diff options
Diffstat (limited to 'OpenSim/Framework/AvatarWearable.cs')
-rw-r--r-- | OpenSim/Framework/AvatarWearable.cs | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs index 0a02dcf..efec50b 100644 --- a/OpenSim/Framework/AvatarWearable.cs +++ b/OpenSim/Framework/AvatarWearable.cs | |||
@@ -82,12 +82,13 @@ namespace OpenSim.Framework | |||
82 | public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); | 82 | public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); |
83 | public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); | 83 | public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); |
84 | 84 | ||
85 | public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); | 85 | // public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); |
86 | public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); | 86 | // public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); |
87 | 87 | ||
88 | public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); | 88 | // public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); |
89 | public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); | 89 | // public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); |
90 | 90 | ||
91 | private static AvatarWearable[] defaultWearables = null; | ||
91 | 92 | ||
92 | protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>(); | 93 | protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>(); |
93 | protected List<UUID> m_ids = new List<UUID>(); | 94 | protected List<UUID> m_ids = new List<UUID>(); |
@@ -152,6 +153,11 @@ namespace OpenSim.Framework | |||
152 | m_items[itemID] = assetID; | 153 | m_items[itemID] = assetID; |
153 | } | 154 | } |
154 | 155 | ||
156 | public void Wear(WearableItem item) | ||
157 | { | ||
158 | Wear(item.ItemID, item.AssetID); | ||
159 | } | ||
160 | |||
155 | public void Wear(UUID itemID, UUID assetID) | 161 | public void Wear(UUID itemID, UUID assetID) |
156 | { | 162 | { |
157 | Clear(); | 163 | Clear(); |
@@ -204,11 +210,21 @@ namespace OpenSim.Framework | |||
204 | } | 210 | } |
205 | } | 211 | } |
206 | 212 | ||
213 | public UUID GetAsset(UUID itemID) | ||
214 | { | ||
215 | if (!m_items.ContainsKey(itemID)) | ||
216 | return UUID.Zero; | ||
217 | return m_items[itemID]; | ||
218 | } | ||
219 | |||
207 | public static AvatarWearable[] DefaultWearables | 220 | public static AvatarWearable[] DefaultWearables |
208 | { | 221 | { |
209 | get | 222 | get |
210 | { | 223 | { |
211 | AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these | 224 | if (defaultWearables != null) |
225 | return defaultWearables; | ||
226 | |||
227 | defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these | ||
212 | for (int i = 0; i < MAX_WEARABLES; i++) | 228 | for (int i = 0; i < MAX_WEARABLES; i++) |
213 | { | 229 | { |
214 | defaultWearables[i] = new AvatarWearable(); | 230 | defaultWearables[i] = new AvatarWearable(); |
@@ -229,11 +245,11 @@ namespace OpenSim.Framework | |||
229 | // Pants | 245 | // Pants |
230 | defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET); | 246 | defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET); |
231 | 247 | ||
232 | // Alpha | 248 | // // Alpha |
233 | defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); | 249 | // defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); |
234 | 250 | ||
235 | // Tattoo | 251 | // // Tattoo |
236 | defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); | 252 | // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); |
237 | 253 | ||
238 | return defaultWearables; | 254 | return defaultWearables; |
239 | } | 255 | } |