diff options
Diffstat (limited to 'OpenSim/Framework/RegionSettings.cs')
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index d157bac..b6e466d 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -139,7 +139,7 @@ namespace OpenSim.Framework | |||
139 | { | 139 | { |
140 | case "region_flags": | 140 | case "region_flags": |
141 | Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value; | 141 | Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value; |
142 | 142 | ||
143 | m_BlockTerraform = | 143 | m_BlockTerraform = |
144 | (flags & Simulator.RegionFlags.BlockTerraform) != 0; | 144 | (flags & Simulator.RegionFlags.BlockTerraform) != 0; |
145 | m_BlockFly = | 145 | m_BlockFly = |
@@ -246,7 +246,7 @@ namespace OpenSim.Framework | |||
246 | } | 246 | } |
247 | 247 | ||
248 | private bool m_BlockTerraform = false; | 248 | private bool m_BlockTerraform = false; |
249 | 249 | ||
250 | public bool BlockTerraform | 250 | public bool BlockTerraform |
251 | { | 251 | { |
252 | get { return m_BlockTerraform; } | 252 | get { return m_BlockTerraform; } |
@@ -254,7 +254,7 @@ namespace OpenSim.Framework | |||
254 | } | 254 | } |
255 | 255 | ||
256 | private bool m_BlockFly = false; | 256 | private bool m_BlockFly = false; |
257 | 257 | ||
258 | public bool BlockFly | 258 | public bool BlockFly |
259 | { | 259 | { |
260 | get { return m_BlockFly; } | 260 | get { return m_BlockFly; } |
@@ -262,7 +262,7 @@ namespace OpenSim.Framework | |||
262 | } | 262 | } |
263 | 263 | ||
264 | private bool m_AllowDamage = false; | 264 | private bool m_AllowDamage = false; |
265 | 265 | ||
266 | public bool AllowDamage | 266 | public bool AllowDamage |
267 | { | 267 | { |
268 | get { return m_AllowDamage; } | 268 | get { return m_AllowDamage; } |
@@ -270,7 +270,7 @@ namespace OpenSim.Framework | |||
270 | } | 270 | } |
271 | 271 | ||
272 | private bool m_RestrictPushing = false; | 272 | private bool m_RestrictPushing = false; |
273 | 273 | ||
274 | public bool RestrictPushing | 274 | public bool RestrictPushing |
275 | { | 275 | { |
276 | get { return m_RestrictPushing; } | 276 | get { return m_RestrictPushing; } |
@@ -278,7 +278,7 @@ namespace OpenSim.Framework | |||
278 | } | 278 | } |
279 | 279 | ||
280 | private bool m_AllowLandResell = true; | 280 | private bool m_AllowLandResell = true; |
281 | 281 | ||
282 | public bool AllowLandResell | 282 | public bool AllowLandResell |
283 | { | 283 | { |
284 | get { return m_AllowLandResell; } | 284 | get { return m_AllowLandResell; } |
@@ -286,7 +286,7 @@ namespace OpenSim.Framework | |||
286 | } | 286 | } |
287 | 287 | ||
288 | private bool m_AllowLandJoinDivide = true; | 288 | private bool m_AllowLandJoinDivide = true; |
289 | 289 | ||
290 | public bool AllowLandJoinDivide | 290 | public bool AllowLandJoinDivide |
291 | { | 291 | { |
292 | get { return m_AllowLandJoinDivide; } | 292 | get { return m_AllowLandJoinDivide; } |
@@ -294,7 +294,7 @@ namespace OpenSim.Framework | |||
294 | } | 294 | } |
295 | 295 | ||
296 | private bool m_BlockShowInSearch = false; | 296 | private bool m_BlockShowInSearch = false; |
297 | 297 | ||
298 | public bool BlockShowInSearch | 298 | public bool BlockShowInSearch |
