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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using libsecondlife;
29using OpenSim.Framework.Types;
30
31namespace OpenSim.Framework.Interfaces
32{
33 /// <summary>
34 /// Description of IAssetServer.
35 /// </summary>
36
37 public interface IAssetServer
38 {
39 void SetReceiver(IAssetReceiver receiver);
40 void RequestAsset(LLUUID assetID, bool isTexture);
41 void UpdateAsset(AssetBase asset);
42 void UploadNewAsset(AssetBase asset);
43 void SetServerInfo(string ServerUrl, string ServerKey);
44 void Close();
45 }
46
47 // could change to delegate?
48 public interface IAssetReceiver
49 {
50 void AssetReceived(AssetBase asset, bool IsTexture);
51 void AssetNotFound(AssetBase asset);
52 }
53
54 public interface IAssetPlugin
55 {
56 IAssetServer GetAssetServer();
57 }
58
59 public struct ARequest
60 {
61 public LLUUID AssetID;
62 public bool IsTexture;
63 }
64}