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-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs222
1 files changed, 0 insertions, 222 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index a44b892..dd88751 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -118,11 +118,6 @@ namespace OpenSim.Data.SQLite
118 // This actually does the roll forward assembly stuff 118 // This actually does the roll forward assembly stuff
119 Assembly assem = GetType().Assembly; 119 Assembly assem = GetType().Assembly;
120 Migration m = new Migration(m_conn, assem, "RegionStore"); 120 Migration m = new Migration(m_conn, assem, "RegionStore");
121
122 // TODO: After rev 6000, remove this. People should have
123 // been rolled onto the new migration code by then.
124 TestTables(m_conn, m);
125
126 m.Update(); 121 m.Update();
127 122
128 lock (ds) 123 lock (ds)
@@ -1723,191 +1718,6 @@ namespace OpenSim.Data.SQLite
1723 da.DeleteCommand = delete; 1718 da.DeleteCommand = delete;
1724 } 1719 }
1725 1720
1726 /// <summary>
1727 /// Create the necessary database tables.
1728 /// </summary>
1729 /// <param name="conn"></param>
1730 // private void InitDB(SqliteConnection conn)
1731 // {
1732 // string createPrims = defineTable(createPrimTable());
1733 // string createShapes = defineTable(createShapeTable());
1734 // string createItems = defineTable(createItemsTable());
1735 // string createTerrain = defineTable(createTerrainTable());
1736 // string createLand = defineTable(createLandTable());
1737 // string createLandAccessList = defineTable(createLandAccessListTable());
1738
1739 // SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
1740 // SqliteCommand scmd = new SqliteCommand(createShapes, conn);
1741 // SqliteCommand icmd = new SqliteCommand(createItems, conn);
1742 // SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
1743 // SqliteCommand lcmd = new SqliteCommand(createLand, conn);
1744 // SqliteCommand lalcmd = new SqliteCommand(createLandAccessList, conn);
1745
1746 // try
1747 // {
1748 // pcmd.ExecuteNonQuery();
1749 // }
1750 // catch (SqliteSyntaxException)
1751 // {
1752 // m_log.Warn("[REGION DB]: Primitives Table Already Exists");
1753 // }
1754
1755 // try
1756 // {
1757 // scmd.ExecuteNonQuery();
1758 // }
1759 // catch (SqliteSyntaxException)
1760 // {
1761 // m_log.Warn("[REGION DB]: Shapes Table Already Exists");
1762 // }
1763
1764 // try
1765 // {
1766 // icmd.ExecuteNonQuery();
1767 // }
1768 // catch (SqliteSyntaxException)
1769 // {
1770 // m_log.Warn("[REGION DB]: Primitives Inventory Table Already Exists");
1771 // }
1772
1773 // try
1774 // {
1775 // tcmd.ExecuteNonQuery();
1776 // }
1777 // catch (SqliteSyntaxException)
1778 // {
1779 // m_log.Warn("[REGION DB]: Terrain Table Already Exists");
1780 // }
1781
1782 // try
1783 // {
1784 // lcmd.ExecuteNonQuery();
1785 // }
1786 // catch (SqliteSyntaxException)
1787 // {
1788 // m_log.Warn("[REGION DB]: Land Table Already Exists");
1789 // }
1790
1791 // try
1792 // {
1793 // lalcmd.ExecuteNonQuery();
1794 // }
1795 // catch (SqliteSyntaxException)
1796 // {
1797 // m_log.Warn("[SQLITE]: LandAccessList Table Already Exists");
1798 // }
1799 // }
1800
1801 /// <summary>
1802 ///
1803 /// </summary>
1804 /// <param name="conn"></param>
1805 /// <param name="m"></param>
1806 /// <returns></returns>
1807 private bool TestTables(SqliteConnection conn, Migration m)
1808 {
1809 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
1810 SqliteDataAdapter pDa = new SqliteDataAdapter(primSelectCmd);
1811
1812 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
1813 SqliteDataAdapter sDa = new SqliteDataAdapter(shapeSelectCmd);
1814
1815 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, conn);
1816 SqliteDataAdapter iDa = new SqliteDataAdapter(itemsSelectCmd);
