diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IScene.cs | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index e0e023d..b2604f4 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs | |||
@@ -89,19 +89,6 @@ namespace OpenSim.Framework | |||
89 | 89 | ||
90 | string GetSimulatorVersion(); | 90 | string GetSimulatorVersion(); |
91 | 91 | ||
92 | /// <summary> | ||
93 | /// Is the agent denoted by the given agentID a child presence in this scene? | ||
94 | /// </summary> | ||
95 | /// <remarks> | ||
96 | /// Used by ClientView when a 'kick everyone' or 'estate message' occurs | ||
97 | /// </remarks> | ||
98 | /// <param name="avatarID">AvatarID to lookup</param> | ||
99 | /// <returns>true if the presence is a child agent, false if the presence is a root exception</returns> | ||
100 | /// <exception cref="System.NullReferenceException"> | ||
101 | /// Thrown if the agent does not exist. | ||
102 | /// </exception> | ||
103 | bool PresenceChildStatus(UUID agentId); | ||
104 | |||
105 | bool TryGetScenePresence(UUID agentID, out object scenePresence); | 92 | bool TryGetScenePresence(UUID agentID, out object scenePresence); |
106 | 93 | ||
107 | /// <summary> | 94 | /// <summary> |