diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AssetBase.cs | 363 |
1 files changed, 363 insertions, 0 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs new file mode 100644 index 0000000..2f04d2e --- /dev/null +++ b/OpenSim/Framework/AssetBase.cs | |||
@@ -0,0 +1,363 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Xml.Serialization; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | |||
34 | namespace OpenSim.Framework | ||
35 | { | ||
36 | [Flags] | ||
37 | public enum AssetFlags : int | ||
38 | { | ||
39 | Normal = 0, // Immutable asset | ||
40 | Maptile = 1, // What it says | ||
41 | Rewritable = 2, // Content can be rewritten | ||
42 | Collectable = 4 // Can be GC'ed after some time | ||
43 | } | ||
44 | |||
45 | /// <summary> | ||
46 | /// Asset class. All Assets are reference by this class or a class derived from this class | ||
47 | /// </summary> | ||
48 | [Serializable] | ||
49 | public class AssetBase | ||
50 | { | ||
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
53 | public static readonly int MAX_ASSET_NAME = 64; | ||
54 | public static readonly int MAX_ASSET_DESC = 64; | ||
55 | |||
56 | /// <summary> | ||
57 | /// Data of the Asset | ||
58 | /// </summary> | ||
59 | private byte[] m_data; | ||
60 | |||
61 | /// <summary> | ||
62 | /// Meta Data of the Asset | ||
63 | /// </summary> | ||
64 | private AssetMetadata m_metadata; | ||
65 | |||
66 | // This is needed for .NET serialization!!! | ||
67 | // Do NOT "Optimize" away! | ||
68 | public AssetBase() | ||
69 | { | ||
70 | m_metadata = new AssetMetadata(); | ||
71 | m_metadata.FullID = UUID.Zero; | ||
72 | m_metadata.ID = UUID.Zero.ToString(); | ||
73 | m_metadata.Type = (sbyte)AssetType.Unknown; | ||
74 | m_metadata.CreatorID = String.Empty; | ||
75 | } | ||
76 | |||
77 | public AssetBase(UUID assetID, string name, sbyte assetType, string creatorID) | ||
78 | { | ||
79 | if (assetType == (sbyte)AssetType.Unknown) | ||
80 | { | ||
81 | System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true); | ||
82 | m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}", | ||
83 | name, assetID, trace.ToString()); | ||
84 | } | ||
85 | |||
86 | m_metadata = new AssetMetadata(); | ||
87 | m_metadata.FullID = assetID; | ||
88 | m_metadata.Name = name; | ||
89 | m_metadata.Type = assetType; | ||
90 | m_metadata.CreatorID = creatorID; | ||
91 | } | ||
92 | |||
93 | public AssetBase(string assetID, string name, sbyte assetType, string creatorID) | ||
94 | { | ||
95 | if (assetType == (sbyte)AssetType.Unknown) | ||
96 | { | ||
97 | System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true); | ||
98 | m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}", | ||
99 | name, assetID, trace.ToString()); | ||
100 | } | ||
101 | |||
102 | m_metadata = new AssetMetadata(); | ||
103 | m_metadata.ID = assetID; | ||
104 | m_metadata.Name = name; | ||
105 | m_metadata.Type = assetType; | ||
106 | m_metadata.CreatorID = creatorID; | ||
107 | } | ||
108 | |||
109 | public bool ContainsReferences | ||
110 | { | ||
111 | get | ||
112 | { | ||
113 | return | ||
114 | IsTextualAsset && ( | ||
115 | Type != (sbyte)AssetType.Notecard | ||
116 | && Type != (sbyte)AssetType.CallingCard | ||
117 | && Type != (sbyte)AssetType.LSLText | ||
118 | && Type != (sbyte)AssetType.Landmark); | ||
