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Diffstat (limited to 'OpenSim/Framework/AnimationSet.cs')
-rw-r--r-- | OpenSim/Framework/AnimationSet.cs | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/OpenSim/Framework/AnimationSet.cs b/OpenSim/Framework/AnimationSet.cs new file mode 100644 index 0000000..6c5b15c --- /dev/null +++ b/OpenSim/Framework/AnimationSet.cs | |||
@@ -0,0 +1,168 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Framework | ||
33 | { | ||
34 | public delegate bool AnimationSetValidator(UUID animID); | ||
35 | |||
36 | public class AnimationSet | ||
37 | { | ||
38 | private bool m_parseError = false; | ||
39 | |||
40 | public const uint createBasePermitions = (uint)(PermissionMask.All); // no export ? | ||
41 | public const uint createNextPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify); | ||
42 | |||
43 | public const uint allowedBasePermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify); | ||
44 | public const uint allowedNextPermitions = 0; | ||
45 | |||
46 | public static void setCreateItemPermitions(InventoryItemBase it) | ||
47 | { | ||
48 | if (it == null) | ||
49 | return; | ||
50 | |||
51 | it.BasePermissions = createBasePermitions; | ||
52 | it.CurrentPermissions = createBasePermitions; | ||
53 | // it.GroupPermissions &= allowedPermitions; | ||
54 | it.NextPermissions = createNextPermitions; | ||
55 | // it.EveryOnePermissions &= allowedPermitions; | ||
56 | it.GroupPermissions = 0; | ||
57 | it.EveryOnePermissions = 0; | ||
58 | } | ||
59 | |||
60 | public static void enforceItemPermitions(InventoryItemBase it, bool IsCreator) | ||
61 | { | ||
62 | if (it == null) | ||
63 | return; | ||
64 | |||
65 | uint bp; | ||
66 | uint np; | ||
67 | |||
68 | if (IsCreator) | ||
69 | { | ||
70 | bp = createBasePermitions; | ||
71 | np = createNextPermitions; | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | bp = allowedBasePermitions; | ||
76 | np = allowedNextPermitions; | ||
77 | } | ||
78 | |||
79 | it.BasePermissions &= bp; | ||
80 | it.CurrentPermissions &= bp; | ||
81 | // it.GroupPermissions &= allowedPermitions; | ||
82 | it.NextPermissions &= np; | ||
83 | // it.EveryOnePermissions &= allowedPermitions; | ||
84 | it.GroupPermissions = 0; | ||
85 | it.EveryOnePermissions = 0; | ||
86 | } | ||
87 | |||
88 | public int AnimationCount { get; private set; } | ||
89 | private Dictionary<string, KeyValuePair<string, UUID>> m_animations = new Dictionary<string, KeyValuePair<string, UUID>>(); | ||
90 | |||
91 | public UUID GetAnimation(string index) | ||
92 | { | ||
93 | KeyValuePair<string, UUID> val; | ||
94 | if (m_animations.TryGetValue(index, out val)) | ||
95 | return val.Value; | ||
96 | |||
97 | return UUID.Zero; | ||
98 | } | ||
99 | |||
100 | public string GetAnimationName(string index) | ||
101 | { | ||
102 | KeyValuePair<string, UUID> val; | ||
103 | if (m_animations.TryGetValue(index, out val)) | ||
104 | return val.Key; | ||
105 | |||
106 | return String.Empty; | ||
107 | } | ||
108 | |||
109 | public void SetAnimation(string index, string name, UUID anim) | ||
110 | { | ||
111 | if (anim == UUID.Zero) | ||
112 | { | ||
113 | m_animations.Remove(index); | ||
114 | return; | ||
115 | } | ||
116 | |||
117 | m_animations[index] = new KeyValuePair<string, UUID>(name, anim); | ||
118 | } | ||
119 | |||
120 | public AnimationSet(Byte[] data) | ||
121 | { | ||
122 | string assetData = System.Text.Encoding.ASCII.GetString(data); | ||
123 | Console.WriteLine("--------------------"); | ||
124 | Console.WriteLine("AnimationSet length {0} bytes", assetData.Length); | ||
125 | Console.WriteLine(assetData); | ||
126 | Console.WriteLine("--------------------"); | ||
127 | } | ||
128 | |||
129 | public Byte[] ToBytes() | ||
130 | { | ||
131 | // If there was an error parsing the input, we give back an | ||
132 | // empty set rather than the original data. | ||
133 | if (m_parseError) | ||
134 | { | ||
135 | string dummy = "version 1\ncount 0\n"; | ||
136 | return System.Text.Encoding.ASCII.GetBytes(dummy); | ||
137 | } | ||
138 | |||
139 | string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count); | ||
140 | foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations) | ||
141 | assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key); | ||
142 | return System.Text.Encoding.ASCII.GetBytes(assetData); | ||
143 | } | ||
144 | |||
145 | public bool Validate(AnimationSetValidator val) | ||
146 | { | ||
147 | if (m_parseError) | ||
148 | return false; | ||
149 | |||
150 | List<string> badAnims = new List<string>(); | ||
151 | |||
152 | bool allOk = true; | ||
153 | foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations) | ||
154 | { | ||
155 | if (!val(kvp.Value.Value)) | ||
156 | { | ||
157 | allOk = false; | ||
158 | badAnims.Add(kvp.Key); | ||
159 | } | ||
160 | } | ||
161 | |||
162 | foreach (string idx in badAnims) | ||
163 | m_animations.Remove(idx); | ||
164 | |||
165 | return allOk; | ||
166 | } | ||
167 | } | ||
168 | } | ||