diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 6 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServer.cs (renamed from OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs) | 795 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/UserProfileCache.cs | 2 |
3 files changed, 396 insertions, 407 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 1b3bb18..3d31ba6 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
72 | /// </summary> | 72 | /// </summary> |
73 | public AssetCache(IAssetServer assetServer) | 73 | public AssetCache(IAssetServer assetServer) |
74 | { | 74 | { |
75 | Console.WriteLine("Creating Asset cache"); | 75 | System.Console.WriteLine("Creating Asset cache"); |
76 | _assetServer = assetServer; | 76 | _assetServer = assetServer; |
77 | _assetServer.SetReceiver(this); | 77 | _assetServer.SetReceiver(this); |
78 | Assets = new Dictionary<LLUUID, AssetInfo>(); | 78 | Assets = new Dictionary<LLUUID, AssetInfo>(); |
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
89 | 89 | ||
90 | public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) | 90 | public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) |
91 | { | 91 | { |
92 | Console.WriteLine("Creating Asset cache"); | 92 | System.Console.WriteLine("Creating Asset cache"); |
93 | _assetServer = this.LoadAssetDll(assetServerDLLName); | 93 | _assetServer = this.LoadAssetDll(assetServerDLLName); |
94 | _assetServer.SetServerInfo(assetServerURL, assetServerKey); | 94 | _assetServer.SetServerInfo(assetServerURL, assetServerKey); |
95 | _assetServer.SetReceiver(this); | 95 | _assetServer.SetReceiver(this); |
@@ -119,7 +119,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
119 | } | 119 | } |
120 | catch (Exception e) | 120 | catch (Exception e) |
121 | { | 121 | { |
122 | Console.WriteLine(e.Message + " : " + e.StackTrace); | 122 | System.Console.WriteLine(e.Message + " : " + e.StackTrace); |
123 | } | 123 | } |
124 | } | 124 | } |
125 | } | 125 | } |
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs index 835212e..fd203f7 100644 --- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs | |||
@@ -1,403 +1,392 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Threading; | 30 | using System.Threading; |
31 | using Db4objects.Db4o; | 31 | using Db4objects.Db4o; |
32 | using Db4objects.Db4o.Query; | 32 | using Db4objects.Db4o.Query; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
36 | using OpenSim.Framework.Interfaces; | 36 | using OpenSim.Framework.Interfaces; |
37 | using OpenSim.Framework.Types; | 37 | using OpenSim.Framework.Types; |
38 | using OpenSim.Framework.Utilities; | 38 | using OpenSim.Framework.Utilities; |
39 | 39 | ||
40 | namespace OpenSim.Region.GridInterfaces.Local | 40 | namespace OpenSim.Framework.Communications.Caches |
41 | { | 41 | { |
42 | public class LocalAssetPlugin : IAssetPlugin | 42 | |
43 | { | 43 | public class LocalAssetServer : IAssetServer |
44 | public LocalAssetPlugin() | 44 | { |
45 | { | 45 | private IAssetReceiver _receiver; |
46 | 46 | private BlockingQueue<ARequest> _assetRequests; | |
47 | } | 47 | private IObjectContainer db; |
48 | 48 | private Thread _localAssetServerThread; | |
49 | public IAssetServer GetAssetServer() | 49 | |
50 | { | 50 | public LocalAssetServer() |
51 | return (new LocalAssetServer()); | 51 | { |
52 | } | 52 | bool yapfile; |
53 | } | 53 | this._assetRequests = new BlockingQueue<ARequest>(); |
54 | 54 | yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); | |
55 | public class LocalAssetServer : IAssetServer | 55 | |
56 | { | 56 | MainLog.Instance.Verbose("Local Asset Server class created"); |
