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-rw-r--r--OpenSim/Framework/Communications/IUserService.cs18
1 files changed, 15 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
index 725225d..dfa059d 100644
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ b/OpenSim/Framework/Communications/IUserService.cs
@@ -128,18 +128,30 @@ namespace OpenSim.Framework.Communications
128 /// 128 ///
129 /// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param> 129 /// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param>
130 /// <returns> 130 /// <returns>
131 /// A List of FriendListItems that contains info about the user's friends. 131 /// A List of FriendListItems that contains info about the user's friends.
132 /// Always returns a list even if the user has no friends 132 /// Always returns a list even if the user has no friends
133 /// </returns> 133 /// </returns>
134 List<FriendListItem> GetUserFriendList(UUID friendlistowner); 134 List<FriendListItem> GetUserFriendList(UUID friendlistowner);
135 135
136 // This probably shouldn't be here, it belongs to IAuthentication 136 // This probably shouldn't be here, it belongs to IAuthentication
137 // But since Scenes only have IUserService references, I'm placing it here for now. 137 // But since Scenes only have IUserService references, I'm placing it here for now.
138 bool VerifySession(UUID userID, UUID sessionID); 138 bool VerifySession(UUID userID, UUID sessionID);
139 139
140 /// <summary>
141 /// Authenticate a user by their password.
142 /// </summary>
143 ///
144 /// This is used by callers outside the login process that want to
145 /// verify a user who has given their password.
146 ///
147 /// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is
148 ///
149 /// <param name="userID"></param>
150 /// <param name="password"></param>
151 /// <returns></returns>
152 bool AuthenticateUserByPassword(UUID userID, string password);
140 153
141 // Temporary Hack until we move everything to the new service model 154 // Temporary Hack until we move everything to the new service model
142 void SetInventoryService(IInventoryService invService); 155 void SetInventoryService(IInventoryService invService);
143
144 } 156 }
145} 157}