diff options
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index ffc94bf..4c8eddf 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -81,22 +81,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
81 | 81 | ||
82 | private void CreateLibraryItems() | 82 | private void CreateLibraryItems() |
83 | { | 83 | { |
84 | InventoryItemBase item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000002"), "Plywood", "Plywood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | 84 | InventoryItemBase item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID); |
85 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
86 | |||
87 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000003"), "Rocks", "Rocks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
88 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
89 | |||
90 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000001"), "Bricks", "Bricks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
91 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
92 | |||
93 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000004"), "Granite", "Granite texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
94 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
95 | |||
96 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000005"), "Hardwood", "Hardwood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
97 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
98 | |||
99 | item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID); | ||
100 | item.inventoryCurrentPermissions = 0; | 85 | item.inventoryCurrentPermissions = 0; |
101 | item.inventoryNextPermissions = 0; | 86 | item.inventoryNextPermissions = 0; |
102 | Items.Add(item.inventoryID, item); | 87 | Items.Add(item.inventoryID, item); |