119 | } | ||
120 | } | ||
121 | |||
122 | public bool IsTextualAsset | ||
123 | { | ||
124 | get | ||
125 | { | ||
126 | return !IsBinaryAsset; | ||
127 | } | ||
128 | |||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Checks if this asset is a binary or text asset | ||
133 | /// </summary> | ||
134 | public bool IsBinaryAsset | ||
135 | { | ||
136 | get | ||
137 | { | ||
138 | return | ||
139 | (Type == (sbyte)AssetType.Animation || | ||
140 | Type == (sbyte)AssetType.Gesture || | ||
141 | Type == (sbyte)AssetType.Simstate || | ||
142 | Type == (sbyte)AssetType.Unknown || | ||
143 | Type == (sbyte)AssetType.Object || | ||
144 | Type == (sbyte)AssetType.Sound || | ||
145 | Type == (sbyte)AssetType.SoundWAV || | ||
146 | Type == (sbyte)AssetType.Texture || | ||
147 | Type == (sbyte)AssetType.TextureTGA || | ||
148 | Type == (sbyte)AssetType.Folder || | ||
149 | Type == (sbyte)AssetType.ImageJPEG || | ||
150 | Type == (sbyte)AssetType.ImageTGA || | ||
151 | Type == (sbyte)AssetType.LSLBytecode); | ||
152 | } | ||
153 | } | ||
154 | |||
155 | public virtual byte[] Data | ||
156 | { | ||
157 | get { return m_data; } | ||
158 | set { m_data = value; } | ||
159 | } | ||
160 | |||
161 | /// <summary> | ||
162 | /// Asset UUID | ||
163 | /// </summary> | ||
164 | public UUID FullID | ||
165 | { | ||
166 | get { return m_metadata.FullID; } | ||
167 | set { m_metadata.FullID = value; } | ||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Asset MetaData ID (transferring from UUID to string ID) | ||
172 | /// </summary> | ||
173 | public string ID | ||
174 | { | ||
175 | get { return m_metadata.ID; } | ||
176 | set { m_metadata.ID = value; } | ||
177 | } | ||
178 | |||
179 | public string Name | ||
180 | { | ||
181 | get { return m_metadata.Name; } | ||
182 | set { m_metadata.Name = value; } | ||
183 | } | ||
184 | |||
185 | public string Description | ||
186 | { | ||
187 | get { return m_metadata.Description; } | ||
188 | set { m_metadata.Description = value; } | ||
189 | } | ||
190 | |||
191 | /// <summary> | ||
192 | /// (sbyte) AssetType enum | ||
193 | /// </summary> | ||
194 | public sbyte Type | ||
195 | { | ||
196 | get { return m_metadata.Type; } | ||
197 | set { m_metadata.Type = value; } | ||
198 | } | ||
199 | |||
200 | /// <summary> | ||
201 | /// Is this a region only asset, or does this exist on the asset server also | ||
202 | /// </summary> | ||
203 | public bool Local | ||
204 | { | ||
205 | get { return m_metadata.Local; } | ||
206 | set { m_metadata.Local = value; } | ||
207 | } | ||
208 | |||
209 | /// <summary> | ||
210 | /// Is this asset going to be saved to the asset database? | ||
211 | /// </summary> | ||
212 | public bool Temporary | ||
213 | { | ||
214 | get { return m_metadata.Temporary; } | ||
215 | set { m_metadata.Temporary = value; } | ||
216 | } | ||
217 | |||
218 | public string CreatorID | ||
219 | { | ||
220 | get { return m_metadata.CreatorID; } | ||
221 | set { m_metadata.CreatorID = value; } | ||
222 | } | ||
223 | |||
224 | public AssetFlags Flags | ||
225 | { | ||
226 | get { return m_metadata.Flags; } | ||
227 | set { m_metadata.Flags = value; } | ||
228 | } | ||
229 | |||
230 | [XmlIgnore] | ||
231 | public AssetMetadata Metadata | ||
232 | { | ||
233 | get { return m_metadata; } | ||
234 | set { m_metadata = value; } | ||
