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-rw-r--r--OpenSim/Framework/IClientAPI.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 89fc0af..db6025d 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -625,8 +625,6 @@ namespace OpenSim.Framework
625 625
626 // void ActivateGesture(UUID assetId, UUID gestureId); 626 // void ActivateGesture(UUID assetId, UUID gestureId);
627 627
628 // [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
629 void OutPacket(Packet newPack, ThrottleOutPacketType packType);
630 void SendWearables(AvatarWearable[] wearables, int serial); 628 void SendWearables(AvatarWearable[] wearables, int serial);
631 void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry); 629 void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
632 void SendStartPingCheck(byte seq); 630 void SendStartPingCheck(byte seq);
@@ -774,7 +772,7 @@ namespace OpenSim.Framework
774 void SendEstateCovenantInformation(UUID covenant); 772 void SendEstateCovenantInformation(UUID covenant);
775 void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner); 773 void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
776 774
777 void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags); 775 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
778 void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID); 776 void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID);
779 void SendForceClientSelectObjects(List<uint> objectIDs); 777 void SendForceClientSelectObjects(List<uint> objectIDs);
780 void SendLandObjectOwners(Dictionary<UUID, int> ownersAndCount); 778 void SendLandObjectOwners(Dictionary<UUID, int> ownersAndCount);