57 | private IAssetReceiver _receiver; | 57 | db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); |
58 | private BlockingQueue<ARequest> _assetRequests; | 58 | MainLog.Instance.Verbose("Db4 Asset database creation"); |
59 | private IObjectContainer db; | 59 | |
60 | private Thread _localAssetServerThread; | 60 | if (!yapfile) |
61 | 61 | { | |
62 | public LocalAssetServer() | 62 | this.SetUpAssetDatabase(); |
63 | { | 63 | } |
64 | bool yapfile; | 64 | |
65 | this._assetRequests = new BlockingQueue<ARequest>(); | 65 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); |
66 | yapfile = File.Exists(Path.Combine(Util.dataDir(),"regionassets.yap")); | 66 | this._localAssetServerThread.IsBackground = true; |
67 | 67 | this._localAssetServerThread.Start(); | |
68 | MainLog.Instance.Verbose("Local Asset Server class created"); | 68 | |
69 | db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(),"regionassets.yap")); | 69 | } |
70 | MainLog.Instance.Verbose("Db4 Asset database creation"); | 70 | |
71 | 71 | public void SetReceiver(IAssetReceiver receiver) | |
72 | if (!yapfile) | 72 | { |
73 | { | 73 | this._receiver = receiver; |
74 | this.SetUpAssetDatabase(); | 74 | } |
75 | } | 75 | |
76 | 76 | public void RequestAsset(LLUUID assetID, bool isTexture) | |
77 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | 77 | { |
78 | this._localAssetServerThread.IsBackground = true; | 78 | ARequest req = new ARequest(); |
79 | this._localAssetServerThread.Start(); | 79 | req.AssetID = assetID; |
80 | 80 | req.IsTexture = isTexture; | |
81 | } | 81 | this._assetRequests.Enqueue(req); |
82 | 82 | } | |
83 | public void SetReceiver(IAssetReceiver receiver) | 83 | |
84 | { | 84 | public void UpdateAsset(AssetBase asset) |
85 | this._receiver = receiver; | 85 | { |
86 | } | 86 | |
87 | 87 | } | |
88 | public void RequestAsset(LLUUID assetID, bool isTexture) | 88 | |
89 | { | 89 | public void UploadNewAsset(AssetBase asset) |
90 | ARequest req = new ARequest(); | 90 | { |
91 | req.AssetID = assetID; | 91 | AssetStorage store = new AssetStorage(); |
92 | req.IsTexture = isTexture; | 92 | store.Data = asset.Data; |
93 | this._assetRequests.Enqueue(req); | 93 | store.Name = asset.Name; |
94 | } | 94 | store.UUID = asset.FullID; |
95 | 95 | db.Set(store); | |
96 | public void UpdateAsset(AssetBase asset) | 96 | db.Commit(); |
97 | { | 97 | } |
98 | 98 | ||
99 | } | 99 | public void SetServerInfo(string ServerUrl, string ServerKey) |
100 | 100 | { | |
101 | public void UploadNewAsset(AssetBase asset) | 101 | |
102 | { | 102 | } |
103 | AssetStorage store = new AssetStorage(); | 103 | public void Close() |
104 | store.Data = asset.Data; | 104 | { |
105 | store.Name = asset.Name; | 105 | if (db != null) |
106 | store.UUID = asset.FullID; | 106 | { |
107 | db.Set(store); | 107 | MainLog.Instance.Verbose("Closing local asset server database"); |
108 | db.Commit(); | 108 | db.Close(); |
109 | } | 109 | } |
110 | 110 | } | |
111 | public void SetServerInfo(string ServerUrl, string ServerKey) | 111 | |
112 | { | 112 | private void RunRequests() |
113 | 113 | { | |
114 | } | 114 | while (true) |
115 | public void Close() | 115 | { |
116 | { | 116 | byte[] idata = null; |
117 | if (db != null) | 117 | bool found = false; |
118 | { | 118 | AssetStorage foundAsset = null; |
119 | MainLog.Instance.Verbose("Closing local asset server database"); | 119 | ARequest req = this._assetRequests.Dequeue(); |
120 | db.Close(); | 120 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); |
121 | } | 121 | if (result.Count > 0) |
122 | } | 122 | { |
123 | 123 | foundAsset = (AssetStorage)result.Next(); | |
