventoryFolderID; 191 return _rootInventoryFolderID;
192 } 192 }
193 set { 193 set {
194 rootInventoryFolderID = value; 194 _rootInventoryFolderID = value;
195 } 195 }
196 } 196 }
197 197
198 public string UserInventoryURI { 198 public string UserInventoryURI {
199 get { 199 get {
200 return userInventoryURI; 200 return _userInventoryURI;
201 } 201 }
202 set { 202 set {
203 userInventoryURI = value; 203 _userInventoryURI = value;
204 } 204 }
205 } 205 }
206 206
207 public string UserAssetURI { 207 public string UserAssetURI {
208 get { 208 get {
209 return userAssetURI; 209 return _userAssetURI;
210 } 210 }
211 set { 211 set {
212 userAssetURI = value; 212 _userAssetURI = value;
213 } 213 }
214 } 214 }
215 215
216 public uint ProfileCanDoMask { 216 public uint CanDoMask {
217 get { 217 get {
218 return profileCanDoMask; 218 return _profileCanDoMask;
219 } 219 }
220 set { 220 set {
221 profileCanDoMask = value; 221 _profileCanDoMask = value;
222 } 222 }
223 } 223 }
224 224
225 public uint ProfileWantDoMask { 225 public uint WantDoMask {
226 get { 226 get {
227 return profileWantDoMask; 227 return _profileWantDoMask;
228 } 228 }
229 set { 229 set {
230 profileWantDoMask = value; 230 _profileWantDoMask = value;
231 } 231 }
232 } 232 }
233 233
234 public string ProfileAboutText { 234 public string AboutText {
235 get { 235 get {
236 return profileAboutText; 236 return _profileAboutText;
237 } 237 }
238 set { 238 set {
239 profileAboutText = value; 239 _profileAboutText = value;
240 } 240 }
241 } 241 }
242 242
243 public string ProfileFirstText { 243 public string FirstLifeAboutText {
244 get { 244 get {
245 return profileFirstText; 245 return _profileFirstText;
246 } 246 }
247 set { 247 set {
248 profileFirstText = value; 248 _profileFirstText = value;
249 } 249 }
250 } 250 }
251 251
252 public LLUUID ProfileImage { 252 public LLUUID Image {
253 get { 253 get {
254 return profileImage; 254 return _profileImage;
255 } 255 }
256 set { 256 set {
257 profileImage = value; 257 _profileImage = value;
258 } 258 }
259 } 259 }
260 260
261 public LLUUID ProfileFirstImage { 261 public LLUUID FirstLifeImage {
262 get { 262 get {
263 return profileFirstImage; 263 return _profileFirstImage;
264 } 264 }
265 set { 265 set {
266 profileFirstImage = value; 266 _profileFirstImage = value;
267 } 267 }
268 } 268 }
269 269
270 public UserAgentData CurrentAgent { 270 public UserAgentData CurrentAgent {
271 get { 271 get {
272 return currentAgent; 272 return _currentAgent;
273 } 273 }
274 set { 274 set {
275 currentAgent = value; 275 _currentAgent = value;
276 } 276 }
277 } 277 }
278 278
279 private uint homeRegionX; 279 private uint _homeRegionX;
280 private uint homeRegionY; 280 private uint _homeRegionY;
281 281
282 /// <summary> 282 /// <summary>
283 /// The coordinates inside the region of the home location 283 /// The coordinates inside the region of the home location
284 /// </summary> 284 /// </summary>
285 private LLVector3 homeLocation; 285 private LLVector3 _homeLocation;
286 286
287 /// <summary> 287 /// <summary>
288 /// Where the user will be looking when they rez. 288 /// Where the user will be looking when they rez.
289 /// </summary> 289 /// </summary>
290 private LLVector3 homeLookAt; 290 private LLVector3 _homeLookAt;
291 291
292 /// <summary> 292 /// <summary>
293 /// A UNIX Timestamp (seconds since epoch) for the users creation 293 /// A UNIX Timestamp (seconds since epoch) for the users creation
294 /// </summary> 294 /// </summary>
295 private int created; 295 private int _created;
296 296
297 /// <summary> 297 /// <summary>
298 /// A UNIX Timestamp for the users last login date / time 298 /// A UNIX Timestamp for the users last login date / time
299 /// </summary> 299 /// </summary>
300 private int lastLogin; 300 private int _lastLogin;
301 301
302 private LLUUID rootInventoryFolderID; 302 private LLUUID _rootInventoryFolderID;
303 303
304 /// <summary> 304 /// <summary>
305 /// A URI to the users inventory server, used for foreigners and large grids 305 /// A URI to the users inventory server, used for foreigners and large grids
306 /// </summary> 306 /// </summary>
307 private string userInventoryURI = String.Empty; 307 private string _userInventoryURI = String.Empty;
308 308
309 /// <summary> 309 /// <summary>
310 /// A URI to the users asset server, used for foreigners and large grids. 310 /// A URI to the users asset server, used for foreigners and large grids.
311 /// </summary> 311 /// </summary>
312 private string userAssetURI = String.Empty; 312 private string _userAssetURI = String.Empty;
313 313
314 /// <summary> 314 /// <summary>
315 /// A uint mask containing the "I can do" fields of the users profile 315 /// A uint mask containing the "I can do" fields of the users profile
316 /// </summary> 316 /// </summary>
317 private uint profileCanDoMask; 317 private uint _profileCanDoMask;
318 318
319 /// <summary> 319 /// <summary>
320 /// A uint mask containing the "I want to do" part of the users profile 320 /// A uint mask containing the "I want to do" part of the users profile
321 /// </summary> 321 /// </summary>
322 private uint profileWantDoMask; // Profile window "I want to" mask 322 private uint _profileWantDoMask; // Profile window "I want to" mask
323 323
324 /// <summary> 324 /// <summary>
325 /// The about text listed in a users profile. 325 /// The about text listed in a users profile.
326 /// </summary> 326 /// </summary>
327 private string profileAboutText = String.Empty; 327 private string _profileAboutText = String.Empty;
328 328
329 /// <summary> 329 /// <summary>
330 /// The first life about text listed in a users profile 330 /// The first life about text listed in a users profile
331 /// </summary> 331 /// </summary>
332 private string profileFirstText = String.Empty; 332 private string _profileFirstText = String.Empty;
333 333
334 /// <summary> 334 /// <summary>
335 /// The profile image for an avatar stored on the asset server 335 /// The profile image for an avatar stored on the asset server
336 /// </summary> 336 /// </summary>
337 private LLUUID profileImage; 337 private LLUUID _profileImage;
338 338
339 /// <summary> 339 /// <summary>
340 /// The profile image for the users first life tab 340 /// The profile image for the users first life tab
341 /// </summary> 341 /// </summary>
342 private LLUUID profileFirstImage; 342 private LLUUID _profileFirstImage;
343 343
344 /// <summary> 344 /// <summary>
345 /// The users last registered agent (filled in on the user server) 345 /// The users last registered agent (filled in on the user server)
346 /// </summary> 346 /// </summary>
347 private UserAgentData currentAgent; 347 private UserAgentData _currentAgent;
348 } 348 }
349} 349}