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-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs30
1 files changed, 10 insertions, 20 deletions
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 56155dd..845a9fe 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics;
30using System.IO; 31using System.IO;
31using System.Reflection; 32using System.Reflection;
32using System.Text; 33using System.Text;
@@ -109,9 +110,8 @@ namespace OpenSim.Framework.Servers
109 m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics); 110 m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics);
110 m_periodicDiagnosticsTimer.Enabled = true; 111 m_periodicDiagnosticsTimer.Enabled = true;
111 112
112 // Add ourselves to thread monitoring. This thread will go on to become the console listening thread 113 // This thread will go on to become the console listening thread
113 Thread.CurrentThread.Name = "ConsoleThread"; 114 Thread.CurrentThread.Name = "ConsoleThread";
114 ThreadTracker.Add(Thread.CurrentThread);
115 115
116 ILoggerRepository repository = LogManager.GetRepository(); 116 ILoggerRepository repository = LogManager.GetRepository();
117 IAppender[] appenders = repository.GetAppenders(); 117 IAppender[] appenders = repository.GetAppenders();
@@ -235,7 +235,7 @@ namespace OpenSim.Framework.Servers
235 { 235 {
236 StringBuilder sb = new StringBuilder(); 236 StringBuilder sb = new StringBuilder();
237 237
238 List<Thread> threads = ThreadTracker.GetThreads(); 238 ProcessThreadCollection threads = ThreadTracker.GetThreads();
239 if (threads == null) 239 if (threads == null)
240 { 240 {
241 sb.Append("OpenSim thread tracking is only enabled in DEBUG mode."); 241 sb.Append("OpenSim thread tracking is only enabled in DEBUG mode.");
@@ -243,25 +243,15 @@ namespace OpenSim.Framework.Servers
243 else 243 else
244 { 244 {
245 sb.Append(threads.Count + " threads are being tracked:" + Environment.NewLine); 245 sb.Append(threads.Count + " threads are being tracked:" + Environment.NewLine);
246 foreach (Thread t in threads) 246 foreach (ProcessThread t in threads)
247 { 247 {
248 if (t.IsAlive) 248 sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
249 { 249 (DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState );
250 sb.Append( 250 if (t.ThreadState == System.Diagnostics.ThreadState.Wait)
251 "ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", Alive: " + t.IsAlive 251 sb.Append(", Reason: " + t.WaitReason + Environment.NewLine);
252 + ", Pri: " + t.Priority + ", State: " + t.ThreadState + Environment.NewLine);
253 }
254 else 252 else
255 { 253 sb.Append(Environment.NewLine);
256 try 254
257 {
258 sb.Append("ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", DEAD" + Environment.NewLine);
259 }
260 catch
261 {
262 sb.Append("THREAD ERROR" + Environment.NewLine);
263 }
264 }
265 } 255 }
266 } 256 }
267 int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0; 257 int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0;