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-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 46181f1..82aec06 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -100,13 +100,14 @@ namespace OpenSim.Framework
100 // Sculpted 100 // Sculpted
101 [XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero; 101 [XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero;
102 [XmlIgnore] public byte SculptType = (byte)0; 102 [XmlIgnore] public byte SculptType = (byte)0;
103 [XmlIgnore] public byte[] SculptData = new byte[0];
103 104
104 // Flexi 105 // Flexi
105 [XmlIgnore] public int FlexiSoftness = 0; 106 [XmlIgnore] public int FlexiSoftness = 0;
106 [XmlIgnore] public float FlexiTension = 0f; 107 [XmlIgnore] public float FlexiTension = 0f;
107 [XmlIgnore] public float FlexiDrag = 0f; 108 [XmlIgnore] public float FlexiDrag = 0f;
108 [XmlIgnore] public float FlexiGravity = 0f; 109 [XmlIgnore] public float FlexiGravity = 0f;
109 [XmlIgnore] public float FlexiWind= 0f; 110 [XmlIgnore] public float FlexiWind = 0f;
110 [XmlIgnore] public float FlexiForceX = 0f; 111 [XmlIgnore] public float FlexiForceX = 0f;
111 [XmlIgnore] public float FlexiForceY = 0f; 112 [XmlIgnore] public float FlexiForceY = 0f;
112 [XmlIgnore] public float FlexiForceZ = 0f; 113 [XmlIgnore] public float FlexiForceZ = 0f;