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-rw-r--r--OpenSim/Framework/General/Configuration/ConfigurationMember.cs9
-rw-r--r--OpenSim/Framework/General/Culture.cs26
-rw-r--r--OpenSim/Framework/General/Types/EstateSettings.cs4
3 files changed, 34 insertions, 5 deletions
diff --git a/OpenSim/Framework/General/Configuration/ConfigurationMember.cs b/OpenSim/Framework/General/Configuration/ConfigurationMember.cs
index c94fd8e..e4c13ba 100644
--- a/OpenSim/Framework/General/Configuration/ConfigurationMember.cs
+++ b/OpenSim/Framework/General/Configuration/ConfigurationMember.cs
@@ -9,6 +9,7 @@ using libsecondlife;
9 9
10using OpenSim.Framework.Console; 10using OpenSim.Framework.Console;
11using OpenSim.Framework.Configuration.Interfaces; 11using OpenSim.Framework.Configuration.Interfaces;
12using System.Globalization;
12 13
13namespace OpenSim.Framework.Configuration 14namespace OpenSim.Framework.Configuration
14{ 15{
@@ -295,7 +296,7 @@ namespace OpenSim.Framework.Configuration
295 break; 296 break;
296 case ConfigurationOption.ConfigurationTypes.TYPE_FLOAT: 297 case ConfigurationOption.ConfigurationTypes.TYPE_FLOAT:
297 float floatResult; 298 float floatResult;
298 if (float.TryParse(console_result, out floatResult)) 299 if (float.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out floatResult))
299 { 300 {
300 convertSuccess = true; 301 convertSuccess = true;
301 return_result = floatResult; 302 return_result = floatResult;
@@ -304,7 +305,7 @@ namespace OpenSim.Framework.Configuration
304 break; 305 break;
305 case ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE: 306 case ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE:
306 double doubleResult; 307 double doubleResult;
307 if (Double.TryParse(console_result, out doubleResult)) 308 if (Double.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out doubleResult))
308 { 309 {
309 convertSuccess = true; 310 convertSuccess = true;
310 return_result = doubleResult; 311 return_result = doubleResult;
@@ -332,12 +333,12 @@ namespace OpenSim.Framework.Configuration
332 { 333 {
333 if (configOption.configurationUseDefaultNoPrompt) 334 if (configOption.configurationUseDefaultNoPrompt)
334 { 335 {
335 MainLog.Instance.Error("Default given for '" + configOption.configurationKey + "' is not valid; the configuration result must be " + errorMessage + ". Will skip this option..."); 336 MainLog.Instance.Error("CONFIG", string.Format("[{3}]:[{1}] is not valid default for parameter [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
336 convertSuccess = true; 337 convertSuccess = true;
337 } 338 }
338 else 339 else
339 { 340 {
340 MainLog.Instance.Warn("configuration","Incorrect result given, the configuration option must be " + errorMessage + ". Prompting for same option..."); 341 MainLog.Instance.Warn("CONFIG", string.Format("[{3}]:[{1}] is not a valid value [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
341 ignoreNextFromConfig = true; 342 ignoreNextFromConfig = true;
342 } 343 }
343 } 344 }
diff --git a/OpenSim/Framework/General/Culture.cs b/OpenSim/Framework/General/Culture.cs
new file mode 100644
index 0000000..8f8561b
--- /dev/null
+++ b/OpenSim/Framework/General/Culture.cs
@@ -0,0 +1,26 @@
1using System;
2using System.Collections.Generic;
3using System.Globalization;
4using System.Text;
5using System.Threading;
6
7namespace OpenSim.Framework
8{
9 public class Culture
10 {
11 private static readonly CultureInfo m_cultureInfo = new System.Globalization.CultureInfo("en-US", true);
12
13 public static NumberFormatInfo NumberFormatInfo
14 {
15 get
16 {
17 return m_cultureInfo.NumberFormat;
18 }
19 }
20
21 public static void SetCurrentCulture()
22 {
23 Thread.CurrentThread.CurrentCulture = m_cultureInfo;
24 }
25 }
26}
diff --git a/OpenSim/Framework/General/Types/EstateSettings.cs b/OpenSim/Framework/General/Types/EstateSettings.cs
index a8f6bf1..abdcf6f 100644
--- a/OpenSim/Framework/General/Types/EstateSettings.cs
+++ b/OpenSim/Framework/General/Types/EstateSettings.cs
@@ -29,6 +29,7 @@ using System.IO;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework.Configuration; 30using OpenSim.Framework.Configuration;
31using OpenSim.Framework.Utilities; 31using OpenSim.Framework.Utilities;
32using System.Globalization;
32 33
33namespace OpenSim.Framework.Types 34namespace OpenSim.Framework.Types
34{ 35{
@@ -719,7 +720,8 @@ namespace OpenSim.Framework.Types
719 this.m_terrainMultiplier = System.Convert.ToDouble(configuration_result); 720 this.m_terrainMultiplier = System.Convert.ToDouble(configuration_result);
720 break; 721 break;
721 case "water_height": 722 case "water_height":
722 float.TryParse(((double)configuration_result).ToString(),out this.m_waterHeight); 723 double tmpVal = (double) configuration_result;
724 this.m_waterHeight = (float) tmpVal;
723 break; 725 break;
724 case "terrain_image_id": 726 case "terrain_image_id":
725 this.m_terrainImageID = (LLUUID)configuration_result; 727 this.m_terrainImageID = (LLUUID)configuration_result;