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-rw-r--r--OpenSim/Framework/AssetBase.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 2f04d2e..3937d9c 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -63,6 +63,8 @@ namespace OpenSim.Framework
63 /// </summary> 63 /// </summary>
64 private AssetMetadata m_metadata; 64 private AssetMetadata m_metadata;
65 65
66 private int m_uploadAttempts;
67
66 // This is needed for .NET serialization!!! 68 // This is needed for .NET serialization!!!
67 // Do NOT "Optimize" away! 69 // Do NOT "Optimize" away!
68 public AssetBase() 70 public AssetBase()
@@ -148,7 +150,12 @@ namespace OpenSim.Framework
148 Type == (sbyte)AssetType.Folder || 150 Type == (sbyte)AssetType.Folder ||
149 Type == (sbyte)AssetType.ImageJPEG || 151 Type == (sbyte)AssetType.ImageJPEG ||
150 Type == (sbyte)AssetType.ImageTGA || 152 Type == (sbyte)AssetType.ImageTGA ||
153<<<<<<< HEAD
151 Type == (sbyte)AssetType.LSLBytecode); 154 Type == (sbyte)AssetType.LSLBytecode);
155=======
156 Type == (sbyte)AssetType.Mesh ||
157 Type == (sbyte) AssetType.LSLBytecode);
158>>>>>>> avn/ubitvar
152 } 159 }
153 } 160 }
154 161
@@ -197,6 +204,12 @@ namespace OpenSim.Framework
197 set { m_metadata.Type = value; } 204 set { m_metadata.Type = value; }
198 } 205 }
199 206
207 public int UploadAttempts
208 {
209 get { return m_uploadAttempts; }
210 set { m_uploadAttempts = value; }
211 }
212
200 /// <summary> 213 /// <summary>
201 /// Is this a region only asset, or does this exist on the asset server also 214 /// Is this a region only asset, or does this exist on the asset server also
202 /// </summary> 215 /// </summary>