diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Data/OpenSimDataReader.cs | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/OpenSim/Framework/Data/OpenSimDataReader.cs b/OpenSim/Framework/Data/OpenSimDataReader.cs index 225df60..11a8b8b 100644 --- a/OpenSim/Framework/Data/OpenSimDataReader.cs +++ b/OpenSim/Framework/Data/OpenSimDataReader.cs | |||
@@ -1,39 +1,39 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Data; | 3 | using System.Data; |
4 | using System.Text; | 4 | using System.Text; |
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using TribalMedia.Framework.Data; | 6 | using TribalMedia.Framework.Data; |
7 | 7 | ||
8 | namespace OpenSim.Framework.Data | 8 | namespace OpenSim.Framework.Data |
9 | { | 9 | { |
10 | public class OpenSimDataReader : DataReader | 10 | public class OpenSimDataReader : DataReader |
11 | { | 11 | { |
12 | public OpenSimDataReader(IDataReader source) : base(source) | 12 | public OpenSimDataReader(IDataReader source) : base(source) |
13 | { | 13 | { |
14 | } | 14 | } |
15 | 15 | ||
16 | public LLVector3 GetVector(string s) | 16 | public LLVector3 GetVector(string s) |
17 | { | 17 | { |
18 | float x = GetFloat(s + "X"); | 18 | float x = GetFloat(s + "X"); |
19 | float y = GetFloat(s + "Y"); | 19 | float y = GetFloat(s + "Y"); |
20 | float z = GetFloat(s + "Z"); | 20 | float z = GetFloat(s + "Z"); |
21 | 21 | ||
22 | LLVector3 vector = new LLVector3(x, y, z); | 22 | LLVector3 vector = new LLVector3(x, y, z); |
23 | 23 | ||
24 | return vector; | 24 | return vector; |
25 | } | 25 | } |
26 | 26 | ||
27 | public LLQuaternion GetQuaternion(string s) | 27 | public LLQuaternion GetQuaternion(string s) |
28 | { | 28 | { |
29 | float x = GetFloat(s + "X"); | 29 | float x = GetFloat(s + "X"); |
30 | float y = GetFloat(s + "Y"); | 30 | float y = GetFloat(s + "Y"); |
31 | float z = GetFloat(s + "Z"); | 31 | float z = GetFloat(s + "Z"); |
32 | float w = GetFloat(s + "W"); | 32 | float w = GetFloat(s + "W"); |
33 | 33 | ||
34 | LLQuaternion quaternion = new LLQuaternion(x, y, z, w); | 34 | LLQuaternion quaternion = new LLQuaternion(x, y, z, w); |
35 | 35 | ||
36 | return quaternion; | 36 | return quaternion; |
37 | } | 37 | } |
38 | } | 38 | } |
39 | } | 39 | } |