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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs4
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs16
-rw-r--r--OpenSim/Framework/Communications/Cache/GridAssetClient.cs2
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs10
4 files changed, 7 insertions, 25 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 7099760..d0bcc98 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -360,7 +360,7 @@ namespace OpenSim.Framework.Communications.Cache
360 360
361 if (!asset.Temporary) 361 if (!asset.Temporary)
362 { 362 {
363 m_assetServer.StoreAndCommitAsset(asset); 363 m_assetServer.StoreAsset(asset);
364 } 364 }
365 } 365 }
366 } 366 }
@@ -376,7 +376,7 @@ namespace OpenSim.Framework.Communications.Cache
376 376
377 if (!asset.Temporary) 377 if (!asset.Temporary)
378 { 378 {
379 m_assetServer.StoreAndCommitAsset(asset); 379 m_assetServer.StoreAsset(asset);
380 } 380 }
381 } 381 }
382 } 382 }
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index f65b88f..f729d78 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -44,12 +44,11 @@ namespace OpenSim.Framework.Communications.Cache
44 protected BlockingQueue<AssetRequest> m_assetRequests; 44 protected BlockingQueue<AssetRequest> m_assetRequests;
45 protected Thread m_localAssetServerThread; 45 protected Thread m_localAssetServerThread;
46 protected IAssetProvider m_assetProvider; 46 protected IAssetProvider m_assetProvider;
47 protected object m_syncLock = new object();
48 47
49 // Temporarily hardcoded - should be a plugin 48 // Temporarily hardcoded - should be a plugin
50 protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); 49 protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
51 50
52 protected abstract void StoreAsset(AssetBase asset); 51 public abstract void StoreAsset(AssetBase asset);
53 52
54 /// <summary> 53 /// <summary>
55 /// This method must be implemented by a subclass to retrieve the asset named in the 54 /// This method must be implemented by a subclass to retrieve the asset named in the
@@ -161,18 +160,7 @@ namespace OpenSim.Framework.Communications.Cache
161 160
162 public virtual void UpdateAsset(AssetBase asset) 161 public virtual void UpdateAsset(AssetBase asset)
163 { 162 {
164 lock (m_syncLock) 163 m_assetProvider.UpdateAsset(asset);
165 {
166 m_assetProvider.UpdateAsset(asset);
167 }
168 }
169
170 public void StoreAndCommitAsset(AssetBase asset)
171 {
172 lock (m_syncLock)
173 {
174 StoreAsset(asset);
175 }
176 } 164 }
177 165
178 public virtual void Close() 166 public virtual void Close()
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
index 6caabcd..4206cae 100644
--- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Framework.Communications.Cache
78 throw new Exception("The method or operation is not implemented."); 78 throw new Exception("The method or operation is not implemented.");
79 } 79 }
80 80
81 protected override void StoreAsset(AssetBase asset) 81 public override void StoreAsset(AssetBase asset)
82 { 82 {
83 try 83 try
84 { 84 {
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index 95696ee..94a8509 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -78,16 +78,10 @@ namespace OpenSim.Framework.Communications.Cache
78 78
79 protected override AssetBase GetAsset(AssetRequest req) 79 protected override AssetBase GetAsset(AssetRequest req)
80 { 80 {
81 AssetBase asset; 81 return m_assetProvider.FetchAsset(req.AssetID);;
82 lock (m_syncLock)
83 {
84 asset = m_assetProvider.FetchAsset(req.AssetID);
85 }
86
87 return asset;
88 } 82 }
89 83
90 protected override void StoreAsset(AssetBase asset) 84 public override void StoreAsset(AssetBase asset)
91 { 85 {
92 m_assetProvider.CreateAsset(asset); 86 m_assetProvider.CreateAsset(asset);
93 } 87 }