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-rw-r--r--OpenSim/Framework/LandData.cs30
1 files changed, 20 insertions, 10 deletions
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index 4dffd3f..4fbbbc1 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -99,6 +99,10 @@ namespace OpenSim.Framework
99 private bool _obscureMedia = false; 99 private bool _obscureMedia = false;
100 private float _dwell = 0; 100 private float _dwell = 0;
101 101
102 public bool SeeAVs { get; set; }
103 public bool AnyAVSounds { get; set; }
104 public bool GroupAVSounds { get; set; }
105
102 /// <summary> 106 /// <summary>
103 /// Traffic count of parcel 107 /// Traffic count of parcel
104 /// </summary> 108 /// </summary>
@@ -728,6 +732,9 @@ namespace OpenSim.Framework
728 public LandData() 732 public LandData()
729 { 733 {
730 _globalID = UUID.Random(); 734 _globalID = UUID.Random();
735 SeeAVs = true;
736 AnyAVSounds = true;
737 GroupAVSounds = true;
731 } 738 }
732 739
733 /// <summary> 740 /// <summary>
@@ -778,6 +785,9 @@ namespace OpenSim.Framework
778 landData._simwideArea = _simwideArea; 785 landData._simwideArea = _simwideArea;
779 landData._simwidePrims = _simwidePrims; 786 landData._simwidePrims = _simwidePrims;
780 landData._dwell = _dwell; 787 landData._dwell = _dwell;
788 landData.SeeAVs = SeeAVs;
789 landData.AnyAVSounds = AnyAVSounds;
790 landData.GroupAVSounds = GroupAVSounds;
781 791
782 landData._parcelAccessList.Clear(); 792 landData._parcelAccessList.Clear();
783 foreach (LandAccessEntry entry in _parcelAccessList) 793 foreach (LandAccessEntry entry in _parcelAccessList)
@@ -793,21 +803,21 @@ namespace OpenSim.Framework
793 return landData; 803 return landData;
794 } 804 }
795 805
796 public void ToXml(XmlWriter xmlWriter) 806// public void ToXml(XmlWriter xmlWriter)
797 { 807// {
798 serializer.Serialize(xmlWriter, this); 808// serializer.Serialize(xmlWriter, this);
799 } 809// }
800 810
801 /// <summary> 811 /// <summary>
802 /// Restore a LandData object from the serialized xml representation. 812 /// Restore a LandData object from the serialized xml representation.
803 /// </summary> 813 /// </summary>
804 /// <param name="xmlReader"></param> 814 /// <param name="xmlReader"></param>
805 /// <returns></returns> 815 /// <returns></returns>
806 public static LandData FromXml(XmlReader xmlReader) 816// public static LandData FromXml(XmlReader xmlReader)
807 { 817// {
808 LandData land = (LandData)serializer.Deserialize(xmlReader); 818// LandData land = (LandData)serializer.Deserialize(xmlReader);
809 819//
810 return land; 820// return land;
811 } 821// }
812 } 822 }
813} 823}