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-rw-r--r--OpenSim/Framework/PriorityQueue.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
index e4f1111..d6c39a7 100644
--- a/OpenSim/Framework/PriorityQueue.cs
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -62,7 +62,9 @@ namespace OpenSim.Framework
62 private uint m_nextQueue = 0; 62 private uint m_nextQueue = 0;
63 private uint m_countFromQueue = 0; 63 private uint m_countFromQueue = 0;
64 // first queues are imediate, so no counts 64 // first queues are imediate, so no counts
65 private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1}; 65// private uint[] m_queueCounts = { 0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1 };
66 private uint[] m_queueCounts = {0, 0, 8, 8, 5, 4, 3, 2, 1, 1, 1, 1};
67 // this is ava, ava, attach, <10m, 20,40,80,160m,320,640,1280, +
66 68
67 // next request is a counter of the number of updates queued, it provides 69 // next request is a counter of the number of updates queued, it provides
68 // a total ordering on the updates coming through the queue and is more 70 // a total ordering on the updates coming through the queue and is more