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-rw-r--r--OpenSim/Data/AssetDataBase.cs2
-rw-r--r--OpenSim/Data/IAssetData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs4
-rw-r--r--OpenSim/Data/Migration.cs9
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLXInventoryData.cs10
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteXInventoryData.cs8
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs4
9 files changed, 34 insertions, 13 deletions
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index e1a810c..b4ae913 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Data
38 { 38 {
39 public abstract AssetBase GetAsset(UUID uuid); 39 public abstract AssetBase GetAsset(UUID uuid);
40 40
41 public abstract void StoreAsset(AssetBase asset); 41 public abstract bool StoreAsset(AssetBase asset);
42 public abstract bool ExistsAsset(UUID uuid); 42 public abstract bool ExistsAsset(UUID uuid);
43 43
44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
diff --git a/OpenSim/Data/IAssetData.cs b/OpenSim/Data/IAssetData.cs
index 90d5eeb..065d3a5 100644
--- a/OpenSim/Data/IAssetData.cs
+++ b/OpenSim/Data/IAssetData.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Data
34 public interface IAssetDataPlugin : IPlugin 34 public interface IAssetDataPlugin : IPlugin
35 { 35 {
36 AssetBase GetAsset(UUID uuid); 36 AssetBase GetAsset(UUID uuid);
37 void StoreAsset(AssetBase asset); 37 bool StoreAsset(AssetBase asset);
38 bool ExistsAsset(UUID uuid); 38 bool ExistsAsset(UUID uuid);
39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
40 void Initialise(string connect); 40 void Initialise(string connect);
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index c7488d8..c882555 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data.MSSQL
143 /// Create asset in m_database 143 /// Create asset in m_database
144 /// </summary> 144 /// </summary>
145 /// <param name="asset">the asset</param> 145 /// <param name="asset">the asset</param>
146 override public void StoreAsset(AssetBase asset) 146 override public bool StoreAsset(AssetBase asset)
147 { 147 {
148 148
149 string sql = 149 string sql =
@@ -192,10 +192,12 @@ namespace OpenSim.Data.MSSQL
192 try 192 try
193 { 193 {
194 command.ExecuteNonQuery(); 194 command.ExecuteNonQuery();
195 return true;
195 } 196 }
196 catch(Exception e) 197 catch(Exception e)
197 { 198 {
198 m_log.Error("[ASSET DB]: Error storing item :" + e.Message); 199 m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
200 return false;
199 } 201 }
200 } 202 }
201 } 203 }
diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs
index 4f113a2..c177097 100644
--- a/OpenSim/Data/Migration.cs
+++ b/OpenSim/Data/Migration.cs
@@ -67,7 +67,6 @@ namespace OpenSim.Data
67 /// really want is the assembly of your database class. 67 /// really want is the assembly of your database class.
68 /// 68 ///
69 /// </summary> 69 /// </summary>
70
71 public class Migration 70 public class Migration
72 { 71 {
73 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 72 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -173,8 +172,6 @@ namespace OpenSim.Data
173 ExecuteScript(_conn, script); 172 ExecuteScript(_conn, script);
174 } 173 }
175 174
176
177
178 public void Update() 175 public void Update()
179 { 176 {
180 InitMigrationsTable(); 177 InitMigrationsTable();
@@ -186,8 +183,8 @@ namespace OpenSim.Data
186 return; 183 return;
187 184
188 // to prevent people from killing long migrations. 185 // to prevent people from killing long migrations.
189 m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision {1}.", _type, migrations.Keys[migrations.Count - 1]); 186 m_log.InfoFormat("[MIGRATIONS]: Upgrading {0} to latest revision {1}.", _type, migrations.Keys[migrations.Count - 1]);
190 m_log.Info("[MIGRATIONS] NOTE: this may take a while, don't interupt this process!"); 187 m_log.Info("[MIGRATIONS]: NOTE - this may take a while, don't interrupt this process!");
191 188
192 foreach (KeyValuePair<int, string[]> kvp in migrations) 189 foreach (KeyValuePair<int, string[]> kvp in migrations)
193 { 190 {
@@ -206,7 +203,7 @@ namespace OpenSim.Data
206 } 203 }
207 catch (Exception e) 204 catch (Exception e)
208 { 205 {
209 m_log.DebugFormat("[MIGRATIONS] Cmd was {0}", e.Message.Replace("\n", " ")); 206 m_log.DebugFormat("[MIGRATIONS]: Cmd was {0}", e.Message.Replace("\n", " "));
210 m_log.Debug("[MIGRATIONS]: An error has occurred in the migration. This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing."); 207 m_log.Debug("[MIGRATIONS]: An error has occurred in the migration. This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.");
211 ExecuteScript("ROLLBACK;"); 208 ExecuteScript("ROLLBACK;");
212 } 209 }
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index fe5152a..f9ce3d9 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Data.MySQL
153 /// </summary> 153 /// </summary>
154 /// <param name="asset">Asset UUID to create</param> 154 /// <param name="asset">Asset UUID to create</param>
155 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 155 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
156 override public void StoreAsset(AssetBase asset) 156 override public bool StoreAsset(AssetBase asset)
