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-rw-r--r-- | OpenSim/Framework/Data/UserProfileData.cs | 180 |
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diff --git a/OpenSim/Framework/Data/UserProfileData.cs b/OpenSim/Framework/Data/UserProfileData.cs new file mode 100644 index 0000000..bb7d48c --- /dev/null +++ b/OpenSim/Framework/Data/UserProfileData.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | |||
31 | namespace OpenSim.Framework.Data | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Information about a particular user known to the userserver | ||
35 | /// </summary> | ||
36 | public class UserProfileData | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// The ID value for this user | ||
40 | /// </summary> | ||
41 | public LLUUID UUID; | ||
42 | |||
43 | /// <summary> | ||
44 | /// The first component of a users account name | ||
45 | /// </summary> | ||
46 | public string username; | ||
47 | /// <summary> | ||
48 | /// The second component of a users account name | ||
49 | /// </summary> | ||
50 | public string surname; | ||
51 | |||
52 | /// <summary> | ||
53 | /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) | ||
54 | /// </summary> | ||
55 | /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> | ||
56 | public string passwordHash; | ||
57 | /// <summary> | ||
58 | /// The salt used for the users hash, should be 32 bytes or longer | ||
59 | /// </summary> | ||
60 | public string passwordSalt; | ||
61 | |||
62 | /// <summary> | ||
63 | /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into | ||
64 | /// </summary> | ||
65 | public ulong homeRegion; | ||
66 | /// <summary> | ||
67 | /// The coordinates inside the region of the home location | ||
68 | /// </summary> | ||
69 | public LLVector3 homeLocation; | ||
70 | /// <summary> | ||
71 | /// Where the user will be looking when they rez. | ||
72 | /// </summary> | ||
73 | public LLVector3 homeLookAt; | ||
74 | |||
75 | /// <summary> | ||
76 | /// A UNIX Timestamp (seconds since epoch) for the users creation | ||
77 | /// </summary> | ||
78 | public int created; | ||
79 | /// <summary> | ||
80 | /// A UNIX Timestamp for the users last login date / time | ||
81 | /// </summary> | ||
82 | public int lastLogin; | ||
83 | |||
84 | /// <summary> | ||
85 | /// A URI to the users inventory server, used for foreigners and large grids | ||
86 | /// </summary> | ||
87 | public string userInventoryURI; | ||
88 | /// <summary> | ||
89 | /// A URI to the users asset server, used for foreigners and large grids. | ||
90 | /// </summary> | ||
91 | public string userAssetURI; | ||
92 | |||
93 | /// <summary> | ||
94 | /// A uint mask containing the "I can do" fields of the users profile | ||
95 | /// </summary> | ||
96 | public uint profileCanDoMask; | ||
97 | /// <summary> | ||
98 | /// A uint mask containing the "I want to do" part of the users profile | ||
99 | /// </summary> | ||
100 | public uint profileWantDoMask; // Profile window "I want to" mask | ||
101 | |||
102 | /// <summary> | ||
103 | /// The about text listed in a users profile. | ||
104 | /// </summary> | ||
105 | public string profileAboutText; | ||
106 | /// <summary> | ||
107 | /// The first life about text listed in a users profile | ||
108 | /// </summary> | ||
109 | public string profileFirstText; | ||
110 | |||
111 | /// <summary> | ||
112 | /// The profile image for an avatar stored on the asset server | ||
113 | /// </summary> | ||
114 | public LLUUID profileImage; | ||
115 | /// <summary> | ||
116 | /// The profile image for the users first life tab | ||
117 | /// </summary> | ||
118 | public LLUUID profileFirstImage; | ||
119 | /// <summary> | ||
120 | /// The users last registered agent (filled in on the user server) | ||
121 | /// </summary> | ||
122 | public UserAgentData currentAgent; | ||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// Information about a users session | ||
127 | /// </summary> | ||
128 | public class UserAgentData | ||
129 | { | ||
130 | /// <summary> | ||
131 | /// The UUID of the users avatar (not the agent!) | ||
132 | /// </summary> | ||
133 | public LLUUID UUID; | ||
134 | /// <summary> | ||
135 | /// The IP address of the user | ||
136 | /// </summary> | ||
137 | public string agentIP = String.Empty; | ||
138 | /// <summary> | ||
139 | /// The port of the user | ||
140 | /// </summary> | ||
141 | public uint agentPort; | ||
142 | /// <summary> | ||
143 | /// Is the user online? | ||
144 | /// </summary> | ||
145 | public bool agentOnline; | ||
146 | /// <summary> | ||
147 | /// The session ID for the user (also the agent ID) | ||
148 | /// </summary> | ||
149 | public LLUUID sessionID; | ||
150 | /// <summary> | ||
151 | /// The "secure" session ID for the user | ||
152 | /// </summary> | ||
153 | /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks> | ||
154 | public LLUUID secureSessionID; | ||
155 | /// <summary> | ||
156 | /// The region the user logged into initially | ||
157 | /// </summary> | ||
158 | public LLUUID regionID; | ||
159 | /// <summary> | ||
160 | /// A unix timestamp from when the user logged in | ||
161 | /// </summary> | ||
162 | public int loginTime; | ||
163 | /// <summary> | ||
164 | /// When this agent expired and logged out, 0 if still online | ||
165 | /// </summary> | ||
166 | public int logoutTime; | ||
167 | /// <summary> | ||
168 | /// Current region the user is logged into | ||
169 | /// </summary> | ||
170 | public LLUUID currentRegion; | ||
171 | /// <summary> | ||
172 | /// Region handle of the current region the user is in | ||
173 | /// </summary> | ||
174 | public ulong currentHandle; | ||
175 | /// <summary> | ||
176 | /// The position of the user within the region | ||
177 | /// </summary> | ||
178 | public LLVector3 currentPos; | ||
179 | } | ||
180 | } | ||