diff options
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 6eff690..e924b3f 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -143,10 +143,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
143 | public void Clear() | 143 | public void Clear() |
144 | { | 144 | { |
145 | m_log.Info("[ASSET CACHE]: Clearing Asset cache"); | 145 | m_log.Info("[ASSET CACHE]: Clearing Asset cache"); |
146 | 146 | ||
147 | if (StatsManager.SimExtraStats != null) | 147 | if (StatsManager.SimExtraStats != null) |
148 | StatsManager.SimExtraStats.ClearAssetCacheStatistics(); | 148 | StatsManager.SimExtraStats.ClearAssetCacheStatistics(); |
149 | 149 | ||
150 | Initialize(); | 150 | Initialize(); |
151 | } | 151 | } |
152 | 152 | ||
@@ -365,9 +365,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
365 | } | 365 | } |
366 | } | 366 | } |
367 | else | 367 | else |
368 | { | 368 | { |
369 | if (!Assets.ContainsKey(asset.FullID)) | 369 | if (!Assets.ContainsKey(asset.FullID)) |
370 | { | 370 | { |
371 | AssetInfo assetInf = new AssetInfo(asset); | 371 | AssetInfo assetInf = new AssetInfo(asset); |
372 | Assets.Add(assetInf.FullID, assetInf); | 372 | Assets.Add(assetInf.FullID, assetInf); |
373 | 373 | ||
@@ -382,7 +382,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
382 | } | 382 | } |
383 | } | 383 | } |
384 | 384 | ||
385 | /// <summary> | 385 | /// <summary> |
386 | /// Allows you to clear a specific asset by uuid out | 386 | /// Allows you to clear a specific asset by uuid out |
387 | /// of the asset cache. This is needed because the osdynamic | 387 | /// of the asset cache. This is needed because the osdynamic |
388 | /// texture code grows the asset cache without bounds. The | 388 | /// texture code grows the asset cache without bounds. The |
@@ -399,8 +399,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
399 | if (Textures.ContainsKey(uuid)) | 399 | if (Textures.ContainsKey(uuid)) |
400 | { | 400 | { |
401 | Textures.Remove(uuid); | 401 | Textures.Remove(uuid); |
402 | } | 402 | } |
403 | else if (Assets.ContainsKey(uuid)) | 403 | else if (Assets.ContainsKey(uuid)) |
404 | { | 404 | { |
405 | Assets.Remove(uuid); | 405 | Assets.Remove(uuid); |
406 | } | 406 | } |