diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs index e2ea018..fcc7cc1 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | |||
@@ -165,7 +165,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
165 | 165 | ||
166 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 166 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) |
167 | { | 167 | { |
168 | m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID)); | 168 | m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); |
169 | 169 | ||
170 | DataTable prims = m_primTable; | 170 | DataTable prims = m_primTable; |
171 | DataTable shapes = m_shapeTable; | 171 | DataTable shapes = m_shapeTable; |
@@ -304,7 +304,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
304 | /// <param name="prim"></param> | 304 | /// <param name="prim"></param> |
305 | private void LoadItems(SceneObjectPart prim) | 305 | private void LoadItems(SceneObjectPart prim) |
306 | { | 306 | { |
307 | //m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID)); | 307 | //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); |
308 | 308 | ||
309 | DataTable dbItems = m_itemsTable; | 309 | DataTable dbItems = m_itemsTable; |
310 | 310 | ||
@@ -318,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
318 | TaskInventoryItem item = buildItem(row); | 318 | TaskInventoryItem item = buildItem(row); |
319 | inventory.Add(item); | 319 | inventory.Add(item); |
320 | 320 | ||
321 | m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID)); | 321 | m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
322 | } | 322 | } |
323 | 323 | ||
324 | prim.RestoreInventoryItems(inventory); | 324 | prim.RestoreInventoryItems(inventory); |
@@ -1216,7 +1216,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1216 | if (!persistPrimInventories) | 1216 | if (!persistPrimInventories) |
1217 | return; | 1217 | return; |
1218 | 1218 | ||
1219 | m_log.Info(String.Format("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID)); | 1219 | m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID); |
1220 | 1220 | ||
1221 | // For now, we're just going to crudely remove all the previous inventory items | 1221 | // For now, we're just going to crudely remove all the previous inventory items |
1222 | // no matter whether they have changed or not, and replace them with the current set. | 1222 | // no matter whether they have changed or not, and replace them with the current set. |
@@ -1227,10 +1227,10 @@ namespace OpenSim.Framework.Data.MySQL | |||
1227 | // repalce with current inventory details | 1227 | // repalce with current inventory details |
1228 | foreach (TaskInventoryItem newItem in items) | 1228 | foreach (TaskInventoryItem newItem in items) |
1229 | { | 1229 | { |
1230 | // m_log.Info(String.Format( | 1230 | // m_log.InfoFormat( |
1231 | // "[DATASTORE]: " + | 1231 | // "[DATASTORE]: " + |
1232 | // "Adding item {0}, {1} to prim ID {2}", | 1232 | // "Adding item {0}, {1} to prim ID {2}", |
1233 | // newItem.Name, newItem.ItemID, newItem.ParentPartID)); | 1233 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1234 | 1234 | ||
1235 | DataRow newItemRow = m_itemsTable.NewRow(); | 1235 | DataRow newItemRow = m_itemsTable.NewRow(); |
1236 | fillItemRow(newItemRow, newItem); | 1236 | fillItemRow(newItemRow, newItem); |
@@ -1313,7 +1313,6 @@ namespace OpenSim.Framework.Data.MySQL | |||
1313 | return cmd; | 1313 | return cmd; |
1314 | } | 1314 | } |
1315 | 1315 | ||
1316 | |||
1317 | private string defineTable(DataTable dt) | 1316 | private string defineTable(DataTable dt) |
1318 | { | 1317 | { |
1319 | string sql = "create table " + dt.TableName + "("; | 1318 | string sql = "create table " + dt.TableName + "("; |
@@ -1334,7 +1333,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1334 | sql += subsql; | 1333 | sql += subsql; |
1335 | sql += ")"; | 1334 | sql += ")"; |
1336 | 1335 | ||
1337 | //m_log.Info(String.Format("[DATASTORE]: defineTable() sql {0}", sql)); | 1336 | //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql); |
1338 | 1337 | ||
1339 | return sql; | 1338 | return sql; |
1340 | } | 1339 | } |
@@ -1477,7 +1476,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1477 | } | 1476 | } |
1478 | catch (MySqlException e) | 1477 | catch (MySqlException e) |
1479 | { | 1478 | { |
1480 | m_log.Warn(String.Format("[MySql]: Primitives Table Already Exists: {0}", e)); | 1479 | m_log.WarnFormat("[MySql]: Primitives Table Already Exists: {0}", e); |
1481 | } | 1480 | } |
1482 | 1481 | ||
1483 | try | 1482 | try |
@@ -1486,7 +1485,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1486 | } | 1485 | } |
1487 | catch (MySqlException e) | 1486 | catch (MySqlException e) |
1488 | { | 1487 | { |
1489 | m_log.Warn(String.Format("[MySql]: Shapes Table Already Exists: {0}", e)); | 1488 | m_log.WarnFormat("[MySql]: Shapes Table Already Exists: {0}", e); |
1490 | } | 1489 | } |
1491 | 1490 | ||
1492 | try | 1491 | try |
@@ -1495,7 +1494,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1495 | } | 1494 | } |
1496 | catch (MySqlException e) | 1495 | catch (MySqlException e) |
1497 | { | 1496 | { |
1498 | m_log.Warn(String.Format("[MySql]: Items Table Already Exists: {0}", e)); | 1497 | m_log.WarnFormat("[MySql]: Items Table Already Exists: {0}", e); |
1499 | } | 1498 | } |
1500 | 1499 | ||
1501 | try | 1500 | try |
@@ -1504,7 +1503,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1504 | } | 1503 | } |
1505 | catch (MySqlException e) | 1504 | catch (MySqlException e) |
1506 | { | 1505 | { |
1507 | m_log.Warn(String.Format("[MySql]: Terrain Table Already Exists: {0}", e)); | 1506 | m_log.WarnFormat("[MySql]: Terrain Table Already Exists: {0}", e); |
1508 | } | 1507 | } |
1509 | 1508 | ||
1510 | try | 1509 | try |
@@ -1513,7 +1512,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1513 | } | 1512 | } |
1514 | catch (MySqlException e) | 1513 | catch (MySqlException e) |
1515 | { | 1514 | { |
1516 | m_log.Warn(String.Format("[MySql]: Land Table Already Exists: {0}", e)); | 1515 | m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e); |
1517 | } | 1516 | } |
1518 | 1517 | ||
1519 | try | 1518 | try |
@@ -1522,7 +1521,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1522 | } | 1521 | } |
1523 | catch (MySqlException e) | 1522 | catch (MySqlException e) |
1524 | { | 1523 | { |
1525 | m_log.Warn(String.Format("[MySql]: LandAccessList Table Already Exists: {0}", e)); | 1524 | m_log.WarnFormat("[MySql]: LandAccessList Table Already Exists: {0}", e); |
1526 | } | 1525 | } |
1527 | conn.Close(); | 1526 | conn.Close(); |
1528 | } | 1527 | } |