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-rw-r--r--OpenSim/Framework/IClientAPI.cs46
1 files changed, 3 insertions, 43 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 1c6685a..e31c7f6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -815,23 +815,8 @@ namespace OpenSim.Framework
815 event Action<IClientAPI> OnRegionHandShakeReply; 815 event Action<IClientAPI> OnRegionHandShakeReply;
816 event GenericCall1 OnRequestWearables; 816 event GenericCall1 OnRequestWearables;
817 event Action<IClientAPI, bool> OnCompleteMovementToRegion; 817 event Action<IClientAPI, bool> OnCompleteMovementToRegion;
818
819 /// <summary>
820 /// Called when an AgentUpdate message is received and before OnAgentUpdate.
821 /// </summary>
822 /// <remarks>
823 /// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
824 /// </remarks>
825 event UpdateAgent OnPreAgentUpdate; 818 event UpdateAgent OnPreAgentUpdate;
826
827 /// <summary>
828 /// Called when an AgentUpdate message is received and after OnPreAgentUpdate.
829 /// </summary>
830 /// <remarks>
831 /// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
832 /// </remarks>
833 event UpdateAgent OnAgentUpdate; 819 event UpdateAgent OnAgentUpdate;
834
835 event AgentRequestSit OnAgentRequestSit; 820 event AgentRequestSit OnAgentRequestSit;
836 event AgentSit OnAgentSit; 821 event AgentSit OnAgentSit;
837 event AvatarPickerRequest OnAvatarPickerRequest; 822 event AvatarPickerRequest OnAvatarPickerRequest;
@@ -1061,21 +1046,8 @@ namespace OpenSim.Framework
1061 1046
1062 void InPacket(object NewPack); 1047 void InPacket(object NewPack);
1063 void ProcessInPacket(Packet NewPack); 1048 void ProcessInPacket(Packet NewPack);
1064
1065 /// <summary>
1066 /// Close this client
1067 /// </summary>
1068 void Close(); 1049 void Close();
1069 1050 void Close(bool sendStop);
1070 /// <summary>
1071 /// Close this client
1072 /// </summary>
1073 /// <param name='force'>
1074 /// If true, attempts the close without checking active status. You do not want to try this except as a last
1075 /// ditch attempt where Active == false but the ScenePresence still exists.
1076 /// </param>
1077 void Close(bool sendStop, bool force);
1078
1079 void Kick(string message); 1051 void Kick(string message);
1080 1052
1081 /// <summary> 1053 /// <summary>
@@ -1112,20 +1084,8 @@ namespace OpenSim.Framework
1112 void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs); 1084 void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
1113 void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args); 1085 void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
1114 1086
1115 /// <summary> 1087 void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source,
1116 /// Send chat to the viewer. 1088 byte audible);
1117 /// </summary>
1118 /// <param name='message'></param>
1119 /// <param name='type'></param>
1120 /// <param name='fromPos'></param>
1121 /// <param name='fromName'></param>
1122 /// <param name='fromAgentID'></param>
1123 /// <param name='ownerID'></param>
1124 /// <param name='source'></param>
1125 /// <param name='audible'></param>
1126 void SendChatMessage(
1127 string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, UUID ownerID, byte source,
1128 byte audible);
1129 1089
1130 void SendInstantMessage(GridInstantMessage im); 1090 void SendInstantMessage(GridInstantMessage im);
1131 1091