diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 400 |
1 files changed, 200 insertions, 200 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 4043bca..06cf7bf 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -135,7 +135,7 @@ namespace OpenSim.Framework | |||
135 | 135 | ||
136 | public bool HandleIncomingConfiguration(string key, object value) | 136 | public bool HandleIncomingConfiguration(string key, object value) |
137 | { | 137 | { |
138 | switch(key) | 138 | switch (key) |
139 | { | 139 | { |
140 | case "region_flags": | 140 | case "region_flags": |
141 | Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value; | 141 | Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value; |
@@ -171,7 +171,7 @@ namespace OpenSim.Framework | |||
171 | break; | 171 | break; |
172 | case "sim_access": | 172 | case "sim_access": |
173 | int access = (int)value; | 173 | int access = (int)value; |
174 | if(access <= 13) | 174 | if (access <= 13) |
175 | m_Maturity = 0; | 175 | m_Maturity = 0; |
176 | else | 176 | else |
177 | m_Maturity = 1; | 177 | m_Maturity = 1; |
@@ -236,266 +236,266 @@ namespace OpenSim.Framework | |||
236 | 236 | ||
237 | private LLUUID m_RegionUUID = LLUUID.Zero; | 237 | private LLUUID m_RegionUUID = LLUUID.Zero; |
238 | 238 | ||
239 | public LLUUID RegionUUID | 239 | public LLUUID RegionUUID |
240 | { | 240 | { |
241 | get { return m_RegionUUID; } | 241 | get { return m_RegionUUID; } |
242 | set { m_RegionUUID = value; } | 242 | set { m_RegionUUID = value; } |
243 | } | 243 | } |
244 | 244 | ||
245 | private bool m_BlockTerraform = false; | 245 | private bool m_BlockTerraform = false; |
246 | 246 | ||
247 | public bool BlockTerraform | 247 | public bool BlockTerraform |
248 | { | 248 | { |
249 | get { return m_BlockTerraform; } | 249 | get { return m_BlockTerraform; } |
250 | set { m_BlockTerraform = value; } | 250 | set { m_BlockTerraform = value; } |
251 | } | 251 | } |
252 | 252 | ||
253 | private bool m_BlockFly = false; | 253 | private bool m_BlockFly = false; |
254 | 254 | ||
255 | public bool BlockFly | 255 | public bool BlockFly |
256 | { | 256 | { |
257 | get { return m_BlockFly; } | 257 | get { return m_BlockFly; } |
258 | set { m_BlockFly = value; } | 258 | set { m_BlockFly = value; } |
259 | } | 259 | } |
260 | 260 | ||
261 | private bool m_AllowDamage = false; | 261 | private bool m_AllowDamage = false; |
262 | 262 | ||
263 | public bool AllowDamage | 263 | public bool AllowDamage |
264 | { | 264 | { |
265 | get { return m_AllowDamage; } | 265 | get { return m_AllowDamage; } |
266 | set { m_AllowDamage = value; } | 266 | set { m_AllowDamage = value; } |
267 | } | 267 | } |
268 | 268 | ||
269 | private bool m_RestrictPushing = false; | 269 | private bool m_RestrictPushing = false; |
270 | 270 | ||
271 | public bool RestrictPushing | 271 | public bool RestrictPushing |
272 | { | 272 | { |
273 | get { return m_RestrictPushing; } | 273 | get { return m_RestrictPushing; } |
274 | set { m_RestrictPushing = value; } | 274 | set { m_RestrictPushing = value; } |
275 | } | 275 | } |
276 | 276 | ||
277 | private bool m_AllowLandResell = true; | 277 | private bool m_AllowLandResell = true; |
278 | 278 | ||
279 | public bool AllowLandResell | 279 | public bool AllowLandResell |
280 | { | 280 | { |
281 | get { return m_AllowLandResell; } | 281 | get { return m_AllowLandResell; } |
282 | set { m_AllowLandResell = value; } | 282 | set { m_AllowLandResell = value; } |
283 | } | 283 | } |
284 | 284 | ||
285 | private bool m_AllowLandJoinDivide = true; | 285 | private bool m_AllowLandJoinDivide = true; |
