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Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Util.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index addfe5d..e8f8e01 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -451,6 +451,14 @@ namespace OpenSim.Framework | |||
451 | return (x + y - (min >> 1) - (min >> 2) + (min >> 4)); | 451 | return (x + y - (min >> 1) - (min >> 2) + (min >> 4)); |
452 | } | 452 | } |
453 | 453 | ||
454 | /// <summary> | ||
455 | /// Are the co-ordinates of the new region visible from the old region? | ||
456 | /// </summary> | ||
457 | /// <param name="oldx">Old region x-coord</param> | ||
458 | /// <param name="newx">New region x-coord</param> | ||
459 | /// <param name="oldy">Old region y-coord</param> | ||
460 | /// <param name="newy">New region y-coord</param> | ||
461 | /// <returns></returns> | ||
454 | public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy) | 462 | public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy) |
455 | { | 463 | { |
456 | // Eventually this will be a function of the draw distance / camera position too. | 464 | // Eventually this will be a function of the draw distance / camera position too. |