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-rw-r--r--OpenSim/Framework/IClientAPI.cs30
1 files changed, 29 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 5909ce1..e95149d 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -815,8 +815,23 @@ namespace OpenSim.Framework
815 event Action<IClientAPI> OnRegionHandShakeReply; 815 event Action<IClientAPI> OnRegionHandShakeReply;
816 event GenericCall1 OnRequestWearables; 816 event GenericCall1 OnRequestWearables;
817 event Action<IClientAPI, bool> OnCompleteMovementToRegion; 817 event Action<IClientAPI, bool> OnCompleteMovementToRegion;
818
819 /// <summary>
820 /// Called when an AgentUpdate message is received and before OnAgentUpdate.
821 /// </summary>
822 /// <remarks>
823 /// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
824 /// </remarks>
818 event UpdateAgent OnPreAgentUpdate; 825 event UpdateAgent OnPreAgentUpdate;
826
827 /// <summary>
828 /// Called when an AgentUpdate message is received and after OnPreAgentUpdate.
829 /// </summary>
830 /// <remarks>
831 /// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
832 /// </remarks>
819 event UpdateAgent OnAgentUpdate; 833 event UpdateAgent OnAgentUpdate;
834
820 event AgentRequestSit OnAgentRequestSit; 835 event AgentRequestSit OnAgentRequestSit;
821 event AgentSit OnAgentSit; 836 event AgentSit OnAgentSit;
822 event AvatarPickerRequest OnAvatarPickerRequest; 837 event AvatarPickerRequest OnAvatarPickerRequest;
@@ -1046,8 +1061,21 @@ namespace OpenSim.Framework
1046 1061
1047 void InPacket(object NewPack); 1062 void InPacket(object NewPack);
1048 void ProcessInPacket(Packet NewPack); 1063 void ProcessInPacket(Packet NewPack);
1064
1065 /// <summary>
1066 /// Close this client
1067 /// </summary>
1049 void Close(); 1068 void Close();
1050 void Close(bool sendStop); 1069
1070 /// <summary>
1071 /// Close this client
1072 /// </summary>
1073 /// <param name='force'>
1074 /// If true, attempts the close without checking active status. You do not want to try this except as a last
1075 /// ditch attempt where Active == false but the ScenePresence still exists.
1076 /// </param>
1077 void Close(bool sendStop, bool force);
1078
1051 void Kick(string message); 1079 void Kick(string message);
1052 1080
1053 /// <summary> 1081 /// <summary>