diff options
Diffstat (limited to 'OpenSim/Framework/TaskInventoryItem.cs')
-rw-r--r-- | OpenSim/Framework/TaskInventoryItem.cs | 225 |
1 files changed, 119 insertions, 106 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index 615644b..d01c4c1 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs | |||
@@ -35,19 +35,38 @@ using libsecondlife; | |||
35 | using log4net; | 35 | using log4net; |
36 | 36 | ||
37 | namespace OpenSim.Framework | 37 | namespace OpenSim.Framework |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// A dictionary for task inventory. | 40 | /// A dictionary for task inventory. |
41 | /// | 41 | /// |
42 | /// This class is not thread safe. Callers must synchronize on Dictionary methods. | 42 | /// This class is not thread safe. Callers must synchronize on Dictionary methods. |
43 | /// </summary> | 43 | /// </summary> |
44 | public class TaskInventoryDictionary : Dictionary<LLUUID, TaskInventoryItem>, | 44 | public class TaskInventoryDictionary : Dictionary<LLUUID, TaskInventoryItem>, |
45 | ICloneable, IXmlSerializable | 45 | ICloneable, IXmlSerializable |
46 | { | 46 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | private static XmlSerializer tiiSerializer = new XmlSerializer(typeof(TaskInventoryItem)); | 49 | private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); |
50 | 50 | ||
51 | #region ICloneable Members | ||
52 | |||
53 | public Object Clone() | ||
54 | { | ||
55 | TaskInventoryDictionary clone = new TaskInventoryDictionary(); | ||
56 | |||
57 | lock (this) | ||
58 | { | ||
59 | foreach (LLUUID uuid in Keys) | ||
60 | { | ||
61 | clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone()); | ||
62 | } | ||
63 | } | ||
64 | |||
65 | return clone; | ||
66 | } | ||
67 | |||
68 | #endregion | ||
69 | |||
51 | // The alternative of simply serializing the list doesn't appear to work on mono, since | 70 | // The alternative of simply serializing the list doesn't appear to work on mono, since |
52 | // we get a | 71 | // we get a |
53 | // | 72 | // |
@@ -58,43 +77,46 @@ namespace OpenSim.Framework | |||
58 | // ... | 77 | // ... |
59 | // private static XmlSerializer tiiSerializer | 78 | // private static XmlSerializer tiiSerializer |
60 | // = new XmlSerializer(typeof(Dictionary<LLUUID, TaskInventoryItem>.ValueCollection)); | 79 | // = new XmlSerializer(typeof(Dictionary<LLUUID, TaskInventoryItem>.ValueCollection)); |
61 | 80 | ||
62 | // see IXmlSerializable | 81 | // see IXmlSerializable |
82 | |||
83 | #region IXmlSerializable Members | ||
84 | |||
63 | public XmlSchema GetSchema() | 85 | public XmlSchema GetSchema() |
64 | { | 86 | { |
65 | return null; | 87 | return null; |
66 | } | 88 | } |
67 | 89 | ||
68 | // see IXmlSerializable | 90 | // see IXmlSerializable |
69 | public void ReadXml(XmlReader reader) | 91 | public void ReadXml(XmlReader reader) |
70 | { | 92 | { |
71 | m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name); | 93 | m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name); |
72 | 94 | ||
73 | if (!reader.IsEmptyElement) | 95 | if (!reader.IsEmptyElement) |
74 | { | 96 | { |
75 | reader.Read(); | 97 | reader.Read(); |
76 | while (tiiSerializer.CanDeserialize(reader)) | 98 | while (tiiSerializer.CanDeserialize(reader)) |
77 | { | 99 | { |
78 | TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader); | 100 | TaskInventoryItem item = (TaskInventoryItem) tiiSerializer.Deserialize(reader); |
79 | Add(item.ItemID, item); | 101 | Add(item.ItemID, item); |
80 | 102 | ||
81 | m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID); | 103 | m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID); |
82 | } | 104 | } |
83 | 105 | ||
84 | m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); | 106 | m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); |
85 | } | 107 | } |
86 | else | 108 | else |
