aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Data')
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs36
1 files changed, 28 insertions, 8 deletions
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index f9583cf..755dbab 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -141,8 +141,13 @@ namespace OpenSim.Data.MySQL
141 result.Parameters.AddWithValue("?uuid", folderID.ToString()); 141 result.Parameters.AddWithValue("?uuid", folderID.ToString());
142 MySqlDataReader reader = result.ExecuteReader(); 142 MySqlDataReader reader = result.ExecuteReader();
143 143
144 while (reader.Read()) 144 while (reader.Read())
145 items.Add(readInventoryItem(reader)); 145 {
146 // A null item (because something went wrong) breaks everything in the folder
147 InventoryItemBase item = readInventoryItem(reader);
148 if (item != null)
149 items.Add(item);
150 }
146 151
147 reader.Close(); 152 reader.Close();
148 result.Dispose(); 153 result.Dispose();
@@ -301,24 +306,36 @@ namespace OpenSim.Data.MySQL
301 try 306 try
302 { 307 {
303 InventoryItemBase item = new InventoryItemBase(); 308 InventoryItemBase item = new InventoryItemBase();
304 309 // Be a bit safer in parsing these because the
310 // database doesn't enforce them to be not null, and
311 // the inventory still works if these are weird in the
312 // db
313
314 UUID Owner = UUID.Zero;
315 UUID Creator = UUID.Zero;
316 UUID GroupID = UUID.Zero;
317 UUID.TryParse((string)reader["avatarID"], out Owner);
318 UUID.TryParse((string)reader["creatorID"], out Creator);
319 UUID.TryParse((string)reader["groupID"], out GroupID);
320 item.Owner = Owner;
321 item.Creator = Creator;
322 item.GroupID = GroupID;
323
324 // Rest of the parsing. If these UUID's fail, we're dead anyway
305 item.ID = new UUID((string) reader["inventoryID"]); 325 item.ID = new UUID((string) reader["inventoryID"]);
306 item.AssetID = new UUID((string) reader["assetID"]); 326 item.AssetID = new UUID((string) reader["assetID"]);
307 item.AssetType = (int) reader["assetType"]; 327 item.AssetType = (int) reader["assetType"];
308 item.Folder = new UUID((string) reader["parentFolderID"]); 328 item.Folder = new UUID((string) reader["parentFolderID"]);
309 item.Owner = new UUID((string) reader["avatarID"]);
310 item.Name = (string) reader["inventoryName"]; 329 item.Name = (string) reader["inventoryName"];
311 item.Description = (string) reader["inventoryDescription"]; 330 item.Description = (string) reader["inventoryDescription"];
312 item.NextPermissions = (uint) reader["inventoryNextPermissions"]; 331 item.NextPermissions = (uint) reader["inventoryNextPermissions"];
313 item.CurrentPermissions = (uint) reader["inventoryCurrentPermissions"]; 332 item.CurrentPermissions = (uint) reader["inventoryCurrentPermissions"];
314 item.InvType = (int) reader["invType"]; 333 item.InvType = (int) reader["invType"];
315 item.Creator = new UUID((string) reader["creatorID"]);
316 item.BasePermissions = (uint) reader["inventoryBasePermissions"]; 334 item.BasePermissions = (uint) reader["inventoryBasePermissions"];
317 item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"]; 335 item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
318 item.SalePrice = (int) reader["salePrice"]; 336 item.SalePrice = (int) reader["salePrice"];
319 item.SaleType = Convert.ToByte(reader["saleType"]); 337 item.SaleType = Convert.ToByte(reader["saleType"]);
320 item.CreationDate = (int) reader["creationDate"]; 338 item.CreationDate = (int) reader["creationDate"];
321 item.GroupID = new UUID(reader["groupID"].ToString());
322 item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); 339 item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
323 item.Flags = (uint) reader["flags"]; 340 item.Flags = (uint) reader["flags"];
324 341
@@ -814,8 +831,11 @@ namespace OpenSim.Data.MySQL
814 831
815 List<InventoryItemBase> list = new List<InventoryItemBase>(); 832 List<InventoryItemBase> list = new List<InventoryItemBase>();
816 while (result.Read()) 833 while (result.Read())
817 list.Add(readInventoryItem(result)); 834 {
818 835 InventoryItemBase item = readInventoryItem(result);
836 if (item != null)
837 list.Add(item);
838 }
819 return list; 839 return list;
820 } 840 }
821 catch (Exception e) 841 catch (Exception e)