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-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index fe8f020..6a38278 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -188,6 +188,40 @@ namespace OpenSim.Framework
188 m_textureEntry = DEFAULT_TEXTURE; 188 m_textureEntry = DEFAULT_TEXTURE;
189 } 189 }
190 190
191 public PrimitiveBaseShape(Primitive prim)
192 {
193 PCode = (byte)prim.PrimData.PCode;
194 ExtraParams = new byte[1];
195
196 State = prim.PrimData.State;
197 PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
198 PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
199 PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
200 PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY);
201 PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX);
202 PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY);
203 PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew);
204 ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin);
205 ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd);
206 Scale = prim.Scale;
207 PathCurve = (byte)prim.PrimData.PathCurve;
208 ProfileCurve = (byte)prim.PrimData.ProfileCurve;
209 ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow);
210 PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset);
211 PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions);
212 PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX);
213 PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY);
214 PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist);
215 PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin);
216
217 m_textureEntry = prim.Textures.GetBytes();
218
219 SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
220 SculptData = prim.Sculpt.GetBytes();
221 SculptTexture = prim.Sculpt.SculptTexture;
222 SculptType = (byte)prim.Sculpt.Type;
223 }
224
191 [XmlIgnore] 225 [XmlIgnore]
192 public Primitive.TextureEntry Textures 226 public Primitive.TextureEntry Textures
193 { 227 {