235 | } | ||
236 | |||
237 | public override string ToString() | ||
238 | { | ||
239 | return FullID.ToString(); | ||
240 | } | ||
241 | } | ||
242 | |||
243 | [Serializable] | ||
244 | public class AssetMetadata | ||
245 | { | ||
246 | private UUID m_fullid; | ||
247 | private string m_id; | ||
248 | private string m_name = String.Empty; | ||
249 | private string m_description = String.Empty; | ||
250 | private DateTime m_creation_date; | ||
251 | private sbyte m_type = (sbyte)AssetType.Unknown; | ||
252 | private string m_content_type; | ||
253 | private byte[] m_sha1; | ||
254 | private bool m_local; | ||
255 | private bool m_temporary; | ||
256 | private string m_creatorid; | ||
257 | private AssetFlags m_flags; | ||
258 | |||
259 | public UUID FullID | ||
260 | { | ||
261 | get { return m_fullid; } | ||
262 | set { m_fullid = value; m_id = m_fullid.ToString(); } | ||
263 | } | ||
264 | |||
265 | public string ID | ||
266 | { | ||
267 | //get { return m_fullid.ToString(); } | ||
268 | //set { m_fullid = new UUID(value); } | ||
269 | get | ||
270 | { | ||
271 | if (String.IsNullOrEmpty(m_id)) | ||
272 | m_id = m_fullid.ToString(); | ||
273 | |||
274 | return m_id; | ||
275 | } | ||
276 | |||
277 | set | ||
278 | { | ||
279 | UUID uuid = UUID.Zero; | ||
280 | if (UUID.TryParse(value, out uuid)) | ||
281 | { | ||
282 | m_fullid = uuid; | ||
283 | m_id = m_fullid.ToString(); | ||
284 | } | ||
285 | else | ||
286 | m_id = value; | ||
287 | } | ||
288 | } | ||
289 | |||
290 | public string Name | ||
291 | { | ||
292 | get { return m_name; } | ||
293 | set { m_name = value; } | ||
294 | } | ||
295 | |||
296 | public string Description | ||
297 | { | ||
298 | get { return m_description; } | ||
299 | set { m_description = value; } | ||
300 | } | ||
301 | |||
302 | public DateTime CreationDate | ||
303 | { | ||
304 | get { return m_creation_date; } | ||
305 | set { m_creation_date = value; } | ||
306 | } | ||
307 | |||
308 | public sbyte Type | ||
309 | { | ||
310 | get { return m_type; } | ||
311 | set { m_type = value; } | ||
312 | } | ||
313 | |||
314 | public string ContentType | ||
315 | { | ||
316 | get | ||
317 | { | ||
318 | if (!String.IsNullOrEmpty(m_content_type)) | ||
319 | return m_content_type; | ||
320 | else | ||
321 | return SLUtil.SLAssetTypeToContentType(m_type); | ||
322 | } | ||
323 | set | ||
324 | { | ||
325 | m_content_type = value; | ||
326 | |||
327 | sbyte type = (sbyte)SLUtil.ContentTypeToSLAssetType(value); | ||
328 | if (type != -1) | ||
329 | m_type = type; | ||
330 | } | ||
331 | } | ||
332 | |||
333 | public byte[] SHA1 | ||
334 | { | ||
335 | get { return m_sha1; } | ||
336 | set { m_sha1 = value; } | ||
337 | } | ||
338 | |||
339 | public bool Local | ||
340 | { | ||
341 | get { return m_local; } | ||
342 | set { m_local = value; } | ||
343 | } | ||
344 | |||
345 | public bool Temporary | ||
346 | { | ||
347 | get { return m_temporary; } | ||
348 | set { m_temporary = value; } | ||
349 | } | ||
350 | |||
351 | public string CreatorID | ||
352 | { | ||
353 | get { return m_creatorid; } | ||
354 | set { m_creatorid = value; } | ||
355 | } | ||
356 | |||
357 | public AssetFlags Flags | ||
358 | { | ||
359 | get { return m_flags; } | ||
360 | set { m_flags = value; } | ||
361 | } | ||
362 | } | ||
363 | } | ||