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Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 523 |
1 files changed, 523 insertions, 0 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs new file mode 100644 index 0000000..a895c40 --- /dev/null +++ b/OpenSim/Framework/RegionSettings.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using OpenMetaverse; | ||
32 | using System.Runtime.Serialization; | ||
33 | |||
34 | namespace OpenSim.Framework | ||
35 | { | ||
36 | public struct SpawnPoint | ||
37 | { | ||
38 | public float Yaw; | ||
39 | public float Pitch; | ||
40 | public float Distance; | ||
41 | |||
42 | public void SetLocation(Vector3 pos, Quaternion rot, Vector3 point) | ||
43 | { | ||
44 | // The point is an absolute position, so we need the relative | ||
45 | // location to the spawn point | ||
46 | Vector3 offset = point - pos; | ||
47 | Distance = Vector3.Mag(offset); | ||
48 | |||
49 | // Next we need to rotate this vector into the spawn point's | ||
50 | // coordinate system | ||
51 | rot.W = -rot.W; | ||
52 | offset = offset * rot; | ||
53 | |||
54 | Vector3 dir = Vector3.Normalize(offset); | ||
55 | |||
56 | // Get the bearing (yaw) | ||
57 | Yaw = (float)Math.Atan2(dir.Y, dir.X); | ||
58 | |||
59 | // Get the elevation (pitch) | ||
60 | Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y)); | ||
61 | } | ||
62 | |||
63 | public Vector3 GetLocation(Vector3 pos, Quaternion rot) | ||
64 | { | ||
65 | Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw); | ||
66 | Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0); | ||
67 | |||
68 | Vector3 dir = new Vector3(1, 0, 0) * p * y; | ||
69 | Vector3 offset = dir * (float)Distance; | ||
70 | |||
71 | offset *= rot; | ||
72 | |||
73 | return pos + offset; | ||
74 | } | ||
75 | |||
76 | /// <summary> | ||
77 | /// Returns a string representation of this SpawnPoint. | ||
78 | /// </summary> | ||
79 | /// <returns></returns> | ||
80 | public override string ToString() | ||
81 | { | ||
82 | return string.Format("{0},{1},{2}", Yaw, Pitch, Distance); | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// Generate a SpawnPoint from a string | ||
87 | /// </summary> | ||
88 | /// <param name="str"></param> | ||
89 | public static SpawnPoint Parse(string str) | ||
90 | { | ||
91 | string[] parts = str.Split(','); | ||
92 | if (parts.Length != 3) | ||
93 | throw new ArgumentException("Invalid string: " + str); | ||
94 | |||
95 | SpawnPoint sp = new SpawnPoint(); | ||
96 | sp.Yaw = float.Parse(parts[0]); | ||
97 | sp.Pitch = float.Parse(parts[1]); | ||
98 | sp.Distance = float.Parse(parts[2]); | ||
99 | return sp; | ||
100 | } | ||
101 | } | ||
102 | |||
103 | public class RegionSettings | ||
104 | { | ||
105 | public delegate void SaveDelegate(RegionSettings rs); | ||
106 | |||
107 | public event SaveDelegate OnSave; | ||
108 | |||
109 | /// <value> | ||
110 | /// These appear to be terrain textures that are shipped with the client. | ||
111 | /// </value> | ||
112 | public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | ||
113 | public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3"); | ||
114 | public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||
115 | public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
116 | |||
117 | public void Save() | ||
118 | { | ||
119 | if (OnSave != null) | ||
120 | OnSave(this); | ||
121 | } | ||
122 | |||
123 | private UUID m_RegionUUID = UUID.Zero; | ||
124 | |||
125 | public UUID RegionUUID | ||
126 | { | ||
127 | get { return m_RegionUUID; } | ||
128 | set { m_RegionUUID = value; } | ||
129 | } | ||
130 | |||
