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-rw-r--r--OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs66
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diff --git a/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs b/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28namespace OpenSim.Framework.Communications.Limit
29{
30 /// <summary>
31 /// Interface for strategies that can limit requests from the client. Currently only used in the
32 /// texture modules to deal with repeated requests for certain textures. However, limiting strategies
33 /// could be used with other requests.
34 /// </summary>
35 public interface IRequestLimitStrategy<TId>
36 {
37 /// <summary>
38 /// Should the request be allowed? If the id is not monitored, then the request is always allowed.
39 /// Otherwise, the strategy criteria will be applied.
40 /// </summary>
41 /// <param name="id"></param>
42 /// <returns></returns>
43 bool AllowRequest(TId id);
44
45 /// <summary>
46 /// Has the request been refused just once?
47 /// </summary>
48 /// <returns>False if the request has not yet been refused, or if the request has been refused more
49 /// than once.</returns>
50 bool IsFirstRefusal(TId id);
51
52 /// <summary>
53 /// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring
54 /// continues.
55 /// </summary>
56 /// <param name="id"></param>
57 void MonitorRequests(TId id);
58
59 /// <summary>
60 /// Is the id being monitored?
61 /// </summary>
62 /// <param name="uuid"> </param>
63 /// <returns></returns>
64 bool IsMonitoringRequests(TId id);
65 }
66}