299 | { | 299 | { |
300 | get { return m_BlockShowInSearch; } | 300 | get { return m_BlockShowInSearch; } |
@@ -302,7 +302,7 @@ namespace OpenSim.Framework | |||
302 | } | 302 | } |
303 | 303 | ||
304 | private int m_AgentLimit = 40; | 304 | private int m_AgentLimit = 40; |
305 | 305 | ||
306 | public int AgentLimit | 306 | public int AgentLimit |
307 | { | 307 | { |
308 | get { return m_AgentLimit; } | 308 | get { return m_AgentLimit; } |
@@ -310,7 +310,7 @@ namespace OpenSim.Framework | |||
310 | } | 310 | } |
311 | 311 | ||
312 | private double m_ObjectBonus = 1.0; | 312 | private double m_ObjectBonus = 1.0; |
313 | 313 | ||
314 | public double ObjectBonus | 314 | public double ObjectBonus |
315 | { | 315 | { |
316 | get { return m_ObjectBonus; } | 316 | get { return m_ObjectBonus; } |
@@ -318,7 +318,7 @@ namespace OpenSim.Framework | |||
318 | } | 318 | } |
319 | 319 | ||
320 | private int m_Maturity = 1; | 320 | private int m_Maturity = 1; |
321 | 321 | ||
322 | public int Maturity | 322 | public int Maturity |
323 | { | 323 | { |
324 | get { return m_Maturity; } | 324 | get { return m_Maturity; } |
@@ -326,7 +326,7 @@ namespace OpenSim.Framework | |||
326 | } | 326 | } |
327 | 327 | ||
328 | private bool m_DisableScripts = false; | 328 | private bool m_DisableScripts = false; |
329 | 329 | ||
330 | public bool DisableScripts | 330 | public bool DisableScripts |
331 | { | 331 | { |
332 | get { return m_DisableScripts; } | 332 | get { return m_DisableScripts; } |
@@ -334,7 +334,7 @@ namespace OpenSim.Framework | |||
334 | } | 334 | } |
335 | 335 | ||
336 | private bool m_DisableCollisions = false; | 336 | private bool m_DisableCollisions = false; |
337 | 337 | ||
338 | public bool DisableCollisions | 338 | public bool DisableCollisions |
339 | { | 339 | { |
340 | get { return m_DisableCollisions; } | 340 | get { return m_DisableCollisions; } |
@@ -342,7 +342,7 @@ namespace OpenSim.Framework | |||
342 | } | 342 | } |
343 | 343 | ||
344 | private bool m_DisablePhysics = false; | 344 | private bool m_DisablePhysics = false; |
345 | 345 | ||
346 | public bool DisablePhysics | 346 | public bool DisablePhysics |
347 | { | 347 | { |
348 | get { return m_DisablePhysics; } | 348 | get { return m_DisablePhysics; } |
@@ -350,7 +350,7 @@ namespace OpenSim.Framework | |||
350 | } | 350 | } |
351 | 351 | ||
352 | private LLUUID m_TerrainTexture1 = LLUUID.Zero; | 352 | private LLUUID m_TerrainTexture1 = LLUUID.Zero; |
353 | 353 | ||
354 | public LLUUID TerrainTexture1 | 354 | public LLUUID TerrainTexture1 |
355 | { | 355 | { |
356 | get { return m_TerrainTexture1; } | 356 | get { return m_TerrainTexture1; } |
@@ -358,7 +358,7 @@ namespace OpenSim.Framework | |||
358 | } | 358 | } |
359 | 359 | ||
360 | private LLUUID m_TerrainTexture2 = LLUUID.Zero; | 360 | private LLUUID m_TerrainTexture2 = LLUUID.Zero; |
361 | 361 | ||
362 | public LLUUID TerrainTexture2 | 362 | public LLUUID TerrainTexture2 |
363 | { | 363 | { |
364 | get { return m_TerrainTexture2; } | 364 | get { return m_TerrainTexture2; } |
@@ -366,7 +366,7 @@ namespace OpenSim.Framework | |||
366 | } | 366 | } |
367 | 367 | ||
368 | private LLUUID m_TerrainTexture3 = LLUUID.Zero; | 368 | private LLUUID m_TerrainTexture3 = LLUUID.Zero; |