131 | private bool m_BlockTerraform = false; | ||
132 | |||
133 | public bool BlockTerraform | ||
134 | { | ||
135 | get { return m_BlockTerraform; } | ||
136 | set { m_BlockTerraform = value; } | ||
137 | } | ||
138 | |||
139 | private bool m_BlockFly = false; | ||
140 | |||
141 | public bool BlockFly | ||
142 | { | ||
143 | get { return m_BlockFly; } | ||
144 | set { m_BlockFly = value; } | ||
145 | } | ||
146 | |||
147 | private bool m_AllowDamage = false; | ||
148 | |||
149 | public bool AllowDamage | ||
150 | { | ||
151 | get { return m_AllowDamage; } | ||
152 | set { m_AllowDamage = value; } | ||
153 | } | ||
154 | |||
155 | private bool m_RestrictPushing = false; | ||
156 | |||
157 | public bool RestrictPushing | ||
158 | { | ||
159 | get { return m_RestrictPushing; } | ||
160 | set { m_RestrictPushing = value; } | ||
161 | } | ||
162 | |||
163 | private bool m_AllowLandResell = true; | ||
164 | |||
165 | public bool AllowLandResell | ||
166 | { | ||
167 | get { return m_AllowLandResell; } | ||
168 | set { m_AllowLandResell = value; } | ||
169 | } | ||
170 | |||
171 | private bool m_AllowLandJoinDivide = true; | ||
172 | |||
173 | public bool AllowLandJoinDivide | ||
174 | { | ||
175 | get { return m_AllowLandJoinDivide; } | ||
176 | set { m_AllowLandJoinDivide = value; } | ||
177 | } | ||
178 | |||
179 | private bool m_BlockShowInSearch = false; | ||
180 | |||
181 | public bool BlockShowInSearch | ||
182 | { | ||
183 | get { return m_BlockShowInSearch; } | ||
184 | set { m_BlockShowInSearch = value; } | ||
185 | } | ||
186 | |||
187 | private int m_AgentLimit = 40; | ||
188 | |||
189 | public int AgentLimit | ||
190 | { | ||
191 | get { return m_AgentLimit; } | ||
192 | set { m_AgentLimit = value; } | ||
193 | } | ||
194 | |||
195 | private double m_ObjectBonus = 1.0; | ||
196 | |||
197 | public double ObjectBonus | ||
198 | { | ||
199 | get { return m_ObjectBonus; } | ||
200 | set { m_ObjectBonus = value; } | ||
201 | } | ||
202 | |||
203 | private int m_Maturity = 0; | ||
204 | |||
205 | public int Maturity | ||
206 | { | ||
207 | get { return m_Maturity; } | ||
208 | set { m_Maturity = value; } | ||
209 | } | ||
210 | |||
211 | private bool m_DisableScripts = false; | ||
212 | |||
213 | public bool DisableScripts | ||
214 | { | ||
215 | get { return m_DisableScripts; } | ||
216 | set { m_DisableScripts = value; } | ||
217 | } | ||
218 | |||
219 | private bool m_DisableCollisions = false; | ||
220 | |||
221 | public bool DisableCollisions | ||
222 | { | ||
223 | get { return m_DisableCollisions; } | ||
224 | set { m_DisableCollisions = value; } | ||
225 | } | ||
226 | |||
227 | private bool m_DisablePhysics = false; | ||
228 | |||
229 | public bool DisablePhysics | ||
230 | { | ||
231 | get { return m_DisablePhysics; } | ||
232 | set { m_DisablePhysics = value; } | ||
233 | } | ||
234 | |||
235 | private UUID m_TerrainTexture1 = UUID.Zero; | ||
236 | |||
237 | public UUID TerrainTexture1 | ||
238 | { | ||
239 | get { return m_TerrainTexture1; } | ||
240 | set | ||
241 | { | ||
242 | if (value == UUID.Zero) | ||
243 | m_TerrainTexture1 = DEFAULT_TERRAIN_TEXTURE_1; | ||
244 | else | ||
245 | m_TerrainTexture1 = value; | ||
246 | } | ||
247 | } | ||
248 | |||
249 | private UUID m_TerrainTexture2 = UUID.Zero; | ||
250 | |||
251 | public UUID TerrainTexture2 | ||
252 | { | ||
253 | get { return m_TerrainTexture2; } | ||
254 | set | ||
255 | { | ||
256 | if (value == UUID.Zero) | ||
257 | m_TerrainTexture2 = DEFAULT_TERRAIN_TEXTURE_2; | ||
258 | else | ||
259 | m_TerrainTexture2 = value; | ||
260 | } | ||
261 | } | ||
262 | |||
