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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs319
1 files changed, 59 insertions, 260 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index a4bb765..69e1ae6 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -35,104 +35,6 @@ using log4net;
35 35
36namespace OpenSim.Framework 36namespace OpenSim.Framework
37{ 37{
38 // A special dictionary for avatar appearance
39 public struct LayerItem
40 {
41 public UUID ItemID;
42 public UUID AssetID;
43
44 public LayerItem(UUID itemID, UUID assetID)
45 {
46 ItemID = itemID;
47 AssetID = assetID;
48 }
49 }
50
51 public class Layer
52 {
53 protected int m_layerType;
54 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
55 protected List<UUID> m_ids = new List<UUID>();
56
57 public Layer(int type)
58 {
59 m_layerType = type;
60 }
61
62 public int LayerType
63 {
64 get { return m_layerType; }
65 }
66
67 public int Count
68 {
69 get { return m_ids.Count; }
70 }
71
72 public void Add(UUID itemID, UUID assetID)
73 {
74 if (m_items.ContainsKey(itemID))
75 return;
76 if (m_ids.Count >= 5)
77 return;
78
79 m_ids.Add(itemID);
80 m_items[itemID] = assetID;
81 }
82
83 public void Wear(UUID itemID, UUID assetID)
84 {
85 Clear();
86 Add(itemID, assetID);
87 }
88
89 public void Clear()
90 {
91 m_ids.Clear();
92 m_items.Clear();
93 }
94
95 public void RemoveItem(UUID itemID)
96 {
97 if (m_items.ContainsKey(itemID))
98 {
99 m_ids.Remove(itemID);
100 m_items.Remove(itemID);
101 }
102 }
103
104 public void RemoveAsset(UUID assetID)
105 {
106 UUID itemID = UUID.Zero;
107
108 foreach (KeyValuePair<UUID, UUID> kvp in m_items)
109 {
110 if (kvp.Value == assetID)
111 {
112 itemID = kvp.Key;
113 break;
114 }
115 }
116
117 if (itemID != UUID.Zero)
118 {
119 m_ids.Remove(itemID);
120 m_items.Remove(itemID);
121 }
122 }
123
124 public LayerItem this [int idx]
125 {
126 get
127 {
128 if (idx >= m_ids.Count || idx < 0)
129 return new LayerItem(UUID.Zero, UUID.Zero);
130
131 return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
132 }
133 }
134 }
135
136 /// <summary> 38 /// <summary>
137 /// Contains the Avatar's Appearance and methods to manipulate the appearance. 39 /// Contains the Avatar's Appearance and methods to manipulate the appearance.
138 /// </summary> 40 /// </summary>
@@ -184,136 +86,6 @@ namespace OpenSim.Framework
184 set { m_wearables = value; } 86 set { m_wearables = value; }
185 } 87 }
186 88
187 public virtual UUID BodyItem {
188 get { return m_wearables[AvatarWearable.BODY].ItemID; }
189 set { m_wearables[AvatarWearable.BODY].ItemID = value; }
190 }
191
192 public virtual UUID BodyAsset {
193 get { return m_wearables[AvatarWearable.BODY].AssetID; }
194 set { m_wearables[AvatarWearable.BODY].AssetID = value; }
195 }
196
197 public virtual UUID SkinItem {
198 get { return m_wearables[AvatarWearable.SKIN].ItemID; }
199 set { m_wearables[AvatarWearable.SKIN].ItemID = value; }
200 }
201
202 public virtual UUID SkinAsset {
203 get { return m_wearables[AvatarWearable.SKIN].AssetID; }
204 set { m_wearables[AvatarWearable.SKIN].AssetID = value; }
205 }
206
207 public virtual UUID HairItem {
208 get { return m_wearables[AvatarWearable.HAIR].ItemID; }
209 set { m_wearables[AvatarWearable.HAIR].ItemID = value; }
210 }
211
212 public virtual UUID HairAsset {
213 get { return m_wearables[AvatarWearable.HAIR].AssetID; }
214 set { m_wearables[AvatarWearable.HAIR].AssetID = value; }
215 }
216
217 public virtual UUID EyesItem {
218 get { return m_wearables[AvatarWearable.EYES].ItemID; }
219 set { m_wearables[AvatarWearable.EYES].ItemID = value; }
220 }
221
222 public virtual UUID EyesAsset {
223 get { return m_wearables[AvatarWearable.EYES].AssetID; }
224 set { m_wearables[AvatarWearable.EYES].AssetID = value; }
225 }
226
227 public virtual UUID ShirtItem {
228 get { return m_wearables[AvatarWearable.SHIRT].ItemID; }
229 set { m_wearables[AvatarWearable.SHIRT].ItemID = value; }
230 }
231
232 public virtual UUID ShirtAsset {
233 get { return m_wearables[AvatarWearable.SHIRT].AssetID; }
234 set { m_wearables[AvatarWearable.SHIRT].AssetID = value; }
235 }
236
237 public virtual UUID PantsItem {
238 get { return m_wearables[AvatarWearable.PANTS].ItemID; }
239 set { m_wearables[AvatarWearable.PANTS].ItemID = value; }
240 }
241
242 public virtual UUID PantsAsset {
243 get { return m_wearables[AvatarWearable.PANTS].AssetID; }
244 set { m_wearables[AvatarWearable.PANTS].AssetID = value; }
245 }
246
247 public virtual UUID ShoesItem {
248 get { return m_wearables[AvatarWearable.SHOES].ItemID; }
249 set { m_wearables[AvatarWearable.SHOES].ItemID = value; }
250 }
251
252 public virtual UUID ShoesAsset {
253 get { return m_wearables[AvatarWearable.SHOES].AssetID; }
