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-rw-r--r-- | OpenSim/Framework/TerrainData.cs | 418 |
1 files changed, 418 insertions, 0 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs new file mode 100644 index 0000000..1c52a69 --- /dev/null +++ b/OpenSim/Framework/TerrainData.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | |||
33 | using OpenMetaverse; | ||
34 | |||
35 | using log4net; | ||
36 | |||
37 | namespace OpenSim.Framework | ||
38 | { | ||
39 | public abstract class TerrainData | ||
40 | { | ||
41 | // Terrain always is a square | ||
42 | public int SizeX { get; protected set; } | ||
43 | public int SizeY { get; protected set; } | ||
44 | public int SizeZ { get; protected set; } | ||
45 | |||
46 | // A height used when the user doesn't specify anything | ||
47 | public const float DefaultTerrainHeight = 21f; | ||
48 | |||
49 | public abstract float this[int x, int y] { get; set; } | ||
50 | // Someday terrain will have caves | ||
51 | public abstract float this[int x, int y, int z] { get; set; } | ||
52 | |||
53 | public bool IsTainted { get; protected set; } | ||
54 | public abstract bool IsTaintedAt(int xx, int yy); | ||
55 | public abstract void ClearTaint(); | ||
56 | |||
57 | public abstract void ClearLand(); | ||
58 | public abstract void ClearLand(float height); | ||
59 | |||
60 | // Return a representation of this terrain for storing as a blob in the database. | ||
61 | // Returns 'true' to say blob was stored in the 'out' locations. | ||
62 | public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob); | ||
63 | |||
64 | // Given a revision code and a blob from the database, create and return the right type of TerrainData. | ||
65 | // The sizes passed are the expected size of the region. The database info will be used to | ||
66 | // initialize the heightmap of that sized region with as much data is in the blob. | ||
67 | // Return created TerrainData or 'null' if unsuccessful. | ||
68 | public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) | ||
69 | { | ||
70 | // For the moment, there is only one implementation class | ||
71 | return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob); | ||
72 | } | ||
73 | |||
74 | // return a special compressed representation of the heightmap in shorts | ||
75 | public abstract short[] GetCompressedMap(); | ||
76 | public abstract float CompressionFactor { get; } | ||
77 | |||
78 | public abstract double[,] GetDoubles(); | ||
79 | public abstract TerrainData Clone(); | ||
80 | } | ||
81 | |||
82 | // The terrain is stored in the database as a blob with a 'revision' field. | ||
83 | // Some implementations of terrain storage would fill the revision field with | ||
84 | // the time the terrain was stored. When real revisions were added and this | ||
85 | // feature removed, that left some old entries with the time in the revision | ||
86 | // field. | ||
87 | // Thus, if revision is greater than 'RevisionHigh' then terrain db entry is | ||
88 | // left over and it is presumed to be 'Legacy256'. | ||
89 | // Numbers are arbitrary and are chosen to to reduce possible mis-interpretation. | ||
90 | // If a revision does not match any of these, it is assumed to be Legacy256. | ||
91 | public enum DBTerrainRevision | ||
92 | { | ||
93 | // Terrain is 'double[256,256]' | ||
94 | Legacy256 = 11, | ||
95 | // Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions | ||
96 | // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256. | ||
97 | Variable2D = 22, | ||
98 | // Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions | ||
99 | // and third int is the 'compression factor'. The heights are compressed as | ||
100 | // "short compressedHeight = (short)(height * compressionFactor);" | ||
101 | // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256. | ||
102 | Compressed2D = 27, | ||
103 | // A revision that is not listed above or any revision greater than this value is 'Legacy256'. | ||