369 | 369 | ||
370 | public LLUUID TerrainTexture3 | 370 | public LLUUID TerrainTexture3 |
371 | { | 371 | { |
372 | get { return m_TerrainTexture3; } | 372 | get { return m_TerrainTexture3; } |
@@ -374,7 +374,7 @@ namespace OpenSim.Framework | |||
374 | } | 374 | } |
375 | 375 | ||
376 | private LLUUID m_TerrainTexture4 = LLUUID.Zero; | 376 | private LLUUID m_TerrainTexture4 = LLUUID.Zero; |
377 | 377 | ||
378 | public LLUUID TerrainTexture4 | 378 | public LLUUID TerrainTexture4 |
379 | { | 379 | { |
380 | get { return m_TerrainTexture4; } | 380 | get { return m_TerrainTexture4; } |
@@ -382,7 +382,7 @@ namespace OpenSim.Framework | |||
382 | } | 382 | } |
383 | 383 | ||
384 | private double m_Elevation1NW = 10; | 384 | private double m_Elevation1NW = 10; |
385 | 385 | ||
386 | public double Elevation1NW | 386 | public double Elevation1NW |
387 | { | 387 | { |
388 | get { return m_Elevation1NW; } | 388 | get { return m_Elevation1NW; } |
@@ -390,7 +390,7 @@ namespace OpenSim.Framework | |||
390 | } | 390 | } |
391 | 391 | ||
392 | private double m_Elevation2NW = 60; | 392 | private double m_Elevation2NW = 60; |
393 | 393 | ||
394 | public double Elevation2NW | 394 | public double Elevation2NW |
395 | { | 395 | { |
396 | get { return m_Elevation2NW; } | 396 | get { return m_Elevation2NW; } |
@@ -398,7 +398,7 @@ namespace OpenSim.Framework | |||
398 | } | 398 | } |
399 | 399 | ||
400 | private double m_Elevation1NE = 10; | 400 | private double m_Elevation1NE = 10; |
401 | 401 | ||
402 | public double Elevation1NE | 402 | public double Elevation1NE |
403 | { | 403 | { |
404 | get { return m_Elevation1NE; } | 404 | get { return m_Elevation1NE; } |
@@ -406,7 +406,7 @@ namespace OpenSim.Framework | |||
406 | } | 406 | } |
407 | 407 | ||
408 | private double m_Elevation2NE = 60; | 408 | private double m_Elevation2NE = 60; |
409 | 409 | ||
410 | public double Elevation2NE | 410 | public double Elevation2NE |
411 | { | 411 | { |
412 | get { return m_Elevation2NE; } | 412 | get { return m_Elevation2NE; } |
@@ -414,7 +414,7 @@ namespace OpenSim.Framework | |||
414 | } | 414 | } |
415 | 415 | ||
416 | private double m_Elevation1SE = 10; | 416 | private double m_Elevation1SE = 10; |
417 | 417 | ||
418 | public double Elevation1SE | 418 | public double Elevation1SE |
419 | { | 419 | { |
420 | get { return m_Elevation1SE; } | 420 | get { return m_Elevation1SE; } |
@@ -422,7 +422,7 @@ namespace OpenSim.Framework | |||
422 | } | 422 | } |
423 | 423 | ||
424 | private double m_Elevation2SE = 60; | 424 | private double m_Elevation2SE = 60; |
425 | 425 | ||
426 | public double Elevation2SE | 426 | public double Elevation2SE |
427 | { | 427 | { |
428 | get { return m_Elevation2SE; } | 428 | get { return m_Elevation2SE; } |
@@ -430,7 +430,7 @@ namespace OpenSim.Framework | |||
430 | } | 430 | } |
431 | 431 | ||
432 | private double m_Elevation1SW = 10; | 432 | private double m_Elevation1SW = 10; |
433 | 433 | ||
434 | public double Elevation1SW | 434 | public double Elevation1SW |
435 | { | 435 | { |
436 | get { return m_Elevation1SW; } | 436 | get { return m_Elevation1SW; } |
@@ -438,7 +438,7 @@ namespace OpenSim.Framework | |||