254 set { m_wearables[AvatarWearable.SHOES].AssetID = value; }
255 }
256
257 public virtual UUID SocksItem {
258 get { return m_wearables[AvatarWearable.SOCKS].ItemID; }
259 set { m_wearables[AvatarWearable.SOCKS].ItemID = value; }
260 }
261
262 public virtual UUID SocksAsset {
263 get { return m_wearables[AvatarWearable.SOCKS].AssetID; }
264 set { m_wearables[AvatarWearable.SOCKS].AssetID = value; }
265 }
266
267 public virtual UUID JacketItem {
268 get { return m_wearables[AvatarWearable.JACKET].ItemID; }
269 set { m_wearables[AvatarWearable.JACKET].ItemID = value; }
270 }
271
272 public virtual UUID JacketAsset {
273 get { return m_wearables[AvatarWearable.JACKET].AssetID; }
274 set { m_wearables[AvatarWearable.JACKET].AssetID = value; }
275 }
276
277 public virtual UUID GlovesItem {
278 get { return m_wearables[AvatarWearable.GLOVES].ItemID; }
279 set { m_wearables[AvatarWearable.GLOVES].ItemID = value; }
280 }
281
282 public virtual UUID GlovesAsset {
283 get { return m_wearables[AvatarWearable.GLOVES].AssetID; }
284 set { m_wearables[AvatarWearable.GLOVES].AssetID = value; }
285 }
286
287 public virtual UUID UnderShirtItem {
288 get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; }
289 set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; }
290 }
291
292 public virtual UUID UnderShirtAsset {
293 get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; }
294 set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; }
295 }
296
297 public virtual UUID UnderPantsItem {
298 get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; }
299 set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; }
300 }
301
302 public virtual UUID UnderPantsAsset {
303 get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; }
304 set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; }
305 }
306
307 public virtual UUID SkirtItem {
308 get { return m_wearables[AvatarWearable.SKIRT].ItemID; }
309 set { m_wearables[AvatarWearable.SKIRT].ItemID = value; }
310 }
311
312 public virtual UUID SkirtAsset {
313 get { return m_wearables[AvatarWearable.SKIRT].AssetID; }
314 set { m_wearables[AvatarWearable.SKIRT].AssetID = value; }
315 }
316
317 public virtual float AvatarHeight 89 public virtual float AvatarHeight
318 { 90 {
319 get { return m_avatarHeight; } 91 get { return m_avatarHeight; }
@@ -329,9 +101,8 @@ namespace OpenSim.Framework
329 101
330 public AvatarAppearance(UUID owner) 102 public AvatarAppearance(UUID owner)
331 { 103 {
332// DEBUG ON 104// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
333 m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner); 105
334// DEBUG OFF
335 m_serial = 1; 106 m_serial = 1;
336 m_owner = owner; 107 m_owner = owner;
337 108
@@ -345,9 +116,8 @@ namespace OpenSim.Framework
345 116
346 public AvatarAppearance(UUID avatarID, OSDMap map) 117 public AvatarAppearance(UUID avatarID, OSDMap map)
347 { 118 {
348// DEBUG ON 119// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
349 m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID); 120
350// DEBUG OFF
351 m_owner = avatarID; 121 m_owner = avatarID;
352 Unpack(map); 122 Unpack(map);
353 SetHeight(); 123 SetHeight();
@@ -355,9 +125,8 @@ namespace OpenSim.Framework
355 125
356 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) 126 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
357 { 127 {
358// DEBUG ON 128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
359 m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); 129
360// DEBUG OFF
361 m_serial = 1; 130 m_serial = 1;
362 m_owner = avatarID; 131 m_owner = avatarID;
363 132
@@ -381,11 +150,14 @@ namespace OpenSim.Framework
381 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 150 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
382 } 151 }
383 152
384 public AvatarAppearance(AvatarAppearance appearance) 153 public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
385 { 154 {
386// DEBUG ON 155 }
387 m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); 156
388// DEBUG OFF 157 public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
158 {
159// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
160
389 if (appearance == null) 161 if (appearance == null)
390 { 162 {
391 m_serial = 1; 163 m_serial = 1;
@@ -404,10 +176,11 @@ namespace OpenSim.Framework
404 m_serial = appearance.Serial; 176 m_serial = appearance.Serial;
405 m_owner = appearance.Owner; 177 m_owner = appearance.Owner;
406 178
407 m_wearables = null; 179 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
408 if (appearance.Wearables != null) 180 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
181 m_wearables[i] = new AvatarWearable();
182 if (copyWearables && (appearance.Wearables != null))
409 { 183 {