104 | RevisionHigh = 1234 | ||
105 | } | ||
106 | |||
107 | // Version of terrain that is a heightmap. | ||
108 | // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge | ||
109 | // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer. | ||
110 | // The heighmap is kept as an array of short integers. The integer values are converted to | ||
111 | // and from floats by TerrainCompressionFactor. Shorts are used to limit storage used. | ||
112 | public class HeightmapTerrainData : TerrainData | ||
113 | { | ||
114 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
115 | private static string LogHeader = "[HEIGHTMAP TERRAIN DATA]"; | ||
116 | |||
117 | // TerrainData.this[x, y] | ||
118 | public override float this[int x, int y] | ||
119 | { | ||
120 | get { return FromCompressedHeight(m_heightmap[x, y]); } | ||
121 | set { | ||
122 | short newVal = ToCompressedHeight(value); | ||
123 | if (m_heightmap[x, y] != newVal) | ||
124 | { | ||
125 | m_heightmap[x, y] = newVal; | ||
126 | m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true; | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | |||
131 | // TerrainData.this[x, y, z] | ||
132 | public override float this[int x, int y, int z] | ||
133 | { | ||
134 | get { return this[x, y]; } | ||
135 | set { this[x, y] = value; } | ||
136 | } | ||
137 | |||
138 | // TerrainData.ClearTaint | ||
139 | public override void ClearTaint() | ||
140 | { | ||
141 | IsTainted = false; | ||
142 | for (int ii = 0; ii < m_taint.GetLength(0); ii++) | ||
143 | for (int jj = 0; jj < m_taint.GetLength(1); jj++) | ||
144 | m_taint[ii, jj] = false; | ||
145 | } | ||
146 | |||
147 | // TerrainData.ClearLand | ||
148 | public override void ClearLand() | ||
149 | { | ||
150 | ClearLand(DefaultTerrainHeight); | ||
151 | } | ||
152 | // TerrainData.ClearLand(float) | ||
153 | public override void ClearLand(float pHeight) | ||
154 | { | ||
155 | short flatHeight = ToCompressedHeight(pHeight); | ||
156 | for (int xx = 0; xx < SizeX; xx++) | ||
157 | for (int yy = 0; yy < SizeY; yy++) | ||
158 | m_heightmap[xx, yy] = flatHeight; | ||
159 | } | ||
160 | |||
161 | public override bool IsTaintedAt(int xx, int yy) | ||
162 | { | ||
163 | return m_taint[xx / Constants.TerrainPatchSize, yy / Constants.TerrainPatchSize]; | ||
164 | } | ||
165 | |||
166 | // TerrainData.GetDatabaseBlob | ||
167 | // The user wants something to store in the database. | ||
168 | public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) | ||
169 | { | ||
170 | bool ret = false; | ||
171 | if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize) | ||
172 | { | ||
173 | DBRevisionCode = (int)DBTerrainRevision.Legacy256; | ||
174 | blob = ToLegacyTerrainSerialization(); | ||
175 | ret = true; | ||
176 | } | ||
177 | else | ||
178 | { | ||
179 | DBRevisionCode = (int)DBTerrainRevision.Compressed2D; | ||
180 | blob = ToCompressedTerrainSerialization(); | ||
181 | ret = true; | ||
182 | } | ||
183 | return ret; | ||
184 | } | ||
185 | |||
186 | // TerrainData.CompressionFactor | ||
187 | private float m_compressionFactor = 100.0f; | ||
188 | public override float CompressionFactor { get { return m_compressionFactor; } } | ||
189 | |||
190 | // TerrainData.GetCompressedMap | ||
191 | public override short[] GetCompressedMap() | ||
192 | { | ||
193 | short[] newMap = new short[SizeX * SizeY]; | ||
194 | |||
195 | int ind = 0; | ||
196 | for (int xx = 0; xx < SizeX; xx++) | ||
197 | for (int yy = 0; yy < SizeY; yy++) | ||
198 | newMap[ind++] = m_heightmap[xx, yy]; | ||
199 | |||
200 | return newMap; | ||
201 | |||
202 | } | ||
203 | // TerrainData.Clone | ||
204 | public override TerrainData Clone() | ||
205 | { | ||
206 | HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ); | ||
207 | ret.m_heightmap = (short[,])this.m_heightmap.Clone(); | ||
208 | return ret; | ||
209 | } | ||
