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Diffstat (limited to 'OpenSim/Framework/Data/InventoryData.cs')
-rw-r--r-- | OpenSim/Framework/Data/InventoryData.cs | 185 |
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diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs new file mode 100644 index 0000000..c2a1d06 --- /dev/null +++ b/OpenSim/Framework/Data/InventoryData.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using libsecondlife; | ||
30 | |||
31 | namespace OpenSim.Framework.Data | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | ||
35 | /// </summary> | ||
36 | public class InventoryItemBase | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// A UUID containing the ID for the inventory item itself | ||
40 | /// </summary> | ||
41 | public LLUUID inventoryID; | ||
42 | /// <summary> | ||
43 | /// The UUID of the associated asset on the asset server | ||
44 | /// </summary> | ||
45 | public LLUUID assetID; | ||
46 | /// <summary> | ||
47 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | ||
48 | /// </summary> | ||
49 | public int type; | ||
50 | /// <summary> | ||
51 | /// The folder this item is contained in (NULL_KEY = Inventory Root) | ||
52 | /// </summary> | ||
53 | public LLUUID parentFolderID; | ||
54 | /// <summary> | ||
55 | /// The owner of this inventory item | ||
56 | /// </summary> | ||
57 | public LLUUID avatarID; | ||
58 | /// <summary> | ||
59 | /// The name of the inventory item (must be less than 64 characters) | ||
60 | /// </summary> | ||
61 | public string inventoryName; | ||
62 | /// <summary> | ||
63 | /// The description of the inventory item (must be less than 64 characters) | ||
64 | /// </summary> | ||
65 | public string inventoryDescription; | ||
66 | /// <summary> | ||
67 | /// A mask containing the permissions for the next owner (cannot be enforced) | ||
68 | /// </summary> | ||
69 | public uint inventoryNextPermissions; | ||
70 | /// <summary> | ||
71 | /// A mask containing permissions for the current owner (cannot be enforced) | ||
72 | /// </summary> | ||
73 | public uint inventoryCurrentPermissions; | ||
74 | } | ||
75 | |||
76 | /// <summary> | ||
77 | /// A Class for folders which contain users inventory | ||
78 | /// </summary> | ||
79 | public class InventoryFolderBase | ||
80 | { | ||
81 | /// <summary> | ||
82 | /// The name of the folder (64 characters or less) | ||
83 | /// </summary> | ||
84 | public string name; | ||
85 | /// <summary> | ||
86 | /// The agent who's inventory this is contained by | ||
87 | /// </summary> | ||
88 | public LLUUID agentID; | ||
89 | /// <summary> | ||
90 | /// The folder this folder is contained in (NULL_KEY for root) | ||
91 | /// </summary> | ||
92 | public LLUUID parentID; | ||
93 | /// <summary> | ||
94 | /// The UUID for this folder | ||
95 | /// </summary> | ||
96 | public LLUUID folderID; | ||
97 | } | ||
98 | |||
99 | /// <summary> | ||
100 | /// An interface for accessing inventory data from a storage server | ||
101 | /// </summary> | ||
102 | public interface IInventoryData | ||
103 | { | ||
104 | /// <summary> | ||
105 | /// Initialises the interface | ||
106 | /// </summary> | ||
107 | void Initialise(); | ||
108 | |||
109 | /// <summary> | ||
110 | /// Closes the interface | ||
111 | /// </summary> | ||
112 | void Close(); | ||
113 | |||
114 | /// <summary> | ||
115 | /// The plugin being loaded | ||
116 | /// </summary> | ||
117 | /// <returns>A string containing the plugin name</returns> | ||
118 | string getName(); | ||
119 | |||
120 | /// <summary> | ||
121 | /// The plugins version | ||
122 | /// </summary> | ||
123 | /// <returns>A string containing the plugin version</returns> | ||
124 | string getVersion(); | ||
125 | |||
126 | /// <summary> | ||
127 | /// Returns a list of inventory items contained within the specified folder | ||
128 | /// </summary> | ||
129 | /// <param name="folderID">The UUID of the target folder</param> | ||
130 | /// <returns>A List of InventoryItemBase items</returns> | ||
131 | List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); | ||
132 | |||
133 | /// <summary> | ||
134 | /// Returns a list of folders in the users inventory root. | ||
135 | /// </summary> | ||
136 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
137 | /// <returns>A list of folders</returns> | ||
138 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); | ||
139 | |||
140 | /// <summary> | ||
141 | /// Returns a list of inventory folders contained in the folder 'parentID' | ||
142 | /// </summary> | ||
143 | /// <param name="parentID">The folder to get subfolders for</param> | ||
144 | /// <returns>A list of inventory folders</returns> | ||
145 | List<InventoryFolderBase> getInventoryFolders(LLUUID parentID); | ||
146 | |||
147 | /// <summary> | ||
148 | /// Returns an inventory item by its UUID | ||
149 | /// </summary> | ||
150 | /// <param name="item">The UUID of the item to be returned</param> | ||
151 | /// <returns>A class containing item information</returns> | ||
152 | InventoryItemBase getInventoryItem(LLUUID item); | ||
153 | |||
154 | /// <summary> | ||
155 | /// Returns a specified inventory folder by its UUID | ||
156 | /// </summary> | ||
157 | /// <param name="folder">The UUID of the folder to be returned</param> | ||
158 | /// <returns>A class containing folder information</returns> | ||
159 | InventoryFolderBase getInventoryFolder(LLUUID folder); | ||
160 | |||
161 | /// <summary> | ||
162 | /// Creates a new inventory item based on item | ||
163 | /// </summary> | ||
164 | /// <param name="item">The item to be created</param> | ||
165 | void addInventoryItem(InventoryItemBase item); | ||
166 | |||
167 | /// <summary> | ||
168 | /// Updates an inventory item with item (updates based on ID) | ||
169 | /// </summary> | ||
170 | /// <param name="item">The updated item</param> | ||
171 | void updateInventoryItem(InventoryItemBase item); | ||
172 | |||
173 | /// <summary> | ||
174 | /// Adds a new folder specified by folder | ||
175 | /// </summary> | ||
176 | /// <param name="folder">The inventory folder</param> | ||
177 | void addInventoryFolder(InventoryFolderBase folder); | ||
178 | |||
179 | /// <summary> | ||
180 | /// Updates a folder based on its ID with folder | ||
181 | /// </summary> | ||
182 | /// <param name="folder">The inventory folder</param> | ||
183 | void updateInventoryFolder(InventoryFolderBase folder); | ||
184 | } | ||
185 | } | ||