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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 /// <summary>
33 /// This class was created to refactor OutPacket out of AssetCache
34 /// There is a conflict between
35 /// OpenSim.Framework.Communications.Cache.AssetRequest and OpenSim.Framework.AssetRequest
36 /// and unifying them results in a prebuild chicken and egg problem with OpenSim.Framework requiring
37 /// OpenSim.Framework.Communications.Cache while OpenSim.Framework.Communications.Cache
38 /// requiring OpenSim.Framework
39 /// </summary>
40 public class AssetRequestToClient
41 {
42 public UUID RequestAssetID;
43 public AssetBase AssetInf;
44 public AssetBase ImageInfo;
45 public UUID TransferRequestID;
46 public long DataPointer = 0;
47 public int NumPackets = 0;
48 public int PacketCounter = 0;
49 public bool IsTextureRequest;
50 public byte AssetRequestSource = 2;
51 public byte[] Params = null;
52 //public bool AssetInCache;
53 //public int TimeRequested;
54 public int DiscardLevel = -1;
55
56 public AssetRequestToClient()
57 {
58 }
59 }
60}