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-rw-r--r--OpenSim/Framework/Serialization/External/LandDataSerializer.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Serialization/External/LandDataSerializer.cs b/OpenSim/Framework/Serialization/External/LandDataSerializer.cs
index c61b9e8..3ae9a8e 100644
--- a/OpenSim/Framework/Serialization/External/LandDataSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/LandDataSerializer.cs
@@ -105,6 +105,7 @@ namespace OpenSim.Framework.Serialization.External
105 pae.AgentID = UUID.Parse( xtr.ReadElementString("AgentID")); 105 pae.AgentID = UUID.Parse( xtr.ReadElementString("AgentID"));
106 // We really don't care about temp vs perm here and this 106 // We really don't care about temp vs perm here and this
107 // would break on old oars. Assume all bans are perm 107 // would break on old oars. Assume all bans are perm
108 xtr.ReadElementString("Time");
108 pae.Expires = 0; // Convert.ToUint( xtr.ReadElementString("Time")); 109 pae.Expires = 0; // Convert.ToUint( xtr.ReadElementString("Time"));
109 pae.Flags = (AccessList)Convert.ToUInt32( xtr.ReadElementString("AccessList")); 110 pae.Flags = (AccessList)Convert.ToUInt32( xtr.ReadElementString("AccessList"));
110 xtr.ReadEndElement(); 111 xtr.ReadEndElement();