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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 /// <summary>
33 /// User inventory folder
34 /// </summary>
35 public class InventoryFolderBase : InventoryNodeBase
36 {
37 public static readonly string ROOT_FOLDER_NAME = "My Inventory";
38 public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
39
40 /// <summary>
41 /// The folder this folder is contained in
42 /// </summary>
43 private UUID _parentID;
44
45 /// <summary>
46 /// Type of items normally stored in this folder
47 /// </summary>
48 private short _type;
49
50 /// <summary>
51 /// This is used to denote the version of the client, needed
52 /// because of the changes clients have with inventory from
53 /// time to time (1.19.1 caused us some fits there).
54 /// </summary>
55 private ushort _version;
56
57 public virtual UUID ParentID
58 {
59 get { return _parentID; }
60 set { _parentID = value; }
61 }
62
63 public virtual short Type
64 {
65 get { return _type; }
66 set { _type = value; }
67 }
68
69 public virtual ushort Version
70 {
71 get { return _version; }
72 set { _version = value; }
73 }
74
75 public InventoryFolderBase()
76 {
77 }
78
79 public InventoryFolderBase(UUID id) : this()
80 {
81 ID = id;
82 }
83
84 public InventoryFolderBase(UUID id, UUID owner) : this(id)
85 {
86 Owner = owner;
87 }
88
89 public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
90 {
91 Name = name;
92 ParentID = parent;
93 }
94
95 public InventoryFolderBase(
96 UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
97 {
98 Type = type;
99 Version = version;
100 }
101 }
102} \ No newline at end of file