438 | } | 438 | } |
439 | 439 | ||
440 | private double m_Elevation2SW = 60; | 440 | private double m_Elevation2SW = 60; |
441 | 441 | ||
442 | public double Elevation2SW | 442 | public double Elevation2SW |
443 | { | 443 | { |
444 | get { return m_Elevation2SW; } | 444 | get { return m_Elevation2SW; } |
@@ -446,7 +446,7 @@ namespace OpenSim.Framework | |||
446 | } | 446 | } |
447 | 447 | ||
448 | private double m_WaterHeight = 20; | 448 | private double m_WaterHeight = 20; |
449 | 449 | ||
450 | public double WaterHeight | 450 | public double WaterHeight |
451 | { | 451 | { |
452 | get { return m_WaterHeight; } | 452 | get { return m_WaterHeight; } |
@@ -454,7 +454,7 @@ namespace OpenSim.Framework | |||
454 | } | 454 | } |
455 | 455 | ||
456 | private double m_TerrainRaiseLimit = 100; | 456 | private double m_TerrainRaiseLimit = 100; |
457 | 457 | ||
458 | public double TerrainRaiseLimit | 458 | public double TerrainRaiseLimit |
459 | { | 459 | { |
460 | get { return m_TerrainRaiseLimit; } | 460 | get { return m_TerrainRaiseLimit; } |
@@ -462,7 +462,7 @@ namespace OpenSim.Framework | |||
462 | } | 462 | } |
463 | 463 | ||
464 | private double m_TerrainLowerLimit = -100; | 464 | private double m_TerrainLowerLimit = -100; |
465 | 465 | ||
466 | public double TerrainLowerLimit | 466 | public double TerrainLowerLimit |
467 | { | 467 | { |
468 | get { return m_TerrainLowerLimit; } | 468 | get { return m_TerrainLowerLimit; } |
@@ -470,7 +470,7 @@ namespace OpenSim.Framework | |||
470 | } | 470 | } |
471 | 471 | ||
472 | private bool m_UseEstateSun = true; | 472 | private bool m_UseEstateSun = true; |
473 | 473 | ||
474 | public bool UseEstateSun | 474 | public bool UseEstateSun |
475 | { | 475 | { |
476 | get { return m_UseEstateSun; } | 476 | get { return m_UseEstateSun; } |
@@ -478,7 +478,7 @@ namespace OpenSim.Framework | |||
478 | } | 478 | } |
479 | 479 | ||
480 | private bool m_Sandbox = false; | 480 | private bool m_Sandbox = false; |
481 | 481 | ||
482 | public bool Sandbox | 482 | public bool Sandbox |
483 | { | 483 | { |
484 | get { return m_Sandbox; } | 484 | get { return m_Sandbox; } |
@@ -502,7 +502,7 @@ namespace OpenSim.Framework | |||
502 | } | 502 | } |
503 | 503 | ||
504 | private bool m_FixedSun = false; | 504 | private bool m_FixedSun = false; |
505 | 505 | ||
506 | public bool FixedSun | 506 | public bool FixedSun |
507 | { | 507 | { |
508 | get { return m_FixedSun; } | 508 | get { return m_FixedSun; } |
@@ -510,7 +510,7 @@ namespace OpenSim.Framework | |||
510 | } | 510 | } |
511 | 511 | ||
512 | private double m_SunPosition = 0.0; | 512 | private double m_SunPosition = 0.0; |
513 | 513 | ||
514 | public double SunPosition | 514 | public double SunPosition |
515 | { | 515 | { |
516 | get { return m_SunPosition; } | 516 | get { return m_SunPosition; } |
@@ -518,7 +518,7 @@ namespace OpenSim.Framework | |||
518 | } | 518 | } |
519 | 519 | ||
520 | private LLUUID m_Covenant = LLUUID.Zero; | 520 | private LLUUID m_Covenant = LLUUID.Zero; |
521 | 521 | ||
522 | public LLUUID Covenant | 522 | public LLUUID Covenant |
523 | { | 523 | { |
524 | get { return m_Covenant; } | 524 | get { return m_Covenant; } |