210 | |||
211 | // TerrainData.GetDoubles | ||
212 | public override double[,] GetDoubles() | ||
213 | { | ||
214 | double[,] ret = new double[SizeX, SizeY]; | ||
215 | for (int xx = 0; xx < SizeX; xx++) | ||
216 | for (int yy = 0; yy < SizeY; yy++) | ||
217 | ret[xx, yy] = FromCompressedHeight(m_heightmap[xx, yy]); | ||
218 | |||
219 | return ret; | ||
220 | } | ||
221 | |||
222 | |||
223 | // ============================================================= | ||
224 | |||
225 | private short[,] m_heightmap; | ||
226 | // Remember subregions of the heightmap that has changed. | ||
227 | private bool[,] m_taint; | ||
228 | |||
229 | // To save space (especially for large regions), keep the height as a short integer | ||
230 | // that is coded as the float height times the compression factor (usually '100' | ||
231 | // to make for two decimal points). | ||
232 | public short ToCompressedHeight(double pHeight) | ||
233 | { | ||
234 | return (short)(pHeight * CompressionFactor); | ||
235 | } | ||
236 | |||
237 | public float FromCompressedHeight(short pHeight) | ||
238 | { | ||
239 | return ((float)pHeight) / CompressionFactor; | ||
240 | } | ||
241 | |||
242 | // To keep with the legacy theme, create an instance of this class based on the | ||
243 | // way terrain used to be passed around. | ||
244 | public HeightmapTerrainData(double[,] pTerrain) | ||
245 | { | ||
246 | SizeX = pTerrain.GetLength(0); | ||
247 | SizeY = pTerrain.GetLength(1); | ||
248 | SizeZ = (int)Constants.RegionHeight; | ||
249 | m_compressionFactor = 100.0f; | ||
250 | |||
251 | m_heightmap = new short[SizeX, SizeY]; | ||
252 | for (int ii = 0; ii < SizeX; ii++) | ||
253 | { | ||
254 | for (int jj = 0; jj < SizeY; jj++) | ||
255 | { | ||
256 | m_heightmap[ii, jj] = ToCompressedHeight(pTerrain[ii, jj]); | ||
257 | |||
258 | } | ||
259 | } | ||
260 | // m_log.DebugFormat("{0} new by doubles. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); | ||
261 | |||
262 | m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; | ||
263 | ClearTaint(); | ||
264 | } | ||
265 | |||
266 | // Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that | ||
267 | public HeightmapTerrainData(int pX, int pY, int pZ) | ||
268 | { | ||
269 | SizeX = pX; | ||
270 | SizeY = pY; | ||
271 | SizeZ = pZ; | ||
272 | m_compressionFactor = 100.0f; | ||
273 | m_heightmap = new short[SizeX, SizeY]; | ||
274 | m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; | ||
275 | // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); | ||
276 | ClearTaint(); | ||
277 | } | ||
278 | |||
279 | public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ) | ||
280 | { | ||
281 | m_compressionFactor = pCompressionFactor; | ||
282 | int ind = 0; | ||
283 | for (int xx = 0; xx < SizeX; xx++) | ||
284 | for (int yy = 0; yy < SizeY; yy++) | ||
285 | m_heightmap[xx, yy] = cmap[ind++]; | ||
286 | // m_log.DebugFormat("{0} new by compressed map. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); | ||
287 | } | ||
288 | |||
289 | // Create a heighmap from a database blob | ||
290 | public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) : this(pSizeX, pSizeY, pSizeZ) | ||
291 | { | ||
292 | switch ((DBTerrainRevision)pFormatCode) | ||
293 | { | ||
294 | case DBTerrainRevision.Compressed2D: | ||
295 | FromCompressedTerrainSerialization(pBlob); | ||
296 | m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY); | ||
297 | break; | ||
298 | default: | ||
299 | FromLegacyTerrainSerialization(pBlob); | ||
300 | m_log.DebugFormat("{0} HeightmapTerrainData create from legacy serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY); | ||
301 | break; | ||
302 | } | ||
303 | } | ||
304 | |||
305 | // Just create an array of doubles. Presumes the caller implicitly knows the size. | ||
306 | public Array ToLegacyTerrainSerialization() | ||
307 | { | ||
308 | Array ret = null; | ||
309 | |||