124 | private void RunRequests() | 124 | found = true; |
125 | { | 125 | } |
126 | while (true) | 126 | |
127 | { | 127 | AssetBase asset = new AssetBase(); |
128 | byte[] idata = null; | 128 | if (found) |
129 | bool found = false; | 129 | { |
130 | AssetStorage foundAsset = null; | 130 | asset.FullID = foundAsset.UUID; |
131 | ARequest req = this._assetRequests.Dequeue(); | 131 | asset.Type = foundAsset.Type; |
132 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | 132 | asset.InvType = foundAsset.Type; |
133 | if (result.Count > 0) | 133 | asset.Name = foundAsset.Name; |
134 | { | 134 | idata = foundAsset.Data; |
135 | foundAsset = (AssetStorage)result.Next(); | 135 | asset.Data = idata; |
136 | found = true; | 136 | _receiver.AssetReceived(asset, req.IsTexture); |
137 | } | 137 | } |
138 | 138 | else | |
139 | AssetBase asset = new AssetBase(); | 139 | { |
140 | if (found) | 140 | //asset.FullID = ; |
141 | { | 141 | _receiver.AssetNotFound(req.AssetID); |
142 | asset.FullID = foundAsset.UUID; | 142 | } |
143 | asset.Type = foundAsset.Type; | 143 | |
144 | asset.InvType = foundAsset.Type; | 144 | } |
145 | asset.Name = foundAsset.Name; | 145 | |
146 | idata = foundAsset.Data; | 146 | } |
147 | asset.Data = idata; | 147 | |
148 | _receiver.AssetReceived(asset, req.IsTexture); | 148 | private void SetUpAssetDatabase() |
149 | } | 149 | { |
150 | else | 150 | MainLog.Instance.Verbose("Setting up asset database"); |
151 | { | 151 | |
152 | //asset.FullID = ; | 152 | AssetBase Image = new AssetBase(); |
153 | _receiver.AssetNotFound(req.AssetID); | 153 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); |
154 | } | 154 | Image.Name = "Bricks"; |
155 | 155 | this.LoadAsset(Image, true, "bricks.jp2"); | |
156 | } | 156 | AssetStorage store = new AssetStorage(); |
157 | 157 | store.Data = Image.Data; | |
158 | } | 158 | store.Name = Image.Name; |
159 | 159 | store.UUID = Image.FullID; | |
160 | private void SetUpAssetDatabase() | 160 | db.Set(store); |
161 | { | 161 | db.Commit(); |
162 | MainLog.Instance.Verbose("Setting up asset database"); | 162 | |
163 | 163 | Image = new AssetBase(); | |
164 | AssetBase Image = new AssetBase(); | 164 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); |
165 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | 165 | Image.Name = "Plywood"; |
166 | Image.Name = "Bricks"; | 166 | this.LoadAsset(Image, true, "plywood.jp2"); |
167 | this.LoadAsset(Image, true, "bricks.jp2"); | 167 | store = new AssetStorage(); |
168 | AssetStorage store = new AssetStorage(); | 168 | store.Data = Image.Data; |
169 | store.Data = Image.Data; | 169 | store.Name = Image.Name; |
170 | store.Name = Image.Name; | 170 | store.UUID = Image.FullID; |
171 | store.UUID = Image.FullID; | 171 | db.Set(store); |
172 | db.Set(store); | 172 | db.Commit(); |
173 | db.Commit(); | 173 | |
174 | 174 | Image = new AssetBase(); | |
175 | Image = new AssetBase(); | 175 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); |
176 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | 176 | Image.Name = "Rocks"; |
177 | Image.Name = "Plywood"; | 177 | this.LoadAsset(Image, true, "rocks.jp2"); |
178 | this.LoadAsset(Image, true, "plywood.jp2"); | 178 | store = new AssetStorage(); |
179 | store = new AssetStorage(); | 179 | store.Data = Image.Data; |
180 | store.Data = Image.Data; | 180 | store.Name = Image.Name; |
181 | store.Name = Image.Name; | 181 | store.UUID = Image.FullID; |
182 | store.UUID = Image.FullID; | 182 | db.Set(store); |
183 | db.Set(store); | 183 | db.Commit(); |
184 | db.Commit(); | 184 | |
185 | 185 | Image = new AssetBase(); | |