410 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these
411 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 184 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
412 SetWearable(i,appearance.Wearables[i]); 185 SetWearable(i,appearance.Wearables[i]);
413 } 186 }
@@ -429,6 +202,28 @@ namespace OpenSim.Framework
429 AppendAttachment(new AvatarAttachment(attachment)); 202 AppendAttachment(new AvatarAttachment(attachment));
430 } 203 }
431 204
205 public void GetAssetsFrom(AvatarAppearance app)
206 {
207 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
208 {
209 for (int j = 0 ; j < m_wearables[i].Count ; j++)
210 {
211 UUID itemID = m_wearables[i][j].ItemID;
212 UUID assetID = app.Wearables[i].GetAsset(itemID);
213
214 if (assetID != UUID.Zero)
215 m_wearables[i].Add(itemID, assetID);
216 }
217 }
218 }
219
220 public void ClearWearables()
221 {
222 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
223 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
224 m_wearables[i] = new AvatarWearable();
225 }
226
432 protected virtual void SetDefaultWearables() 227 protected virtual void SetDefaultWearables()
433 { 228 {
434 m_wearables = AvatarWearable.DefaultWearables; 229 m_wearables = AvatarWearable.DefaultWearables;
@@ -436,11 +231,11 @@ namespace OpenSim.Framework
436 231
437 protected virtual void SetDefaultParams() 232 protected virtual void SetDefaultParams()
438 { 233 {
439 m_visualparams = new byte[VISUALPARAM_COUNT]; 234 m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
440 for (int i = 0; i < VISUALPARAM_COUNT; i++) 235// for (int i = 0; i < VISUALPARAM_COUNT; i++)
441 { 236// {
442 m_visualparams[i] = 150; 237// m_visualparams[i] = 150;
443 } 238// }
444 } 239 }
445 240
446 protected virtual void SetDefaultTexture() 241 protected virtual void SetDefaultTexture()
@@ -479,10 +274,9 @@ namespace OpenSim.Framework
479 } 274 }
480 275
481 changed = true; 276 changed = true;
482// DEBUG ON 277
483 if (newface != null) 278// if (newface != null)
484 m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID); 279// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
485// DEBUG OFF
486 } 280 }
487 281
488 m_texture = textureEntry; 282 m_texture = textureEntry;
@@ -552,7 +346,9 @@ namespace OpenSim.Framework
552// DEBUG ON 346// DEBUG ON
553// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); 347// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
554// DEBUG OFF 348// DEBUG OFF
555 m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID); 349 m_wearables[wearableId].Clear();
350 for (int i = 0 ; i < wearable.Count ; i++)
351 m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
556 } 352 }
557 353
558 354
@@ -568,7 +364,10 @@ namespace OpenSim.Framework
568 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); 364 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
569 365
570 foreach (AvatarWearable awear in m_wearables) 366 foreach (AvatarWearable awear in m_wearables)
571 s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID); 367 {
368 for ( int i = 0 ; i < awear.Count ; i++ )
369 s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
370 }
572 371
573 s += "Visual Params: "; 372 s += "Visual Params: ";
574 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 373 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
@@ -738,11 +537,11 @@ namespace OpenSim.Framework
738 { 537 {
739 OSDArray wears = (OSDArray)(data["wearables"]); 538 OSDArray wears = (OSDArray)(data["wearables"]);
740 for (int i = 0; i < wears.Count; i++) 539 for (int i = 0; i < wears.Count; i++)
741 m_wearables[i] = new AvatarWearable((OSDMap)wears[i]); 540 m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
742 } 541 }
743 else 542 else
744 { 543 {
745 m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables"); 544 m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
746 } 545 }
747 546
748 // Avatar Textures 547 // Avatar Textures
@@ -760,7 +559,7 @@ namespace OpenSim.Framework
760 } 559 }
761 else 560 else
762 { 561 {
763 m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures"); 562 m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
764 } 563 }
765 564
766 // Visual Parameters 565 // Visual Parameters
@@ -772,7 +571,7 @@ namespace OpenSim.Framework
772 } 571 }
773 else 572 else
774 { 573 {
775 m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters"); 574 m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
776 } 575 }
777 576
778 // Attachments 577 // Attachments
@@ -786,7 +585,7 @@ namespace OpenSim.Framework
786 } 585 }
787 catch (Exception e) 586 catch (Exception e)
788 { 587 {
789 m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message); 588 m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
790 } 589 }
791 } 590 }
792 591