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Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r-- | OpenSim/Framework/Communications/IUserService.cs | 157 |
1 files changed, 0 insertions, 157 deletions
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs deleted file mode 100644 index dfa059d..0000000 --- a/OpenSim/Framework/Communications/IUserService.cs +++ /dev/null | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Services.Interfaces; | ||
32 | |||
33 | namespace OpenSim.Framework.Communications | ||
34 | { | ||
35 | public interface IUserService | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Add a temporary user profile. | ||
39 | /// </summary> | ||
40 | /// A temporary user profile is one that should exist only for the lifetime of the process. | ||
41 | /// <param name="userProfile"></param> | ||
42 | void AddTemporaryUserProfile(UserProfileData userProfile); | ||
43 | |||
44 | /// <summary> | ||
45 | /// Loads a user profile by name | ||
46 | /// </summary> | ||
47 | /// <param name="firstName">First name</param> | ||
48 | /// <param name="lastName">Last name</param> | ||
49 | /// <returns>A user profile. Returns null if no profile is found</returns> | ||
50 | UserProfileData GetUserProfile(string firstName, string lastName); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Loads a user profile from a database by UUID | ||
54 | /// </summary> | ||
55 | /// <param name="userId">The target UUID</param> | ||
56 | /// <returns>A user profile. Returns null if no user profile is found.</returns> | ||
57 | UserProfileData GetUserProfile(UUID userId); | ||
58 | |||
59 | UserProfileData GetUserProfile(Uri uri); | ||
60 | |||
61 | Uri GetUserUri(UserProfileData userProfile); | ||
62 | |||
63 | UserAgentData GetAgentByUUID(UUID userId); | ||
64 | |||
65 | void ClearUserAgent(UUID avatarID); | ||
66 | List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query); | ||
67 | |||
68 | UserProfileData SetupMasterUser(string firstName, string lastName); | ||
69 | UserProfileData SetupMasterUser(string firstName, string lastName, string password); | ||
70 | UserProfileData SetupMasterUser(UUID userId); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Update the user's profile. | ||
74 | /// </summary> | ||
75 | /// <param name="data">UserProfileData object with updated data. Should be obtained | ||
76 | /// via a call to GetUserProfile().</param> | ||
77 | /// <returns>true if the update could be applied, false if it could not be applied.</returns> | ||
78 | bool UpdateUserProfile(UserProfileData data); | ||
79 | |||
80 | /// <summary> | ||
81 | /// Adds a new friend to the database for XUser | ||
82 | /// </summary> | ||
83 | /// <param name="friendlistowner">The agent that who's friends list is being added to</param> | ||
84 | /// <param name="friend">The agent that being added to the friends list of the friends list owner</param> | ||
85 | /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> | ||
86 | void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms); | ||
87 | |||
88 | /// <summary> | ||
89 | /// Delete friend on friendlistowner's friendlist. | ||
90 | /// </summary> | ||
91 | /// <param name="friendlistowner">The agent that who's friends list is being updated</param> | ||
92 | /// <param name="friend">The Ex-friend agent</param> | ||
93 | void RemoveUserFriend(UUID friendlistowner, UUID friend); | ||
94 | |||
95 | /// <summary> | ||
96 | /// Update permissions for friend on friendlistowner's friendlist. | ||
97 | /// </summary> | ||
98 | /// <param name="friendlistowner">The agent that who's friends list is being updated</param> | ||
99 | /// <param name="friend">The agent that is getting or loosing permissions</param> | ||
100 | /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> | ||
101 | void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); | ||
102 | |||
103 | /// <summary> | ||
104 | /// Logs off a user on the user server | ||
105 | /// </summary> | ||
106 | /// <param name="userid">UUID of the user</param> | ||
107 | /// <param name="regionid">UUID of the Region</param> | ||
108 | /// <param name="regionhandle">regionhandle</param> | ||
109 | /// <param name="position">final position</param> | ||
110 | /// <param name="lookat">final lookat</param> | ||
111 | void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat); | ||
112 | |||
113 | /// <summary> | ||
114 | /// Logs off a user on the user server (deprecated as of 2008-08-27) | ||
115 | /// </summary> | ||
116 | /// <param name="userid">UUID of the user</param> | ||
117 | /// <param name="regionid">UUID of the Region</param> | ||
118 | /// <param name="regionhandle">regionhandle</param> | ||
119 | /// <param name="posx">final position x</param> | ||
120 | /// <param name="posy">final position y</param> | ||
121 | /// <param name="posz">final position z</param> | ||
122 | void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz); | ||
123 | |||
124 | /// <summary> | ||
125 | /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship | ||
126 | /// for UUID friendslistowner | ||
127 | /// </summary> | ||
128 | /// | ||
129 | /// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param> | ||
130 | /// <returns> | ||
131 | /// A List of FriendListItems that contains info about the user's friends. | ||
132 | /// Always returns a list even if the user has no friends | ||
133 | /// </returns> | ||
134 | List<FriendListItem> GetUserFriendList(UUID friendlistowner); | ||
135 | |||
136 | // This probably shouldn't be here, it belongs to IAuthentication | ||
137 | // But since Scenes only have IUserService references, I'm placing it here for now. | ||
138 | bool VerifySession(UUID userID, UUID sessionID); | ||
139 | |||
140 | /// <summary> | ||
141 | /// Authenticate a user by their password. | ||
142 | /// </summary> | ||
143 | /// | ||
144 | /// This is used by callers outside the login process that want to | ||
145 | /// verify a user who has given their password. | ||
146 | /// | ||
147 | /// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is | ||
148 | /// | ||
149 | /// <param name="userID"></param> | ||
150 | /// <param name="password"></param> | ||
151 | /// <returns></returns> | ||
152 | bool AuthenticateUserByPassword(UUID userID, string password); | ||
153 | |||
154 | // Temporary Hack until we move everything to the new service model | ||
155 | void SetInventoryService(IInventoryService invService); | ||
156 | } | ||
157 | } | ||