186 | Image = new AssetBase(); | 186 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); |
187 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | 187 | Image.Name = "Granite"; |
188 | Image.Name = "Rocks"; | 188 | this.LoadAsset(Image, true, "granite.jp2"); |
189 | this.LoadAsset(Image, true, "rocks.jp2"); | 189 | store = new AssetStorage(); |
190 | store = new AssetStorage(); | 190 | store.Data = Image.Data; |
191 | store.Data = Image.Data; | 191 | store.Name = Image.Name; |
192 | store.Name = Image.Name; | 192 | store.UUID = Image.FullID; |
193 | store.UUID = Image.FullID; | 193 | db.Set(store); |
194 | db.Set(store); | 194 | db.Commit(); |
195 | db.Commit(); | 195 | |
196 | 196 | Image = new AssetBase(); | |
197 | Image = new AssetBase(); | 197 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); |
198 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | 198 | Image.Name = "Hardwood"; |
199 | Image.Name = "Granite"; | 199 | this.LoadAsset(Image, true, "hardwood.jp2"); |
200 | this.LoadAsset(Image, true, "granite.jp2"); | 200 | store = new AssetStorage(); |
201 | store = new AssetStorage(); | 201 | store.Data = Image.Data; |
202 | store.Data = Image.Data; | 202 | store.Name = Image.Name; |
203 | store.Name = Image.Name; | 203 | store.UUID = Image.FullID; |
204 | store.UUID = Image.FullID; | 204 | db.Set(store); |
205 | db.Set(store); | 205 | db.Commit(); |
206 | db.Commit(); | 206 | |
207 | 207 | Image = new AssetBase(); | |
208 | Image = new AssetBase(); | 208 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); |
209 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | 209 | Image.Name = "Prim Base Texture"; |
210 | Image.Name = "Hardwood"; | 210 | this.LoadAsset(Image, true, "plywood.jp2"); |
211 | this.LoadAsset(Image, true, "hardwood.jp2"); | 211 | store = new AssetStorage(); |
212 | store = new AssetStorage(); | 212 | store.Data = Image.Data; |
213 | store.Data = Image.Data; | 213 | store.Name = Image.Name; |
214 | store.Name = Image.Name; | 214 | store.UUID = Image.FullID; |
215 | store.UUID = Image.FullID; | 215 | db.Set(store); |
216 | db.Set(store); | 216 | db.Commit(); |
217 | db.Commit(); | 217 | |
218 | 218 | Image = new AssetBase(); | |
219 | Image = new AssetBase(); | 219 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); |
220 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | 220 | Image.Name = "Map Base Texture"; |
221 | Image.Name = "Prim Base Texture"; | 221 | this.LoadAsset(Image, true, "map_base.jp2"); |
222 | this.LoadAsset(Image, true, "plywood.jp2"); | 222 | store = new AssetStorage(); |
223 | store = new AssetStorage(); | 223 | store.Data = Image.Data; |
224 | store.Data = Image.Data; | 224 | store.Name = Image.Name; |
225 | store.Name = Image.Name; | 225 | store.UUID = Image.FullID; |
226 | store.UUID = Image.FullID; | 226 | db.Set(store); |
227 | db.Set(store); | 227 | db.Commit(); |
228 | db.Commit(); | 228 | |
229 | 229 | Image = new AssetBase(); | |
230 | Image = new AssetBase(); | 230 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); |
231 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | 231 | Image.Name = "Map Texture"; |
232 | Image.Name = "Map Base Texture"; | 232 | this.LoadAsset(Image, true, "map1.jp2"); |
233 | this.LoadAsset(Image, true, "map_base.jp2"); | 233 | store = new AssetStorage(); |
234 | store = new AssetStorage(); | 234 | store.Data = Image.Data; |
235 | store.Data = Image.Data; | 235 | store.Name = Image.Name; |
236 | store.Name = Image.Name; | 236 | store.UUID = Image.FullID; |
237 | store.UUID = Image.FullID; | 237 | db.Set(store); |
238 | db.Set(store); | 238 | db.Commit(); |
