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Diffstat (limited to 'OpenSim/Framework/TerrainData.cs')
-rw-r--r-- | OpenSim/Framework/TerrainData.cs | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs new file mode 100644 index 0000000..bee6814 --- /dev/null +++ b/OpenSim/Framework/TerrainData.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | |||
32 | using OpenMetaverse; | ||
33 | |||
34 | namespace OpenSim.Framework | ||
35 | { | ||
36 | public abstract class TerrainData | ||
37 | { | ||
38 | // Terrain always is a square | ||
39 | public int SizeX { get; protected set; } | ||
40 | public int SizeY { get; protected set; } | ||
41 | public int SizeZ { get; protected set; } | ||
42 | |||
43 | public abstract float this[int x, int y] { get; set; } | ||
44 | // Someday terrain will have caves | ||
45 | public abstract float this[int x, int y, int z] { get; set; } | ||
46 | |||
47 | public bool IsTainted { get; protected set; } | ||
48 | public abstract bool IsTaintedAt(int xx, int yy); | ||
49 | public abstract void ClearTaint(); | ||
50 | |||
51 | // Return a representation of this terrain for storing as a blob in the database. | ||
52 | // Returns 'true' to say blob was stored in the 'out' locations. | ||
53 | public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob); | ||
54 | |||
55 | // return a special compressed representation of the heightmap in shorts | ||
56 | public abstract short[] GetCompressedMap(); | ||
57 | public abstract void SetCompressedMap(short[] cmap); | ||
58 | |||
59 | public abstract TerrainData Clone(); | ||
60 | } | ||
61 | |||
62 | // The terrain is stored as a blob in the database with a 'revision' field. | ||
63 | // Some implementations of terrain storage would fill the revision field with | ||
64 | // the time the terrain was stored. When real revisions were added and this | ||
65 | // feature removed, that left some old entries with the time in the revision | ||
66 | // field. | ||
67 | // Thus, if revision is greater than 'RevisionHigh' then terrain db entry is | ||
68 | // left over and it is presumed to be 'Legacy256'. | ||
69 | // Numbers are arbitrary and are chosen to to reduce possible mis-interpretation. | ||
70 | // If a revision does not match any of these, it is assumed to be Legacy256. | ||
71 | public enum DBTerrainRevision | ||
72 | { | ||
73 | // Terrain is 'double[256,256]' | ||
74 | Legacy256 = 11, | ||
75 | // Terrain is 'int32, int32, float[,]' where the shorts are X and Y dimensions | ||
76 | // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256. | ||
77 | Variable2D = 22, | ||
78 | // A revision that is not listed above or any revision greater than this value is 'Legacy256'. | ||
79 | RevisionHigh = 1234 | ||
80 | } | ||
81 | |||
82 | // Version of terrain that is a heightmap. | ||
83 | // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge | ||
84 | // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer. | ||
85 | // The heighmap is kept as an array of short integers. The integer values are converted to | ||
86 | // and from floats by TerrainCompressionFactor. | ||
87 | public class HeightmapTerrainData : TerrainData | ||
88 | { | ||
89 | // TerrainData.this[x, y] | ||
90 | public override float this[int x, int y] | ||
91 | { | ||
92 | get { return FromCompressedHeight(m_heightmap[x, y]); } | ||
93 | set { | ||
94 | short newVal = ToCompressedHeight(value); | ||
95 | if (m_heightmap[x, y] != newVal) | ||
96 | { | ||
97 | m_heightmap[x, y] = newVal; | ||
98 | m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true; | ||
99 | |||
100 | } | ||
101 | } | ||
102 | } | ||
103 | |||
104 | // TerrainData.this[x, y, z] | ||
105 | public override float this[int x, int y, int z] | ||
106 | { | ||
107 | get { return this[x, y]; } | ||
108 | set { this[x, y] = value; } | ||
109 | } | ||
110 | |||
111 | // TerrainData.ClearTaint | ||
112 | public override void ClearTaint() | ||
113 | { | ||
114 | IsTainted = false; | ||
115 | for (int ii = 0; ii < m_taint.GetLength(0); ii++) | ||
116 | for (int jj = 0; jj < m_taint.GetLength(1); jj++) | ||
117 | m_taint[ii, jj] = false; | ||
118 | } | ||
119 | |||
120 | public override bool IsTaintedAt(int xx, int yy) | ||
121 | { | ||
