diff options
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 2b2467c..2296e46 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -37,7 +37,7 @@ using GlynnTucker.Cache; | |||
37 | 37 | ||
38 | namespace OpenSim.Framework.Communications.Cache | 38 | namespace OpenSim.Framework.Communications.Cache |
39 | { | 39 | { |
40 | public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); | 40 | // public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); |
41 | 41 | ||
42 | /// <summary> | 42 | /// <summary> |
43 | /// Manages local cache of assets and their sending to viewers. | 43 | /// Manages local cache of assets and their sending to viewers. |
@@ -47,7 +47,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
47 | /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and | 47 | /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and |
48 | /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and | 48 | /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and |
49 | /// AssetNotFound(), which means they do share the same asset and texture caches.I agr | 49 | /// AssetNotFound(), which means they do share the same asset and texture caches.I agr |
50 | public class AssetCache : IAssetReceiver | 50 | |
51 | public class AssetCache : IAssetCache, IAssetReceiver | ||
51 | { | 52 | { |
52 | protected ICache m_memcache = new SimpleMemoryCache(); | 53 | protected ICache m_memcache = new SimpleMemoryCache(); |
53 | 54 | ||
@@ -148,7 +149,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
148 | /// Process the asset queue which holds data which is packeted up and sent | 149 | /// Process the asset queue which holds data which is packeted up and sent |
149 | /// directly back to the client. | 150 | /// directly back to the client. |
150 | /// </summary> | 151 | /// </summary> |
151 | public void RunAssetManager() | 152 | private void RunAssetManager() |
152 | { | 153 | { |
153 | while (true) | 154 | while (true) |
154 | { | 155 | { |