263 | private UUID m_TerrainTexture3 = UUID.Zero; | ||
264 | |||
265 | public UUID TerrainTexture3 | ||
266 | { | ||
267 | get { return m_TerrainTexture3; } | ||
268 | set | ||
269 | { | ||
270 | if (value == UUID.Zero) | ||
271 | m_TerrainTexture3 = DEFAULT_TERRAIN_TEXTURE_3; | ||
272 | else | ||
273 | m_TerrainTexture3 = value; | ||
274 | } | ||
275 | } | ||
276 | |||
277 | private UUID m_TerrainTexture4 = UUID.Zero; | ||
278 | |||
279 | public UUID TerrainTexture4 | ||
280 | { | ||
281 | get { return m_TerrainTexture4; } | ||
282 | set | ||
283 | { | ||
284 | if (value == UUID.Zero) | ||
285 | m_TerrainTexture4 = DEFAULT_TERRAIN_TEXTURE_4; | ||
286 | else | ||
287 | m_TerrainTexture4 = value; | ||
288 | } | ||
289 | } | ||
290 | |||
291 | private double m_Elevation1NW = 10; | ||
292 | |||
293 | public double Elevation1NW | ||
294 | { | ||
295 | get { return m_Elevation1NW; } | ||
296 | set { m_Elevation1NW = value; } | ||
297 | } | ||
298 | |||
299 | private double m_Elevation2NW = 60; | ||
300 | |||
301 | public double Elevation2NW | ||
302 | { | ||
303 | get { return m_Elevation2NW; } | ||
304 | set { m_Elevation2NW = value; } | ||
305 | } | ||
306 | |||
307 | private double m_Elevation1NE = 10; | ||
308 | |||
309 | public double Elevation1NE | ||
310 | { | ||
311 | get { return m_Elevation1NE; } | ||
312 | set { m_Elevation1NE = value; } | ||
313 | } | ||
314 | |||
315 | private double m_Elevation2NE = 60; | ||
316 | |||
317 | public double Elevation2NE | ||
318 | { | ||
319 | get { return m_Elevation2NE; } | ||
320 | set { m_Elevation2NE = value; } | ||
321 | } | ||
322 | |||
323 | private double m_Elevation1SE = 10; | ||
324 | |||
325 | public double Elevation1SE | ||
326 | { | ||
327 | get { return m_Elevation1SE; } | ||
328 | set { m_Elevation1SE = value; } | ||
329 | } | ||
330 | |||
331 | private double m_Elevation2SE = 60; | ||
332 | |||
333 | public double Elevation2SE | ||
334 | { | ||
335 | get { return m_Elevation2SE; } | ||
336 | set { m_Elevation2SE = value; } | ||
337 | } | ||
338 | |||
339 | private double m_Elevation1SW = 10; | ||
340 | |||
341 | public double Elevation1SW | ||
342 | { | ||
343 | get { return m_Elevation1SW; } | ||
344 | set { m_Elevation1SW = value; } | ||
345 | } | ||
346 | |||
347 | private double m_Elevation2SW = 60; | ||
348 | |||
349 | public double Elevation2SW | ||
350 | { | ||
351 | get { return m_Elevation2SW; } | ||
352 | set { m_Elevation2SW = value; } | ||
353 | } | ||
354 | |||
355 | private double m_WaterHeight = 20; | ||
356 | |||
357 | public double WaterHeight | ||
358 | { | ||
359 | get { return m_WaterHeight; } | ||
360 | set { m_WaterHeight = value; } | ||
361 | } | ||
362 | |||
363 | private double m_TerrainRaiseLimit = 100; | ||
364 | |||
365 | public double TerrainRaiseLimit | ||
366 | { | ||
367 | get { return m_TerrainRaiseLimit; } | ||
368 | set { m_TerrainRaiseLimit = value; } | ||
369 | } | ||
370 | |||
371 | private double m_TerrainLowerLimit = -100; | ||
372 | |||
373 | public double TerrainLowerLimit | ||
374 | { | ||
375 | get { return m_TerrainLowerLimit; } | ||
376 | set { m_TerrainLowerLimit = value; } | ||
377 | } | ||
378 | |||
379 | private bool m_UseEstateSun = true; | ||
380 | |||
381 | public bool UseEstateSun | ||
382 | { | ||
383 | get { return m_UseEstateSun; } | ||
384 | set { m_UseEstateSun = value; } | ||
385 | } | ||
386 | |||
387 | private bool m_Sandbox = false; | ||
388 | |||
389 | public bool Sandbox | ||
390 | { | ||
391 | get { return m_Sandbox; } | ||
392 | set { m_Sandbox = value; } | ||
393 | } | ||
394 | |||
395 | private Vector3 m_SunVector; | ||
396 | |||
397 | public Vector3 SunVector | ||