87 | { | 109 | { |
88 | m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name); | 110 | m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name); |
89 | } | 111 | } |
90 | 112 | ||
91 | // For some .net implementations, this last read is necessary so that we advance beyond the end tag | 113 | // For some .net implementations, this last read is necessary so that we advance beyond the end tag |
92 | // of the element wrapping this object so that the rest of the serialization can complete normally. | 114 | // of the element wrapping this object so that the rest of the serialization can complete normally. |
93 | reader.Read(); | 115 | reader.Read(); |
94 | 116 | ||
95 | m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name); | 117 | m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name); |
96 | } | 118 | } |
97 | 119 | ||
98 | // see IXmlSerializable | 120 | // see IXmlSerializable |
99 | public void WriteXml(XmlWriter writer) | 121 | public void WriteXml(XmlWriter writer) |
100 | { | 122 | { |
@@ -105,27 +127,15 @@ namespace OpenSim.Framework | |||
105 | tiiSerializer.Serialize(writer, item); | 127 | tiiSerializer.Serialize(writer, item); |
106 | } | 128 | } |
107 | } | 129 | } |
108 | 130 | ||
109 | //tiiSerializer.Serialize(writer, Values); | 131 | //tiiSerializer.Serialize(writer, Values); |
110 | } | 132 | } |
111 | 133 | ||
134 | #endregion | ||
135 | |||
112 | // see ICloneable | 136 | // see ICloneable |
113 | public Object Clone() | ||
114 | { | ||
115 | TaskInventoryDictionary clone = new TaskInventoryDictionary(); | ||
116 | |||
117 | lock (this) | ||
118 | { | ||
119 | foreach (LLUUID uuid in Keys) | ||
120 | { | ||
121 | clone.Add(uuid, (TaskInventoryItem)this[uuid].Clone()); | ||
122 | } | ||
123 | } | ||
124 | |||
125 | return clone; | ||
126 | } | ||
127 | } | 137 | } |
128 | 138 | ||
129 | /// <summary> | 139 | /// <summary> |
130 | /// Represents an item in a task inventory | 140 | /// Represents an item in a task inventory |
131 | /// </summary> | 141 | /// </summary> |
@@ -135,90 +145,99 @@ namespace OpenSim.Framework | |||
135 | /// XXX This should really be factored out into some constants class. | 145 | /// XXX This should really be factored out into some constants class. |
136 | /// </summary> | 146 | /// </summary> |
137 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; | 147 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; |
138 | 148 | ||
139 | /// <summary> | 149 | /// <summary> |
140 | /// Inventory types | 150 | /// Inventory types |
141 | /// </summary> | 151 | /// </summary> |
142 | public static string[] InvTypes = new string[] | 152 | public static string[] InvTypes = new string[] |
143 | { | 153 | { |
144 | "texture", | 154 | "texture", |
145 | "sound", | 155 | "sound", |
146 | "calling_card", | 156 | "calling_card", |
147 | "landmark", | 157 | "landmark", |
148 | String.Empty, | 158 | String.Empty, |
149 | String.Empty, | 159 | String.Empty, |
150 | "object", | 160 | "object", |
151 | "notecard", | 161 | "notecard", |
152 | String.Empty, | 162 | String.Empty, |
153 | String.Empty, | 163 | String.Empty, |
154 | "lsl_text", | 164 | "lsl_text", |
155 | String.Empty, | 165 | String.Empty, |
156 | String.Empty, | 166 | String.Empty, |
157 | "bodypart", | 167 | "bodypart", |
158 | String.Empty, | 168 | String.Empty, |
159 | "snapshot", | 169 | "snapshot", |
160 | String.Empty, | 170 | String.Empty, |
161 | String.Empty, | 171 | String.Empty, |
162 | "wearable", | 172 | "wearable", |
163 | "animation", | 173 | "animation", |
164 | "gesture" | 174 | "gesture" |
165 | 175 | }; | |
166 | }; | 176 | |
167 | |||
168 | /// <summary> | 177 | /// <summary> |
169 | /// Asset types | 178 | /// Asset types |
170 | /// </summary> | 179 | /// </summary> |
171 | public static string[] Types = new string[] | 180 | public static string[] Types = new string[] |