157 { 157 {
158 lock (m_dbLock) 158 lock (m_dbLock)
159 { 159 {
@@ -201,12 +201,14 @@ namespace OpenSim.Data.MySQL
201 cmd.Parameters.AddWithValue("?data", asset.Data); 201 cmd.Parameters.AddWithValue("?data", asset.Data);
202 cmd.ExecuteNonQuery(); 202 cmd.ExecuteNonQuery();
203 cmd.Dispose(); 203 cmd.Dispose();
204 return true;
204 } 205 }
205 } 206 }
206 catch (Exception e) 207 catch (Exception e)
207 { 208 {
208 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}", 209 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
209 asset.FullID, asset.Name, e.Message); 210 asset.FullID, asset.Name, e.Message);
211 return false;
210 } 212 }
211 } 213 }
212 } 214 }
diff --git a/OpenSim/Data/MySQL/MySQLXInventoryData.cs b/OpenSim/Data/MySQL/MySQLXInventoryData.cs
index 0fe801d..3c73095 100644
--- a/OpenSim/Data/MySQL/MySQLXInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLXInventoryData.cs
@@ -64,14 +64,22 @@ namespace OpenSim.Data.MySQL
64 64
65 public bool StoreFolder(XInventoryFolder folder) 65 public bool StoreFolder(XInventoryFolder folder)
66 { 66 {
67 if (folder.folderName.Length > 64)
68 folder.folderName = folder.folderName.Substring(0, 64);
69
67 return m_Folders.Store(folder); 70 return m_Folders.Store(folder);
68 } 71 }
69 72
70 public bool StoreItem(XInventoryItem item) 73 public bool StoreItem(XInventoryItem item)
71 { 74 {
75 if (item.inventoryName.Length > 64)
76 item.inventoryName = item.inventoryName.Substring(0, 64);
77 if (item.inventoryDescription.Length > 128)
78 item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
79
72 return m_Items.Store(item); 80 return m_Items.Store(item);
73 } 81 }
74 82
75 public bool DeleteFolders(string field, string val) 83 public bool DeleteFolders(string field, string val)
76 { 84 {
77 return m_Folders.Delete(field, val); 85 return m_Folders.Delete(field, val);
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 16e560c..75e51a3 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Data.SQLite
119 /// Create an asset 119 /// Create an asset
120 /// </summary> 120 /// </summary>
121 /// <param name="asset">Asset Base</param> 121 /// <param name="asset">Asset Base</param>
122 override public void StoreAsset(AssetBase asset) 122 override public bool StoreAsset(AssetBase asset)
123 { 123 {
124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); 124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
125 if (ExistsAsset(asset.FullID)) 125 if (ExistsAsset(asset.FullID))
@@ -141,6 +141,7 @@ namespace OpenSim.Data.SQLite
141 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 141 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
142 142
143 cmd.ExecuteNonQuery(); 143 cmd.ExecuteNonQuery();
144 return true;
144 } 145 }
145 } 146 }
146 } 147 }
@@ -161,6 +162,7 @@ namespace OpenSim.Data.SQLite
161 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 162 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
162 163
163 cmd.ExecuteNonQuery(); 164 cmd.ExecuteNonQuery();
165 return true;
164 } 166 }
165 } 167 }
166 } 168 }
diff --git a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs
index 6064538..ca651e1 100644
--- a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs
+++ b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs
@@ -66,11 +66,19 @@ namespace OpenSim.Data.SQLite
66 66
67 public bool StoreFolder(XInventoryFolder folder) 67 public bool StoreFolder(XInventoryFolder folder)
68 { 68 {
69 if (folder.folderName.Length > 64)
70 folder.folderName = folder.folderName.Substring(0, 64);
71
69 return m_Folders.Store(folder); 72 return m_Folders.Store(folder);
70 } 73 }
71 74
72 public bool StoreItem(XInventoryItem item) 75 public bool StoreItem(XInventoryItem item)
73 { 76 {
77 if (item.inventoryName.Length > 64)
78 item.inventoryName = item.inventoryName.Substring(0, 64);
79 if (item.inventoryDescription.Length > 128)
80 item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
81
74 return m_Items.Store(item); 82 return m_Items.Store(item);
75 } 83 }
76 84
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
index df50902..3da298b 100644
--- a/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Data.SQLiteLegacy
119 /// Create an asset 119 /// Create an asset
120 /// </summary> 120 /// </summary>
121 /// <param name="asset">Asset Base</param> 121 /// <param name="asset">Asset Base</param>
122 override public void StoreAsset(AssetBase asset) 122 override public bool StoreAsset(AssetBase asset)
123 { 123 {
124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); 124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
125 if (ExistsAsset(asset.FullID)) 125 if (ExistsAsset(asset.FullID))
@@ -139,6 +139,7 @@ namespace OpenSim.Data.SQLiteLegacy
139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
140 140
141 cmd.ExecuteNonQuery(); 141 cmd.ExecuteNonQuery();
142 return true;
142 } 143 }
143 } 144 }
144 } 145 }
@@ -157,6 +158,7 @@ namespace OpenSim.Data.SQLiteLegacy
157 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 158 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
158 159
159 cmd.ExecuteNonQuery(); 160 cmd.ExecuteNonQuery();
161 return true;
160 } 162 }
161 } 163 }
162 } 164 }