239 | db.Commit(); | 239 | |
240 | 240 | Image = new AssetBase(); | |
241 | Image = new AssetBase(); | 241 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010"); |
242 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | 242 | Image.Name = "Female Body Texture"; |
243 | Image.Name = "Map Texture"; | 243 | this.LoadAsset(Image, true, "femalebody.jp2"); |
244 | this.LoadAsset(Image, true, "map1.jp2"); | 244 | store = new AssetStorage(); |
245 | store = new AssetStorage(); | 245 | store.Data = Image.Data; |
246 | store.Data = Image.Data; | 246 | store.Name = Image.Name; |
247 | store.Name = Image.Name; | 247 | store.UUID = Image.FullID; |
248 | store.UUID = Image.FullID; | 248 | db.Set(store); |
249 | db.Set(store); | 249 | db.Commit(); |
250 | db.Commit(); | 250 | |
251 | 251 | Image = new AssetBase(); | |
252 | Image = new AssetBase(); | 252 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011"); |
253 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010"); | 253 | Image.Name = "Female Bottom Texture"; |
254 | Image.Name = "Female Body Texture"; | 254 | this.LoadAsset(Image, true, "femalebottom.jp2"); |
255 | this.LoadAsset(Image, true, "femalebody.jp2"); | 255 | store = new AssetStorage(); |
256 | store = new AssetStorage(); | 256 | store.Data = Image.Data; |
257 | store.Data = Image.Data; | 257 | store.Name = Image.Name; |
258 | store.Name = Image.Name; | 258 | store.UUID = Image.FullID; |
259 | store.UUID = Image.FullID; | 259 | db.Set(store); |
260 | db.Set(store); | 260 | db.Commit(); |
261 | db.Commit(); | 261 | |
262 | 262 | Image = new AssetBase(); | |
263 | Image = new AssetBase(); | 263 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012"); |
264 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011"); | 264 | Image.Name = "Female Face Texture"; |
265 | Image.Name = "Female Bottom Texture"; | 265 | this.LoadAsset(Image, true, "femaleface.jp2"); |
266 | this.LoadAsset(Image, true, "femalebottom.jp2"); | 266 | store = new AssetStorage(); |
267 | store = new AssetStorage(); | 267 | store.Data = Image.Data; |
268 | store.Data = Image.Data; | 268 | store.Name = Image.Name; |
269 | store.Name = Image.Name; | 269 | store.UUID = Image.FullID; |
270 | store.UUID = Image.FullID; | 270 | db.Set(store); |
271 | db.Set(store); | 271 | db.Commit(); |
272 | db.Commit(); | 272 | |
273 | 273 | Image = new AssetBase(); | |
274 | Image = new AssetBase(); | 274 | Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); |
275 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012"); | 275 | Image.Name = "Skin"; |
276 | Image.Name = "Female Face Texture"; | 276 | Image.Type = 13; |
277 | this.LoadAsset(Image, true, "femaleface.jp2"); | 277 | Image.InvType = 13; |
278 | store = new AssetStorage(); | 278 | this.LoadAsset(Image, false, "base_skin.dat"); |
279 | store.Data = Image.Data; | 279 | store = new AssetStorage(); |
280 | store.Name = Image.Name; | 280 | store.Data = Image.Data; |
281 | store.UUID = Image.FullID; | 281 | store.Name = Image.Name; |
282 | db.Set(store); | 282 | store.UUID = Image.FullID; |
283 | db.Commit(); | 283 | db.Set(store); |
284 | 284 | db.Commit(); | |
285 | Image = new AssetBase(); | 285 | |
286 | Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | 286 | |
287 | Image.Name = "Skin"; | 287 | Image = new AssetBase(); |
288 | Image.Type = 13; | 288 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
289 | Image.InvType = 13; | 289 | Image.Name = "Shape"; |
290 | this.LoadAsset(Image, false, "base_skin.dat"); | 290 | Image.Type = 13; |
291 | store = new AssetStorage(); | 291 | Image.InvType = 13; |