310 | using (MemoryStream str = new MemoryStream((int)Constants.RegionSize * (int)Constants.RegionSize * sizeof(double))) | ||
311 | { | ||
312 | using (BinaryWriter bw = new BinaryWriter(str)) | ||
313 | { | ||
314 | for (int xx = 0; xx < Constants.RegionSize; xx++) | ||
315 | { | ||
316 | for (int yy = 0; yy < Constants.RegionSize; yy++) | ||
317 | { | ||
318 | double height = this[xx, yy]; | ||
319 | if (height == 0.0) | ||
320 | height = double.Epsilon; | ||
321 | bw.Write(height); | ||
322 | } | ||
323 | } | ||
324 | } | ||
325 | ret = str.ToArray(); | ||
326 | } | ||
327 | return ret; | ||
328 | } | ||
329 | |||
330 | // Just create an array of doubles. Presumes the caller implicitly knows the size. | ||
331 | public void FromLegacyTerrainSerialization(byte[] pBlob) | ||
332 | { | ||
333 | // In case database info doesn't match real terrain size, initialize the whole terrain. | ||
334 | ClearLand(); | ||
335 | |||
336 | using (MemoryStream mstr = new MemoryStream(pBlob)) | ||
337 | { | ||
338 | using (BinaryReader br = new BinaryReader(mstr)) | ||
339 | { | ||
340 | for (int xx = 0; xx < (int)Constants.RegionSize; xx++) | ||
341 | { | ||
342 | for (int yy = 0; yy < (int)Constants.RegionSize; yy++) | ||
343 | { | ||
344 | float val = (float)br.ReadDouble(); | ||
345 | if (xx < SizeX && yy < SizeY) | ||
346 | m_heightmap[xx, yy] = ToCompressedHeight(val); | ||
347 | } | ||
348 | } | ||
349 | } | ||
350 | ClearTaint(); | ||
351 | } | ||
352 | } | ||
353 | |||
354 | // See the reader below. | ||
355 | public Array ToCompressedTerrainSerialization() | ||
356 | { | ||
357 | Array ret = null; | ||
358 | using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(Int16)))) | ||
359 | { | ||
360 | using (BinaryWriter bw = new BinaryWriter(str)) | ||
361 | { | ||
362 | bw.Write((Int32)DBTerrainRevision.Compressed2D); | ||
363 | bw.Write((Int32)SizeX); | ||
364 | bw.Write((Int32)SizeY); | ||
365 | bw.Write((Int32)CompressionFactor); | ||
366 | for (int yy = 0; yy < SizeY; yy++) | ||
367 | for (int xx = 0; xx < SizeX; xx++) | ||
368 | { | ||
369 | bw.Write((Int16)m_heightmap[xx, yy]); | ||
370 | } | ||
371 | } | ||
372 | ret = str.ToArray(); | ||
373 | } | ||
374 | return ret; | ||
375 | } | ||
376 | |||
377 | // Initialize heightmap from blob consisting of: | ||
378 | // int32, int32, int32, int32, int16[] | ||
379 | // where the first int32 is format code, next two int32s are the X and y of heightmap data and | ||
380 | // the forth int is the compression factor for the following int16s | ||
381 | // This is just sets heightmap info. The actual size of the region was set on this instance's | ||
382 | // creation and any heights not initialized by theis blob are set to the default height. | ||
383 | public void FromCompressedTerrainSerialization(byte[] pBlob) | ||
384 | { | ||
385 | Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor; | ||
386 | |||
387 | using (MemoryStream mstr = new MemoryStream(pBlob)) | ||
388 | { | ||
389 | using (BinaryReader br = new BinaryReader(mstr)) | ||
390 | { | ||
391 | hmFormatCode = br.ReadInt32(); | ||
392 | hmSizeX = br.ReadInt32(); | ||
393 | hmSizeY = br.ReadInt32(); | ||
394 | hmCompressionFactor = br.ReadInt32(); | ||
395 | |||
396 | m_compressionFactor = hmCompressionFactor; | ||
397 | |||
398 | // In case database info doesn't match real terrain size, initialize the whole terrain. | ||
399 | ClearLand(); | ||
400 | |||
401 | for (int yy = 0; yy < hmSizeY; yy++) | ||
402 | { | ||
403 | for (int xx = 0; xx < hmSizeX; xx++) | ||
404 | { | ||
405 | Int16 val = br.ReadInt16(); | ||
406 | if (xx < SizeX && yy < SizeY) | ||
407 | m_heightmap[xx, yy] = val; | ||
408 | } | ||
409 | } | ||
410 | } | ||
411 | ClearTaint(); | ||
412 | |||
413 | m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}", | ||
414 | LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor); | ||
415 | } | ||
416 | } | ||
417 | } | ||
418 | } | ||