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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public interface ILandChannel
35 {
36 /// <summary>
37 /// Get all parcels
38 /// </summary>
39 /// <returns></returns>
40 List<ILandObject> AllParcels();
41
42 /// <summary>
43 /// Get the parcel at the specified point
44 /// </summary>
45 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
46 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
47 /// <returns>Land object at the point supplied</returns>
48 ILandObject GetLandObject(int x, int y);
49
50 /// <summary>
51 /// Get the parcel at the specified point
52 /// </summary>
53 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
54 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
55 /// <returns>Land object at the point supplied</returns>
56 ILandObject GetLandObject(float x, float y);
57
58 /// <summary>
59 /// Get the parcel at the specified point
60 /// </summary>
61 /// <param name="position">Vector where x and y components are between 0 and 256. z component is ignored.</param>
62 /// <returns>Land object at the point supplied</returns>
63 ILandObject GetLandObject(Vector3 position);
64
65 /// <summary>
66 /// Get the parcels near the specified point
67 /// </summary>
68 /// <param name="position"></param>
69 /// <returns></returns>
70 List<ILandObject> ParcelsNearPoint(Vector3 position);
71
72 /// <summary>
73 /// Get the parcel given the land's local id.
74 /// </summary>
75 /// <param name="localID"></param>
76 /// <returns></returns>
77 ILandObject GetLandObject(int localID);
78
79 /// <summary>
80 /// Clear the land channel of all parcels.
81 /// </summary>
82 /// <param name="setupDefaultParcel">
83 /// If true, set up a default parcel covering the whole region owned by the estate owner.
84 /// </param>
85 void Clear(bool setupDefaultParcel);
86
87 bool IsForcefulBansAllowed();
88 void UpdateLandObject(int localID, LandData data);
89 void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
90 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
91 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
92 void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime);
93
94 void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
95 void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
96 }
97}