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-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Framework/RegionInfo.cs69
2 files changed, 68 insertions, 3 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 04ba9c6..cb136e2 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1077,7 +1077,7 @@ namespace OpenSim.Framework
1077 1077
1078 void SendInstantMessage(GridInstantMessage im); 1078 void SendInstantMessage(GridInstantMessage im);
1079 1079
1080 void SendGenericMessage(string method, List<string> message); 1080 void SendGenericMessage(string method, List<byte[]> message);
1081 1081
1082 void SendLayerData(float[] map); 1082 void SendLayerData(float[] map);
1083 void SendLayerData(int px, int py, float[] map); 1083 void SendLayerData(int px, int py, float[] map);
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 721233d..c39cc03 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -36,8 +36,59 @@ using OpenMetaverse;
36using OpenMetaverse.StructuredData; 36using OpenMetaverse.StructuredData;
37using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
38 38
39
39namespace OpenSim.Framework 40namespace OpenSim.Framework
40{ 41{
42 public class RegionMeta7WindlightData
43 {
44 public UUID regionID = UUID.Zero;
45 public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f);
46 public float waterFogDensityExponent = 4.0f;
47 public float underwaterFogModifier = 0.25f;
48 public Vector3 reflectionWaveletScale = new Vector3(2.0f,2.0f,2.0f);
49 public float fresnelScale = 0.40f;
50 public float fresnelOffset = 0.50f;
51 public float refractScaleAbove = 0.03f;
52 public float refractScaleBelow = 0.20f;
53 public float blurMultiplier = 0.040f;
54 public Vector2 bigWaveDirection = new Vector2(1.05f,-0.42f);
55 public Vector2 littleWaveDirection = new Vector2(1.11f,-1.16f);
56 public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
57 public Vector4 horizon = new Vector4(0.26f, 0.24f, 0.34f, 0.33f);
58 public float hazeHorizon = 0.19f;
59 public Vector4 blueDensity = new Vector4(0.10f, 0.93f, 0.02f, 0.93f);
60 public float hazeDensity = 0.70f;
61 public float densityMultiplier = 0.18f;
62 public float distanceMultiplier = 0.8f;
63 public UInt16 maxAltitude = 1605;
64 public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f);
65 public float sunMoonPosition = 0.335f;
66 public Vector4 ambient = new Vector4(0.35f,0.35f,0.35f,0.35f);
67 public float eastAngle = 0.0f;
68 public float sunGlowFocus = 0.10f;
69 public float sunGlowSize = 0.10f;
70 public float sceneGamma = 1.0f;
71 public float starBrightness = 0.0f;
72 public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f);
73 public Vector3 cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f);
74 public float cloudCoverage = 0.27f;
75 public float cloudScale = 0.42f;
76 public Vector3 cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f);
77 public float cloudScrollX = 0.20f;
78 public bool cloudScrollXLock = false;
79 public float cloudScrollY = 0.01f;
80 public bool cloudScrollYLock = false;
81 public bool drawClassicClouds = false;
82
83 public delegate void SaveDelegate(RegionMeta7WindlightData wl);
84 public event SaveDelegate OnSave;
85 public void Save()
86 {
87 if (OnSave != null)
88 OnSave(this);
89 }
90 }
91
41 [Serializable] 92 [Serializable]
42 public class SimpleRegionInfo 93 public class SimpleRegionInfo
43 { 94 {
@@ -304,8 +355,7 @@ namespace OpenSim.Framework
304 private bool m_clampPrimSize = false; 355 private bool m_clampPrimSize = false;
305 private int m_objectCapacity = 0; 356 private int m_objectCapacity = 0;
306 private string m_regionType = String.Empty; 357 private string m_regionType = String.Empty;
307 358 private RegionMeta7WindlightData m_windlight = new RegionMeta7WindlightData();
308
309 // Apparently, we're applying the same estatesettings regardless of whether it's local or remote. 359 // Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
310 360
311 // MT: Yes. Estates can't span trust boundaries. Therefore, it can be 361 // MT: Yes. Estates can't span trust boundaries. Therefore, it can be
@@ -454,6 +504,21 @@ namespace OpenSim.Framework
454 set { m_regionSettings = value; } 504 set { m_regionSettings = value; }
455 } 505 }
456 506
507 public RegionMeta7WindlightData WindlightSettings
508 {
509 get
510 {
511 if (m_windlight == null)
512 {
513 m_windlight = new RegionMeta7WindlightData();
514 }
515
516 return m_windlight;
517 }
518
519 set { m_windlight = value; }
520 }
521
457 public int NonphysPrimMax 522 public int NonphysPrimMax
458 { 523 {
459 get { return m_nonphysPrimMax; } 524 get { return m_nonphysPrimMax; }