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-rw-r--r--OpenSim/Framework/ISceneAgent.cs17
1 files changed, 8 insertions, 9 deletions
diff --git a/OpenSim/Framework/ISceneAgent.cs b/OpenSim/Framework/ISceneAgent.cs
index ca1399c..5d70b83 100644
--- a/OpenSim/Framework/ISceneAgent.cs
+++ b/OpenSim/Framework/ISceneAgent.cs
@@ -55,6 +55,10 @@ namespace OpenSim.Framework
55 /// </summary> 55 /// </summary>
56 bool IsChildAgent { get; } 56 bool IsChildAgent { get; }
57 57
58 bool IsInTransit { get; }
59 bool IsNPC { get;}
60
61 bool Invulnerable { get; set; }
58 /// <summary> 62 /// <summary>
59 /// Avatar appearance data. 63 /// Avatar appearance data.
60 /// </summary> 64 /// </summary>
@@ -66,22 +70,17 @@ namespace OpenSim.Framework
66 AvatarAppearance Appearance { get; set; } 70 AvatarAppearance Appearance { get; set; }
67 71
68 /// <summary> 72 /// <summary>
69 /// Set if initial data about the scene (avatars, objects) has been sent to the client.
70 /// </summary>
71 bool SentInitialDataToClient { get; }
72
73 /// <summary>
74 /// Send initial scene data to the client controlling this agent 73 /// Send initial scene data to the client controlling this agent
75 /// </summary> 74 /// </summary>
76 /// <remarks> 75 /// <remarks>
77 /// This includes scene object data and the appearance data of other avatars. 76 /// This includes scene object data and the appearance data of other avatars.
78 /// </remarks> 77 /// </remarks>
79 void SendInitialDataToClient(); 78 void SendInitialDataToMe();
80 79
81 /// <summary> 80 /// <summary>
82 /// Direction in which the scene presence is looking. 81 /// Direction in which the scene presence is looking.
83 /// </summary> 82 /// </summary>
84 /// <remarks>Will be Vector3.Zero for a child agent.</remarks> 83 /// <remarks>Will be Vector3.Zero for a child agent.</remarks>
85 Vector3 Lookat { get; } 84 Vector3 Lookat { get; }
86 } 85 }
87} \ No newline at end of file 86}