292 | store.Data = Image.Data; | 292 | this.LoadAsset(Image, false, "base_shape.dat"); |
293 | store.Name = Image.Name; | 293 | store = new AssetStorage(); |
294 | store.UUID = Image.FullID; | 294 | store.Data = Image.Data; |
295 | db.Set(store); | 295 | store.Name = Image.Name; |
296 | db.Commit(); | 296 | store.UUID = Image.FullID; |
297 | 297 | db.Set(store); | |
298 | 298 | db.Commit(); | |
299 | Image = new AssetBase(); | 299 | |
300 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 300 | Image = new AssetBase(); |
301 | Image.Name = "Shape"; | 301 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110"); |
302 | Image.Type = 13; | 302 | Image.Name = "Shirt"; |
303 | Image.InvType = 13; | 303 | Image.Type = 5; |
304 | this.LoadAsset(Image, false, "base_shape.dat"); | 304 | Image.InvType = 18; |
305 | store = new AssetStorage(); | 305 | this.LoadAsset(Image, false, "newshirt.dat"); |
306 | store.Data = Image.Data; | 306 | store = new AssetStorage(); |
307 | store.Name = Image.Name; | 307 | store.Data = Image.Data; |
308 | store.UUID = Image.FullID; | 308 | store.Name = Image.Name; |
309 | db.Set(store); | 309 | store.UUID = Image.FullID; |
310 | db.Commit(); | 310 | db.Set(store); |
311 | 311 | db.Commit(); | |
312 | Image = new AssetBase(); | 312 | |
313 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110"); | 313 | Image = new AssetBase(); |
314 | Image.Name = "Shirt"; | 314 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120"); |
315 | Image.Type = 5; | 315 | Image.Name = "Shirt"; |
316 | Image.InvType = 18; | 316 | Image.Type = 5; |
317 | this.LoadAsset(Image, false, "newshirt.dat"); | 317 | Image.InvType = 18; |
318 | store = new AssetStorage(); | 318 | this.LoadAsset(Image, false, "newpants.dat"); |
319 | store.Data = Image.Data; | 319 | store = new AssetStorage(); |
320 | store.Name = Image.Name; | 320 | store.Data = Image.Data; |
321 | store.UUID = Image.FullID; | 321 | store.Name = Image.Name; |
322 | db.Set(store); | 322 | store.UUID = Image.FullID; |
323 | db.Commit(); | 323 | db.Set(store); |
324 | 324 | db.Commit(); | |
325 | Image = new AssetBase(); | 325 | |
326 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120"); | 326 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); |
327 | Image.Name = "Shirt"; | 327 | if (File.Exists(filePath)) |
328 | Image.Type = 5; | 328 | { |
329 | Image.InvType = 18; | 329 | XmlConfigSource source = new XmlConfigSource(filePath); |
330 | this.LoadAsset(Image, false, "newpants.dat"); | 330 | ReadAssetDetails(source); |
331 | store = new AssetStorage(); | 331 | } |
332 | store.Data = Image.Data; | 332 | } |
333 | store.Name = Image.Name; | 333 | |
334 | store.UUID = Image.FullID; | 334 | protected void ReadAssetDetails(IConfigSource source) |
335 | db.Set(store); | 335 | { |
336 | db.Commit(); | 336 | AssetBase newAsset = null; |
337 | 337 | for (int i = 0; i < source.Configs.Count; i++) | |
338 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | 338 | { |
339 | if(File.Exists(filePath)) | 339 | newAsset = new AssetBase(); |
340 | { | 340 | newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated())); |
341 | XmlConfigSource source = new XmlConfigSource(filePath); | 341 | newAsset.Name = source.Configs[i].GetString("name", ""); |
342 | ReadAssetDetails(source); | 342 | newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0); |
343 | } | 343 | newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); |
344 | } | 344 | string fileName = source.Configs[i].GetString("fileName", ""); |
345 | 345 | if (fileName != "") | |
346 | protected void ReadAssetDetails(IConfigSource source) | 346 | { |