286 | 286 | ||
287 | public bool AllowLandJoinDivide | 287 | public bool AllowLandJoinDivide |
288 | { | 288 | { |
289 | get { return m_AllowLandJoinDivide; } | 289 | get { return m_AllowLandJoinDivide; } |
290 | set { m_AllowLandJoinDivide = value; } | 290 | set { m_AllowLandJoinDivide = value; } |
291 | } | 291 | } |
292 | 292 | ||
293 | private bool m_BlockShowInSearch = false; | 293 | private bool m_BlockShowInSearch = false; |
294 | 294 | ||
295 | public bool BlockShowInSearch | 295 | public bool BlockShowInSearch |
296 | { | 296 | { |
297 | get { return m_BlockShowInSearch; } | 297 | get { return m_BlockShowInSearch; } |
298 | set { m_BlockShowInSearch = value; } | 298 | set { m_BlockShowInSearch = value; } |
299 | } | 299 | } |
300 | 300 | ||
301 | private int m_AgentLimit = 40; | 301 | private int m_AgentLimit = 40; |
302 | 302 | ||
303 | public int AgentLimit | 303 | public int AgentLimit |
304 | { | 304 | { |
305 | get { return m_AgentLimit; } | 305 | get { return m_AgentLimit; } |
306 | set { m_AgentLimit = value; } | 306 | set { m_AgentLimit = value; } |
307 | } | 307 | } |
308 | 308 | ||
309 | private double m_ObjectBonus = 1.0; | 309 | private double m_ObjectBonus = 1.0; |
310 | 310 | ||
311 | public double ObjectBonus | 311 | public double ObjectBonus |
312 | { | 312 | { |
313 | get { return m_ObjectBonus; } | 313 | get { return m_ObjectBonus; } |
314 | set { m_ObjectBonus = value; } | 314 | set { m_ObjectBonus = value; } |
315 | } | 315 | } |
316 | 316 | ||
317 | private int m_Maturity = 1; | 317 | private int m_Maturity = 1; |
318 | 318 | ||
319 | public int Maturity | 319 | public int Maturity |
320 | { | 320 | { |
321 | get { return m_Maturity; } | 321 | get { return m_Maturity; } |
322 | set { m_Maturity = value; } | 322 | set { m_Maturity = value; } |
323 | } | 323 | } |
324 | 324 | ||
325 | private bool m_DisableScripts = false; | 325 | private bool m_DisableScripts = false; |
326 | 326 | ||
327 | public bool DisableScripts | 327 | public bool DisableScripts |
328 | { | 328 | { |
329 | get { return m_DisableScripts; } | 329 | get { return m_DisableScripts; } |
330 | set { m_DisableScripts = value; } | 330 | set { m_DisableScripts = value; } |
331 | } | 331 | } |
332 | 332 | ||
333 | private bool m_DisableCollisions = false; | 333 | private bool m_DisableCollisions = false; |
334 | 334 | ||
335 | public bool DisableCollisions | 335 | public bool DisableCollisions |
336 | { | 336 | { |
337 | get { return m_DisableCollisions; } | 337 | get { return m_DisableCollisions; } |
338 | set { m_DisableCollisions = value; } | 338 | set { m_DisableCollisions = value; } |
339 | } | 339 | } |
340 | 340 | ||
341 | private bool m_DisablePhysics = false; | 341 | private bool m_DisablePhysics = false; |
342 | 342 | ||
343 | public bool DisablePhysics | 343 | public bool DisablePhysics |
344 | { | 344 | { |
345 | get { return m_DisablePhysics; } | 345 | get { return m_DisablePhysics; } |
346 | set { m_DisablePhysics = value; } | 346 | set { m_DisablePhysics = value; } |
347 | } | 347 | } |
348 | 348 | ||
349 | private LLUUID m_TerrainTexture1 = LLUUID.Zero; | 349 | private LLUUID m_TerrainTexture1 = LLUUID.Zero; |
350 | 350 | ||
351 | public LLUUID TerrainTexture1 | 351 | public LLUUID TerrainTexture1 |
352 | { | 352 | { |
353 | get { return m_TerrainTexture1; } | 353 | get { return m_TerrainTexture1; } |
354 | set { m_TerrainTexture1 = value; } | 354 | set { m_TerrainTexture1 = value; } |
355 | } | 355 | } |
356 | 356 | ||
