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Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IScene.cs | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs new file mode 100644 index 0000000..e1b6d1e --- /dev/null +++ b/OpenSim/Framework/IScene.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | //using OpenSim.Framework.Console; | ||
30 | using Nini.Config; | ||
31 | |||
32 | namespace OpenSim.Framework | ||
33 | { | ||
34 | public delegate void restart(RegionInfo thisRegion); | ||
35 | |||
36 | public enum RegionStatus : int | ||
37 | { | ||
38 | Down = 0, | ||
39 | Up = 1, | ||
40 | Crashed = 2, | ||
41 | Starting = 3, | ||
42 | }; | ||
43 | |||
44 | /// <value> | ||
45 | /// Indicate what action to take on an object derez request | ||
46 | /// </value> | ||
47 | public enum DeRezAction : byte | ||
48 | { | ||
49 | SaveToExistingUserInventoryItem = 0, | ||
50 | TakeCopy = 1, | ||
51 | Take = 4, | ||
52 | GodTakeCopy = 5, | ||
53 | Delete = 6, | ||
54 | Return = 9 | ||
55 | }; | ||
56 | |||
57 | public interface IScene | ||
58 | { | ||
59 | /// <summary> | ||
60 | /// The name of this scene. | ||
61 | /// </summary> | ||
62 | string Name { get; } | ||
63 | |||
64 | RegionInfo RegionInfo { get; } | ||
65 | RegionStatus RegionStatus { get; set; } | ||
66 | |||
67 | IConfigSource Config { get; } | ||
68 | |||
69 | /// <summary> | ||
70 | /// Are logins enabled on this simulator? | ||
71 | /// </summary> | ||
72 | bool LoginsEnabled { get; set; } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Is this region ready for use? | ||
76 | /// </summary> | ||
77 | /// <remarks> | ||
78 | /// This does not mean that logins are enabled, merely that they can be. | ||
79 | /// </remarks> | ||
80 | bool Ready { get; set; } | ||
81 | |||
82 | float TimeDilation { get; } | ||
83 | |||
84 | bool AllowScriptCrossings { get; } | ||
85 | |||
86 | event restart OnRestart; | ||
87 | |||
88 | /// <summary> | ||
89 | /// Add a new agent with an attached client. All agents except initial login clients will starts off as a child agent | ||
90 | /// - the later agent crossing will promote it to a root agent. | ||
91 | /// </summary> | ||
92 | /// <param name="client"></param> | ||
93 | /// <param name="type">The type of agent to add.</param> | ||
94 | /// <returns> | ||
95 | /// The scene agent if the new client was added or if an agent that already existed.</returns> | ||
96 | ISceneAgent AddNewAgent(IClientAPI client, PresenceType type); | ||
97 | |||
98 | /// <summary> | ||
99 | /// Tell a single agent to disconnect from the region. | ||
100 | /// </summary> | ||
101 | /// <param name="agentID"></param> | ||
102 | /// <param name="force"> | ||
103 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to | ||
104 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | ||
105 | /// </param> | ||
106 | bool CloseAgent(UUID agentID, bool force); | ||
107 | |||
108 | void Restart(); | ||
109 | |||
110 | string GetSimulatorVersion(); | ||
111 | |||
112 | bool TryGetScenePresence(UUID agentID, out object scenePresence); | ||
113 | |||
114 | /// <summary> | ||
115 | /// Register an interface to a region module. This allows module methods to be called directly as | ||
116 | /// well as via events. If there is already a module registered for this interface, it is not replaced | ||
117 | /// (is this the best behaviour?) | ||
118 | /// </summary> | ||
119 | /// <param name="mod"></param> | ||
120 | void RegisterModuleInterface<M>(M mod); | ||
121 | |||
122 | void StackModuleInterface<M>(M mod); | ||
123 | |||
124 | /// <summary> | ||
125 | /// For the given interface, retrieve the region module which implements it. | ||
126 | /// </summary> | ||
127 | /// <returns>null if there is no registered module implementing that interface</returns> | ||
128 | T RequestModuleInterface<T>(); | ||
129 | |||
130 | /// <summary> | ||
131 | /// For the given interface, retrieve an array of region modules that implement it. | ||
132 | /// </summary> | ||
133 | /// <returns>an empty array if there are no registered modules implementing that interface</returns> | ||
134 | T[] RequestModuleInterfaces<T>(); | ||
135 | |||
136 | // void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback); | ||
137 | |||
138 | ISceneObject DeserializeObject(string representation); | ||
139 | |||
140 | bool CheckClient(UUID agentID, System.Net.IPEndPoint ep); | ||
141 | |||
142 | /// <summary> | ||
143 | /// Start the scene and associated scripts within it. | ||
144 | /// </summary> | ||
145 | void Start(); | ||
146 | } | ||
147 | } \ No newline at end of file | ||