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-rw-r--r--OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs131
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenSim.Framework;
31using OpenSim.Framework.Serialization.External;
32using OpenMetaverse;
33using OpenMetaverse.StructuredData;
34using NUnit.Framework;
35
36namespace OpenSim.Framework.Serialization.Tests
37{
38 [TestFixture]
39 public class LandDataSerializerTest
40 {
41 private LandData land;
42 private LandData landWithParcelAccessList;
43
44 private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
45 private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
46
47
48
49
50 [SetUp]
51 public void setup()
52 {
53 // setup LandData object
54 this.land = new LandData();
55 this.land.AABBMax = new Vector3(0, 0, 0);
56 this.land.AABBMin = new Vector3(128, 128, 128);
57 this.land.Area = 128;
58 this.land.AuctionID = 0;
59 this.land.AuthBuyerID = new UUID();
60 this.land.Category = ParcelCategory.Residential;
61 this.land.ClaimDate = 0;
62 this.land.ClaimPrice = 0;
63 this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
64 this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
65 this.land.GroupPrims = 0;
66 this.land.Description = "land data to test LandDataSerializer";
67 this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat);
68 this.land.LandingType = (byte)LandingType.Direct;
69 this.land.Name = "LandDataSerializerTest Land";
70 this.land.Status = ParcelStatus.Leased;
71 this.land.LocalID = 0;
72 this.land.MediaAutoScale = (byte)0x01;
73 this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7");
74 this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4";
75 this.land.OwnerID = new UUID("1b8eedf9-6d15-448b-8015-24286f1756bf");
76
77 this.landWithParcelAccessList = this.land.Copy();
78 this.landWithParcelAccessList.ParcelAccessList.Clear();
79
80 ParcelManager.ParcelAccessEntry pae0 = new ParcelManager.ParcelAccessEntry();
81 pae0.AgentID = new UUID("62d65d45-c91a-4f77-862c-46557d978b6c");
82 pae0.Flags = AccessList.Ban;
83 pae0.Time = new DateTime(2009, 10, 01);
84 this.landWithParcelAccessList.ParcelAccessList.Add(pae0);
85
86 ParcelManager.ParcelAccessEntry pae1 = new ParcelManager.ParcelAccessEntry();
87 pae1.AgentID = new UUID("ec2a8d18-2378-4fe0-8b68-2a31b57c481e");
88 pae1.Flags = AccessList.Access;
89 pae1.Time = new DateTime(2010, 10, 20);
90 this.landWithParcelAccessList.ParcelAccessList.Add(pae1);
91 }
92
93 /// <summary>
94 /// Test the LandDataSerializer.Serialize() method
95 /// </summary>
96 [Test]
97 public void LandDataSerializerSerializeTest()
98 {
99 string serialized = LandDataSerializer.Serialize(this.land);
100 Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
101 Assert.That(serialized == LandDataSerializerTest.preSerialized,
102 "result of Serialize(LandData) does not match expected result");
103
104 string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList);
105 Assert.That(serializedWithParcelAccessList.Length > 0,
106 "Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
107 Assert.That(serializedWithParcelAccessList == LandDataSerializerTest.preSerializedWithParcelAccessList,
108 "result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
109 }
110
111 /// <summary>
112 /// Test the LandDataSerializer.Deserialize() method
113 /// </summary>
114 [Test]
115 public void TestLandDataSerializerDeserializeFromStringTest()
116 {
117 LandData reifiedLandData = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
118 Assert.That(reifiedLandData != null, "Deserialize(string) returned null");
119 Assert.That(reifiedLandData.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
120 Assert.That(reifiedLandData.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
121
122 LandData reifiedLandDataWithParcelAccessList = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList);
123 Assert.That(reifiedLandDataWithParcelAccessList != null,
124 "Deserialize(string) returned null (pre-serialized with parcel access list)");
125 Assert.That(reifiedLandDataWithParcelAccessList.GlobalID == this.landWithParcelAccessList.GlobalID,
126 "Reified LandData.GlobalID != original LandData.GlobalID (pre-serialized with parcel access list)");
127 Assert.That(reifiedLandDataWithParcelAccessList.Name == this.landWithParcelAccessList.Name,
128 "Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)");
129 }
130 }
131}