1817
1818 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
1819 SqliteDataAdapter tDa = new SqliteDataAdapter(terrainSelectCmd);
1820
1821 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, conn);
1822 SqliteDataAdapter lDa = new SqliteDataAdapter(landSelectCmd);
1823
1824 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, conn);
1825 SqliteDataAdapter lalDa = new SqliteDataAdapter(landAccessListSelectCmd);
1826
1827 DataSet tmpDS = new DataSet();
1828 try
1829 {
1830 pDa.Fill(tmpDS, "prims");
1831 sDa.Fill(tmpDS, "primshapes");
1832
1833 iDa.Fill(tmpDS, "primitems");
1834
1835 tDa.Fill(tmpDS, "terrain");
1836 lDa.Fill(tmpDS, "land");
1837 lalDa.Fill(tmpDS, "landaccesslist");
1838 }
1839 catch (SqliteSyntaxException)
1840 {
1841 m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
1842 return false;
1843 }
1844
1845 // if we've gotten this far, and our version is still 0,
1846 // it's because the migration was never done, so
1847 // initialize to 1 just to sync up to where we should be.
1848
1849 if (m.Version == 0)
1850 m.Version = 1;
1851
1852 // pDa.Fill(tmpDS, "prims");
1853 // sDa.Fill(tmpDS, "primshapes");
1854
1855 // iDa.Fill(tmpDS, "primitems");
1856
1857 // tDa.Fill(tmpDS, "terrain");
1858 // lDa.Fill(tmpDS, "land");
1859 // lalDa.Fill(tmpDS, "landaccesslist");
1860
1861 // foreach (DataColumn col in createPrimTable().Columns)
1862 // {
1863 // if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
1864 // {
1865 // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
1866 // return false;
1867 // }
1868 // }
1869
1870 // foreach (DataColumn col in createShapeTable().Columns)
1871 // {
1872 // if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
1873 // {
1874 // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
1875 // return false;
1876 // }
1877 // }
1878
1879 // // XXX primitems should probably go here eventually
1880
1881 // foreach (DataColumn col in createTerrainTable().Columns)
1882 // {
1883 // if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
1884 // {
1885 // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
1886 // return false;
1887 // }
1888 // }
1889
1890 // foreach (DataColumn col in createLandTable().Columns)
1891 // {
1892 // if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
1893 // {
1894 // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
1895 // return false;
1896 // }
1897 // }
1898
1899 // foreach (DataColumn col in createLandAccessListTable().Columns)
1900 // {
1901 // if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
1902 // {
1903 // m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
1904 // return false;
1905 // }
1906 // }
1907
1908 return true;
1909 }
1910
1911 /*********************************************************************** 1721 /***********************************************************************
1912 * 1722 *
1913 * Type conversion functions 1723 * Type conversion functions
@@ -1951,37 +1761,5 @@ namespace OpenSim.Data.SQLite
1951 } 1761 }
1952 } 1762 }
1953 1763
1954 /// <summary>
1955 /// </summary>
1956 /// <param name="type">a Type</param>
1957 /// <returns>an sqliteType</returns>
1958 /// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
1959 // private static string sqliteType(Type type)
1960 // {
1961 // if (type == typeof (String))
1962 // {
1963 // return "varchar(255)";
1964 // }
1965 // else if (type == typeof (Int32))
1966 // {
1967 // return "integer";
1968 // }
1969 // else if (type == typeof (Int64))
1970 // {
1971 // return "integer";
1972 // }
1973 // else if (type == typeof (Double))
1974 // {
1975 // return "float";
1976 // }
1977 // else if (type == typeof (Byte[]))
1978 // {
1979 // return "blob";
1980 // }
1981 // else
1982 // {
1983 // return "string";
1984 // }
1985 // }
1986 } 1764 }
1987} 1765}