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-rw-r--r--OpenSim/Framework/InventoryItemBase.cs32
1 files changed, 12 insertions, 20 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 61771ab..f874de1 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -48,38 +48,30 @@ namespace OpenSim.Framework
48 /// <value> 48 /// <value>
49 /// The creator of this item 49 /// The creator of this item
50 /// </value> 50 /// </value>
51 public string CreatorId 51 public string CreatorId { get; set; }
52 {
53 get { return m_creatorId; }
54 set
55 {
56 m_creatorId = value;
57 UUID creatorIdAsUuid;
58
59 // For now, all IDs are UUIDs
60 UUID.TryParse(m_creatorId, out creatorIdAsUuid);
61 CreatorIdAsUuid = creatorIdAsUuid;
62 }
63 }
64
65 private string m_creatorId = String.Empty;
66 52
67 /// <value> 53 /// <value>
68 /// The creator of this item expressed as a UUID 54 /// The creator of this item expressed as a UUID. Database plugins don't need to set this, it will be set by
55 /// upstream code (or set by the get accessor if left unset).
69 /// </value> 56 /// </value>
70 public UUID CreatorIdAsUuid 57 public UUID CreatorIdAsUuid
71 { 58 {
72 get 59 get
73 { 60 {
61 if (UUID.Zero == m_creatorIdAsUuid)
62 {
63 UUID.TryParse(CreatorId, out m_creatorIdAsUuid);
64 }
65
74 return m_creatorIdAsUuid; 66 return m_creatorIdAsUuid;
75 } 67 }
68
76 set 69 set
77 { 70 {
78 m_creatorIdAsUuid = value; 71 m_creatorIdAsUuid = value;
79 } 72 }
80 } 73 }
81 74 protected UUID m_creatorIdAsUuid = UUID.Zero;
82 private UUID m_creatorIdAsUuid = UUID.Zero;
83 75
84 /// <value> 76 /// <value>
85 /// The description of the inventory item (must be less than 64 characters) 77 /// The description of the inventory item (must be less than 64 characters)