357 | private LLUUID m_TerrainTexture2 = LLUUID.Zero; | 357 | private LLUUID m_TerrainTexture2 = LLUUID.Zero; |
358 | 358 | ||
359 | public LLUUID TerrainTexture2 | 359 | public LLUUID TerrainTexture2 |
360 | { | 360 | { |
361 | get { return m_TerrainTexture2; } | 361 | get { return m_TerrainTexture2; } |
362 | set { m_TerrainTexture2 = value; } | 362 | set { m_TerrainTexture2 = value; } |
363 | } | 363 | } |
364 | 364 | ||
365 | private LLUUID m_TerrainTexture3 = LLUUID.Zero; | 365 | private LLUUID m_TerrainTexture3 = LLUUID.Zero; |
366 | 366 | ||
367 | public LLUUID TerrainTexture3 | 367 | public LLUUID TerrainTexture3 |
368 | { | 368 | { |
369 | get { return m_TerrainTexture3; } | 369 | get { return m_TerrainTexture3; } |
370 | set { m_TerrainTexture3 = value; } | 370 | set { m_TerrainTexture3 = value; } |
371 | } | 371 | } |
372 | 372 | ||
373 | private LLUUID m_TerrainTexture4 = LLUUID.Zero; | 373 | private LLUUID m_TerrainTexture4 = LLUUID.Zero; |
374 | 374 | ||
375 | public LLUUID TerrainTexture4 | 375 | public LLUUID TerrainTexture4 |
376 | { | 376 | { |
377 | get { return m_TerrainTexture4; } | 377 | get { return m_TerrainTexture4; } |
378 | set { m_TerrainTexture4 = value; } | 378 | set { m_TerrainTexture4 = value; } |
379 | } | 379 | } |
380 | 380 | ||
381 | private double m_Elevation1NW = 10; | 381 | private double m_Elevation1NW = 10; |
382 | 382 | ||
383 | public double Elevation1NW | 383 | public double Elevation1NW |
384 | { | 384 | { |
385 | get { return m_Elevation1NW; } | 385 | get { return m_Elevation1NW; } |
386 | set { m_Elevation1NW = value; } | 386 | set { m_Elevation1NW = value; } |
387 | } | 387 | } |
388 | 388 | ||
389 | private double m_Elevation2NW = 60; | 389 | private double m_Elevation2NW = 60; |
390 | 390 | ||
391 | public double Elevation2NW | 391 | public double Elevation2NW |
392 | { | 392 | { |
393 | get { return m_Elevation2NW; } | 393 | get { return m_Elevation2NW; } |
394 | set { m_Elevation2NW = value; } | 394 | set { m_Elevation2NW = value; } |
395 | } | 395 | } |
396 | 396 | ||
397 | private double m_Elevation1NE = 10; | 397 | private double m_Elevation1NE = 10; |
398 | 398 | ||
399 | public double Elevation1NE | 399 | public double Elevation1NE |
400 | { | 400 | { |
401 | get { return m_Elevation1NE; } | 401 | get { return m_Elevation1NE; } |
402 | set { m_Elevation1NE = value; } | 402 | set { m_Elevation1NE = value; } |
403 | } | 403 | } |
404 | 404 | ||
405 | private double m_Elevation2NE = 60; | 405 | private double m_Elevation2NE = 60; |
406 | 406 | ||
407 | public double Elevation2NE | 407 | public double Elevation2NE |
408 | { | 408 | { |
409 | get { return m_Elevation2NE; } | 409 | get { return m_Elevation2NE; } |
410 | set { m_Elevation2NE = value; } | 410 | set { m_Elevation2NE = value; } |
411 | } | 411 | } |
412 | 412 | ||
413 | private double m_Elevation1SE = 10; | 413 | private double m_Elevation1SE = 10; |
414 | 414 | ||
415 | public double Elevation1SE | 415 | public double Elevation1SE |
416 | { | 416 | { |
417 | get { return m_Elevation1SE; } | 417 | get { return m_Elevation1SE; } |
418 | set { m_Elevation1SE = value; } | 418 | set { m_Elevation1SE = value; } |
419 | } | 419 | } |
420 | 420 | ||
421 | private double m_Elevation2SE = 60; | 421 | private double m_Elevation2SE = 60; |
422 | 422 | ||
423 | public double Elevation2SE | 423 | public double Elevation2SE |
424 | { | 424 | { |
425 | get { return m_Elevation2SE; } | 425 | get { return m_Elevation2SE; } |
426 | set { m_Elevation2SE = value; } | 426 | set { m_Elevation2SE = value; } |
