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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 6222649..6be0852 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -52,10 +52,10 @@ namespace OpenSim.Framework.Communications.Cache
52 public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent 52 public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
53 53
54 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); 54 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
55 //Assets requested from the asset server 55 //Assets requested from the asset server
56 56
57 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); 57 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
58 //Textures requested from the asset server 58 //Textures requested from the asset server
59 59
60 public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>(); 60 public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
61 private BlockingQueue<TextureSender> QueueTextures = new BlockingQueue<TextureSender>(); 61 private BlockingQueue<TextureSender> QueueTextures = new BlockingQueue<TextureSender>();