172 | { | 181 | { |
173 | "texture", | 182 | "texture", |
174 | "sound", | 183 | "sound", |
175 | "callcard", | 184 | "callcard", |
176 | "landmark", | 185 | "landmark", |
177 | "clothing", // Deprecated | 186 | "clothing", // Deprecated |
178 | "clothing", | 187 | "clothing", |
179 | "object", | 188 | "object", |
180 | "notecard", | 189 | "notecard", |
181 | "category", | 190 | "category", |
182 | "root", | 191 | "root", |
183 | "lsltext", | 192 | "lsltext", |
184 | "lslbyte", | 193 | "lslbyte", |
185 | "txtr_tga", | 194 | "txtr_tga", |
186 | "bodypart", | 195 | "bodypart", |
187 | "trash", | 196 | "trash", |
188 | "snapshot", | 197 | "snapshot", |
189 | "lstndfnd", | 198 | "lstndfnd", |
190 | "snd_wav", | 199 | "snd_wav", |
191 | "img_tga", | 200 | "img_tga", |
192 | "jpeg", | 201 | "jpeg", |
193 | "animatn", | 202 | "animatn", |
194 | "gesture" | 203 | "gesture" |
195 | }; | 204 | }; |
196 | 205 | ||
197 | public LLUUID ItemID = LLUUID.Zero; | 206 | public LLUUID AssetID = LLUUID.Zero; |
198 | public LLUUID ParentID = LLUUID.Zero; //parent folder id | ||
199 | 207 | ||
200 | public uint BaseMask = FULL_MASK_PERMISSIONS_GENERAL; | 208 | public uint BaseMask = FULL_MASK_PERMISSIONS_GENERAL; |
201 | public uint OwnerMask = FULL_MASK_PERMISSIONS_GENERAL; | 209 | public uint CreationDate = 0; |
202 | public uint GroupMask = FULL_MASK_PERMISSIONS_GENERAL; | ||
203 | public uint EveryoneMask = FULL_MASK_PERMISSIONS_GENERAL; | ||
204 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL; | ||
205 | public LLUUID CreatorID = LLUUID.Zero; | 210 | public LLUUID CreatorID = LLUUID.Zero; |
206 | public LLUUID OwnerID = LLUUID.Zero; | 211 | public string Description = String.Empty; |
207 | public LLUUID LastOwnerID = LLUUID.Zero; | 212 | public uint EveryoneMask = FULL_MASK_PERMISSIONS_GENERAL; |
213 | public uint Flags = 0; | ||
208 | public LLUUID GroupID = LLUUID.Zero; | 214 | public LLUUID GroupID = LLUUID.Zero; |
215 | public uint GroupMask = FULL_MASK_PERMISSIONS_GENERAL; | ||
209 | 216 | ||
210 | public LLUUID AssetID = LLUUID.Zero; | ||
211 | public int Type = 0; | ||
212 | public int InvType = 0; | 217 | public int InvType = 0; |
213 | public uint Flags = 0; | 218 | public LLUUID ItemID = LLUUID.Zero; |
219 | public LLUUID LastOwnerID = LLUUID.Zero; | ||
214 | public string Name = String.Empty; | 220 | public string Name = String.Empty; |
215 | public string Description = String.Empty; | 221 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL; |
216 | public uint CreationDate = 0; | 222 | public LLUUID OwnerID = LLUUID.Zero; |
223 | public uint OwnerMask = FULL_MASK_PERMISSIONS_GENERAL; | ||
224 | public LLUUID ParentID = LLUUID.Zero; //parent folder id | ||
225 | public LLUUID ParentPartID = LLUUID.Zero; | ||
217 | public LLUUID PermsGranter; | 226 | public LLUUID PermsGranter; |
218 | public int PermsMask; | 227 | public int PermsMask; |
228 | public int Type = 0; | ||
229 | |||
230 | // See ICloneable | ||
231 | |||
232 | #region ICloneable Members | ||
233 | |||
234 | public Object Clone() | ||
235 | { | ||
236 | return MemberwiseClone(); | ||
237 | } | ||
238 | |||
239 | #endregion | ||
219 | 240 | ||
220 | public LLUUID ParentPartID = LLUUID.Zero; | ||
221 | |||
222 | /// <summary> | 241 | /// <summary> |
223 | /// Reset the LLUUIDs for this item. | 242 | /// Reset the LLUUIDs for this item. |
224 | /// </summary> | 243 | /// </summary> |
@@ -227,12 +246,6 @@ namespace OpenSim.Framework | |||
227 | { | 246 | { |
228 | ItemID = LLUUID.Random(); | 247 | ItemID = LLUUID.Random(); |
229 | ParentPartID = partID; | 248 | ParentPartID = partID; |
230 | } | ||
231 | |||
232 | // See ICloneable | ||
233 | public Object Clone() | ||
234 | { | ||
235 | return MemberwiseClone(); | ||
236 | } | 249 | } |
237 | } | 250 | } |
238 | } | 251 | } \ No newline at end of file |