427 | } | 427 | } |
428 | 428 | ||
429 | private double m_Elevation1SW = 10; | 429 | private double m_Elevation1SW = 10; |
430 | 430 | ||
431 | public double Elevation1SW | 431 | public double Elevation1SW |
432 | { | 432 | { |
433 | get { return m_Elevation1SW; } | 433 | get { return m_Elevation1SW; } |
434 | set { m_Elevation1SW = value; } | 434 | set { m_Elevation1SW = value; } |
435 | } | 435 | } |
436 | 436 | ||
437 | private double m_Elevation2SW = 60; | 437 | private double m_Elevation2SW = 60; |
438 | 438 | ||
439 | public double Elevation2SW | 439 | public double Elevation2SW |
440 | { | 440 | { |
441 | get { return m_Elevation2SW; } | 441 | get { return m_Elevation2SW; } |
442 | set { m_Elevation2SW = value; } | 442 | set { m_Elevation2SW = value; } |
443 | } | 443 | } |
444 | 444 | ||
445 | private double m_WaterHeight = 20; | 445 | private double m_WaterHeight = 20; |
446 | 446 | ||
447 | public double WaterHeight | 447 | public double WaterHeight |
448 | { | 448 | { |
449 | get { return m_WaterHeight; } | 449 | get { return m_WaterHeight; } |
450 | set { m_WaterHeight = value; } | 450 | set { m_WaterHeight = value; } |
451 | } | 451 | } |
452 | 452 | ||
453 | private double m_TerrainRaiseLimit = 100; | 453 | private double m_TerrainRaiseLimit = 100; |
454 | 454 | ||
455 | public double TerrainRaiseLimit | 455 | public double TerrainRaiseLimit |
456 | { | 456 | { |
457 | get { return m_TerrainRaiseLimit; } | 457 | get { return m_TerrainRaiseLimit; } |
458 | set { m_TerrainRaiseLimit = value; } | 458 | set { m_TerrainRaiseLimit = value; } |
459 | } | 459 | } |
460 | 460 | ||
461 | private double m_TerrainLowerLimit = 100; | 461 | private double m_TerrainLowerLimit = 100; |
462 | 462 | ||
463 | public double TerrainLowerLimit | 463 | public double TerrainLowerLimit |
464 | { | 464 | { |
465 | get { return m_TerrainLowerLimit; } | 465 | get { return m_TerrainLowerLimit; } |
466 | set { m_TerrainLowerLimit = value; } | 466 | set { m_TerrainLowerLimit = value; } |
467 | } | 467 | } |
468 | 468 | ||
469 | private bool m_UseEstateSun = true; | 469 | private bool m_UseEstateSun = true; |
470 | 470 | ||
471 | public bool UseEstateSun | 471 | public bool UseEstateSun |
472 | { | 472 | { |
473 | get { return m_UseEstateSun; } | 473 | get { return m_UseEstateSun; } |
474 | set { m_UseEstateSun = value; } | 474 | set { m_UseEstateSun = value; } |
475 | } | 475 | } |
476 | 476 | ||
477 | private bool m_FixedSun = false; | 477 | private bool m_FixedSun = false; |
478 | 478 | ||
479 | public bool FixedSun | 479 | public bool FixedSun |
480 | { | 480 | { |
481 | get { return m_FixedSun; } | 481 | get { return m_FixedSun; } |
482 | set { m_FixedSun = value; } | 482 | set { m_FixedSun = value; } |
483 | } | 483 | } |
484 | 484 | ||
485 | private double m_SunPosition = 0.0; | 485 | private double m_SunPosition = 0.0; |
486 | 486 | ||
487 | public double SunPosition | 487 | public double SunPosition |
488 | { | 488 | { |
489 | get { return m_SunPosition; } | 489 | get { return m_SunPosition; } |
490 | set { m_SunPosition = value; } | 490 | set { m_SunPosition = value; } |
491 | } | 491 | } |
492 | 492 | ||
493 | private LLUUID m_Covenant = LLUUID.Zero; | 493 | private LLUUID m_Covenant = LLUUID.Zero; |
494 | 494 | ||
495 | public LLUUID Covenant | 495 | public LLUUID Covenant |
496 | { | 496 | { |
497 | get { return m_Covenant; } | 497 | get { return m_Covenant; } |
498 | set { m_Covenant = value; } | 498 | set { m_Covenant = value; } |
499 | } | 499 | } |
500 | } | 500 | } |
501 | } | 501 | } |