398 | { | ||
399 | get { return m_SunVector; } | ||
400 | set { m_SunVector = value; } | ||
401 | } | ||
402 | |||
403 | private UUID m_ParcelImageID; | ||
404 | |||
405 | public UUID ParcelImageID | ||
406 | { | ||
407 | get { return m_ParcelImageID; } | ||
408 | set { m_ParcelImageID = value; } | ||
409 | } | ||
410 | |||
411 | private UUID m_TerrainImageID; | ||
412 | |||
413 | public UUID TerrainImageID | ||
414 | { | ||
415 | get { return m_TerrainImageID; } | ||
416 | set { m_TerrainImageID = value; } | ||
417 | } | ||
418 | |||
419 | private bool m_FixedSun = false; | ||
420 | |||
421 | public bool FixedSun | ||
422 | { | ||
423 | get { return m_FixedSun; } | ||
424 | set { m_FixedSun = value; } | ||
425 | } | ||
426 | |||
427 | private double m_SunPosition = 0.0; | ||
428 | |||
429 | public double SunPosition | ||
430 | { | ||
431 | get { return m_SunPosition; } | ||
432 | set { m_SunPosition = value; } | ||
433 | } | ||
434 | |||
435 | private UUID m_Covenant = UUID.Zero; | ||
436 | |||
437 | public UUID Covenant | ||
438 | { | ||
439 | get { return m_Covenant; } | ||
440 | set { m_Covenant = value; } | ||
441 | } | ||
442 | |||
443 | private int m_CovenantChanged = 0; | ||
444 | |||
445 | public int CovenantChangedDateTime | ||
446 | { | ||
447 | get { return m_CovenantChanged; } | ||
448 | set { m_CovenantChanged = value; } | ||
449 | } | ||
450 | |||
451 | private int m_LoadedCreationDateTime; | ||
452 | public int LoadedCreationDateTime | ||
453 | { | ||
454 | get { return m_LoadedCreationDateTime; } | ||
455 | set { m_LoadedCreationDateTime = value; } | ||
456 | } | ||
457 | |||
458 | public String LoadedCreationDate | ||
459 | { | ||
460 | get | ||
461 | { | ||
462 | TimeSpan ts = new TimeSpan(0, 0, LoadedCreationDateTime); | ||
463 | DateTime stamp = new DateTime(1970, 1, 1) + ts; | ||
464 | return stamp.ToLongDateString(); | ||
465 | } | ||
466 | } | ||
467 | |||
468 | public String LoadedCreationTime | ||
469 | { | ||
470 | get | ||
471 | { | ||
472 | TimeSpan ts = new TimeSpan(0, 0, LoadedCreationDateTime); | ||
473 | DateTime stamp = new DateTime(1970, 1, 1) + ts; | ||
474 | return stamp.ToLongTimeString(); | ||
475 | } | ||
476 | } | ||
477 | |||
478 | private String m_LoadedCreationID; | ||
479 | public String LoadedCreationID | ||
480 | { | ||
481 | get { return m_LoadedCreationID; } | ||
482 | set { m_LoadedCreationID = value; } | ||
483 | } | ||
484 | |||
485 | /// <summary> | ||
486 | /// Connected Telehub object | ||
487 | /// </summary> | ||
488 | public UUID TelehubObject { get; set; } | ||
489 | |||
490 | /// <summary> | ||
491 | /// Our connected Telehub's SpawnPoints | ||
492 | /// </summary> | ||
493 | public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>(); | ||
494 | |||
495 | // Add a SpawnPoint | ||
496 | // ** These are not region coordinates ** | ||
497 | // They are relative to the Telehub coordinates | ||
498 | // | ||
499 | public void AddSpawnPoint(SpawnPoint point) | ||
500 | { | ||
501 | l_SpawnPoints.Add(point); | ||
502 | } | ||
503 | |||
504 | // Remove a SpawnPoint | ||
505 | public void RemoveSpawnPoint(int point_index) | ||
506 | { | ||
507 | l_SpawnPoints.RemoveAt(point_index); | ||
508 | } | ||
509 | |||
510 | // Return the List of SpawnPoints | ||
511 | public List<SpawnPoint> SpawnPoints() | ||
512 | { | ||
513 | return l_SpawnPoints; | ||
514 | |||
515 | } | ||
516 | |||
517 | // Clear the SpawnPoints List of all entries | ||
518 | public void ClearSpawnPoints() | ||
519 | { | ||
520 | l_SpawnPoints.Clear(); | ||
521 | } | ||
522 | } | ||
523 | } \ No newline at end of file | ||