347 | { | 347 | this.LoadAsset(newAsset, false, fileName); |
348 | AssetBase newAsset = null; | 348 | AssetStorage store = new AssetStorage(); |
349 | for (int i = 0; i < source.Configs.Count; i++) | 349 | store.Data = newAsset.Data; |
350 | { | 350 | store.Name = newAsset.Name; |
351 | newAsset = new AssetBase(); | 351 | store.UUID = newAsset.FullID; |
352 | newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated())); | 352 | db.Set(store); |
353 | newAsset.Name = source.Configs[i].GetString("name", ""); | 353 | db.Commit(); |
354 | newAsset.Type =(sbyte) source.Configs[i].GetInt("assetType", 0); | 354 | } |
355 | newAsset.InvType =(sbyte) source.Configs[i].GetInt("inventoryType", 0); | 355 | } |
356 | string fileName = source.Configs[i].GetString("fileName", ""); | 356 | } |
357 | if (fileName != "") | 357 | |
358 | { | 358 | private void LoadAsset(AssetBase info, bool image, string filename) |
359 | this.LoadAsset(newAsset, false, fileName); | 359 | { |
360 | AssetStorage store = new AssetStorage(); | 360 | //should request Asset from storage manager |
361 | store.Data = newAsset.Data; | 361 | //but for now read from file |
362 | store.Name = newAsset.Name; | 362 | |
363 | store.UUID = newAsset.FullID; | 363 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; |
364 | db.Set(store); | 364 | string fileName = Path.Combine(dataPath, filename); |
365 | db.Commit(); | 365 | FileInfo fInfo = new FileInfo(fileName); |
366 | } | 366 | long numBytes = fInfo.Length; |
367 | } | 367 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); |
368 | } | 368 | byte[] idata = new byte[numBytes]; |
369 | 369 | BinaryReader br = new BinaryReader(fStream); | |
370 | private void LoadAsset(AssetBase info, bool image, string filename) | 370 | idata = br.ReadBytes((int)numBytes); |
371 | { | 371 | br.Close(); |
372 | //should request Asset from storage manager | 372 | fStream.Close(); |
373 | //but for now read from file | 373 | info.Data = idata; |
374 | 374 | //info.loaded=true; | |
375 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | 375 | } |
376 | string fileName = Path.Combine(dataPath, filename); | 376 | } |
377 | FileInfo fInfo = new FileInfo(fileName); | 377 | public class AssetUUIDQuery : Predicate |
378 | long numBytes = fInfo.Length; | 378 | { |
379 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | 379 | private LLUUID _findID; |
380 | byte[] idata = new byte[numBytes]; | 380 | |
381 | BinaryReader br = new BinaryReader(fStream); | 381 | public AssetUUIDQuery(LLUUID find) |
382 | idata = br.ReadBytes((int)numBytes); | 382 | { |
383 | br.Close(); | 383 | _findID = find; |
384 | fStream.Close(); | 384 | } |
385 | info.Data = idata; | 385 | public bool Match(AssetStorage asset) |
386 | //info.loaded=true; | 386 | { |
387 | } | 387 | return (asset.UUID == _findID); |
388 | } | 388 | } |
389 | public class AssetUUIDQuery : Predicate | 389 | } |
390 | { | 390 | |
391 | private LLUUID _findID; | 391 | } |
392 | 392 | ||
393 | public AssetUUIDQuery(LLUUID find) | ||
394 | { | ||
395 | _findID = find; | ||
396 | } | ||
397 | public bool Match(AssetStorage asset) | ||
398 | { | ||
399 | return (asset.UUID == _findID); | ||
400 | } | ||
401 | } | ||
402 | |||
403 | } | ||
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs index a599a19..07d7cf4 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
70 | } | 70 | } |
71 | else | 71 | else |
72 | { | 72 | { |
73 | Console.WriteLine("CACHE", "User profile for user not found"); | 73 | System.Console.WriteLine("CACHE", "User profile for user not found"); |
74 | } | 74 | } |
75 | } | 75 | } |
76 | } | 76 | } |