122 | return m_taint[xx / Constants.TerrainPatchSize, yy / Constants.TerrainPatchSize]; | ||
123 | } | ||
124 | |||
125 | // TerrainData.GetDatabaseBlob | ||
126 | // The user wants something to store in the database. | ||
127 | public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) | ||
128 | { | ||
129 | DBRevisionCode = (int)DBTerrainRevision.Legacy256; | ||
130 | blob = LegacyTerrainSerialization(); | ||
131 | return false; | ||
132 | } | ||
133 | |||
134 | public override short[] GetCompressedMap() | ||
135 | { | ||
136 | short[] newMap = new short[SizeX * SizeY]; | ||
137 | |||
138 | int ind = 0; | ||
139 | for (int xx = 0; xx < SizeX; xx++) | ||
140 | for (int yy = 0; yy < SizeY; yy++) | ||
141 | newMap[ind++] = m_heightmap[xx, yy]; | ||
142 | |||
143 | return newMap; | ||
144 | |||
145 | } | ||
146 | public override void SetCompressedMap(short[] cmap) | ||
147 | { | ||
148 | int ind = 0; | ||
149 | for (int xx = 0; xx < SizeX; xx++) | ||
150 | for (int yy = 0; yy < SizeY; yy++) | ||
151 | m_heightmap[xx, yy] = cmap[ind++]; | ||
152 | } | ||
153 | |||
154 | // TerrainData.Clone | ||
155 | public override TerrainData Clone() | ||
156 | { | ||
157 | HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ); | ||
158 | ret.m_heightmap = (short[,])this.m_heightmap.Clone(); | ||
159 | return ret; | ||
160 | } | ||
161 | |||
162 | // ============================================================= | ||
163 | |||
164 | private short[,] m_heightmap; | ||
165 | // Remember subregions of the heightmap that has changed. | ||
166 | private bool[,] m_taint; | ||
167 | |||
168 | // To save space (especially for large regions), keep the height as a short integer | ||
169 | // that is coded as the float height times the compression factor (usually '100' | ||
170 | // to make for two decimal points). | ||
171 | public static short ToCompressedHeight(double pHeight) | ||
172 | { | ||
173 | return (short)(pHeight * Constants.TerrainCompression); | ||
174 | } | ||
175 | |||
176 | public static float FromCompressedHeight(short pHeight) | ||
177 | { | ||
178 | return ((float)pHeight) / Constants.TerrainCompression; | ||
179 | } | ||
180 | |||
181 | // To keep with the legacy theme, this can be created with the way terrain | ||
182 | // used to passed around as. | ||
183 | public HeightmapTerrainData(double[,] pTerrain) | ||
184 | { | ||
185 | SizeX = pTerrain.GetLength(0); | ||
186 | SizeY = pTerrain.GetLength(1); | ||
187 | SizeZ = (int)Constants.RegionHeight; | ||
188 | |||
189 | m_heightmap = new short[SizeX, SizeY]; | ||
190 | for (int ii = 0; ii < SizeX; ii++) | ||
191 | { | ||
192 | for (int jj = 0; jj < SizeY; jj++) | ||
193 | { | ||
194 | m_heightmap[ii, jj] = ToCompressedHeight(pTerrain[ii, jj]); | ||
195 | |||
196 | } | ||
197 | } | ||
198 | |||
199 | m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; | ||
200 | ClearTaint(); | ||
201 | } | ||
202 | |||
203 | // Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that | ||
204 | public HeightmapTerrainData(int pX, int pY, int pZ) | ||
205 | { | ||
206 | SizeX = pX; | ||
207 | SizeY = pY; | ||
208 | SizeZ = pZ; | ||
209 | m_heightmap = new short[SizeX, SizeY]; | ||
210 | m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; | ||
211 | ClearTaint(); | ||
212 | } | ||
213 | |||
214 | public HeightmapTerrainData(short[] cmap, int pX, int pY, int pZ) : this(pX, pY, pZ) | ||
215 | { | ||
216 | SetCompressedMap(cmap); | ||
217 | } | ||
218 | |||
219 | |||
220 | // Just create an array of doubles. Presumes the caller implicitly knows the size. | ||
221 | public Array LegacyTerrainSerialization() | ||
222 | { | ||
223 | Array ret = null; | ||
224 | using (MemoryStream str = new MemoryStream(SizeX * SizeY * sizeof(double))) | ||
225 | { | ||
226 | using (BinaryWriter bw = new BinaryWriter(str)) | ||
227 | { | ||
228 | // TODO: COMPATIBILITY - Add byte-order conversions | ||
229 | for (int ii = 0; ii < SizeX; ii++) | ||
230 | for (int jj = 0; jj < SizeY; jj++) | ||
231 | { | ||
232 | double height = this[ii, jj]; | ||
233 | if (height == 0.0) | ||
234 | height = double.Epsilon; | ||
235 | bw.Write(height); | ||
236 | } | ||
237 | } | ||
238 | ret = str.ToArray(); | ||
239 | } | ||
240 | return ret; | ||
241 | } | ||
242 | } | ||
243 | } | ||